Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online News & Announcements => Topic started by: Whatasnipe on March 08, 2017, 20:01:15

Title: Dev Blog 8 - March 7th 2017
Post by: Whatasnipe on March 08, 2017, 20:01:15
Dev Blog – March 8th 2017

Greetings gentles and welcome to a very special edition of the dev blog, featuring *actual development*! My name is Whatasnipe, and I'll be your fearless captain this evening as we embark on this exciting journey together! There isn't a whole lot of new news, because this Dev Blog is to update you on progress pertaining to things that have already been shown, however there are definitely some new things worth mentioning. To start things off, we've found two new team members. Make sure to toss your welcomes at Daniel in programming and Marci on webdesign when you get the chance! Marci is going to be working on a fresh new website to attract more attention and keep us looking professional. Daniel has been working on a building creation tool using our building kits for the community, meaning you'll be able to design buildings in the editor, and also actively help development as part of the community!

Texturing

You can always count on Matt to be cranking out the goods here in the texturing department, so finally the long awaited Hidden Hill Village has been  assembled and is more or less just pending the implementation process. For now Matt is working on some smaller. Stay tuned, enjoy some of his more recent work, and remember to tip your local texture artist/village builder.

(http://i.imgur.com/hQxjBo4.jpg)
(http://i.imgur.com/rHwqnIG.jpg)
(http://i.imgur.com/RGZlhKB.jpg)
(http://i.imgur.com/iwaqTzw.jpg)
(http://i.imgur.com/3c5q0Fx.jpg)
(http://i.imgur.com/4sKF4zL.jpg)
(http://i.imgur.com/CTYDg6t.jpg)
(http://i.imgur.com/hVd3ucB.jpg)
(http://i.imgur.com/DR3Awnp.jpg)
(http://i.imgur.com/saBpR2A.jpg)
(https://i.gyazo.com/4faaf21f79267fd938a33dfac9018aa5.jpg)
(http://i.imgur.com/4VmDZ1x.jpg)
(http://i.imgur.com/geelDaZ.jpg)

Modelling/Animation

Darren and Matt L. have been putting a lot of time into the trailer over the last little while, ironing out all of the details and really stringing together different ideas so that they can start finalization. The trailer has really taken shape in the last couple of iterations, coming closer and closer to the final product. I suspect the next few weeks will be incredibly fruitful in terms of progress on this front. This also means that the new character model is getting close to deployment as well, and is only undergoing a couple more finishing touches to meet the SLO Brand of excellency.

(https://i.gyazo.com/9fad8ccbaaed9d7e6f789f6754917c5f.gif)
(https://i.gyazo.com/c012b748a798bad3bf87d8d8b0f7ee27.gif)
(https://i.gyazo.com/c458444b455935a90950314896e0eff7.gif)

Concept Art

Aaron has been helping with the trailer for the time being, working on some different shots and creating some stills so that we have a clear direction for the final product, and we can really reflect the lore decisions while having some artistic flair to go with it.

(http://i.imgur.com/Vx8eQFB.jpg)
(http://i.imgur.com/704dLar.png)
(http://i.imgur.com/MzT0oVD.jpg)
(https://i.gyazo.com/33d8d248f572378437a08e72333223c6.png)


Vreg

As you know the long awaited Kenjutsu update is finally here! Available first to chuunin donator + for testing, however will be available to the general public soon after. Our new Kenjutsu system allows you to use a Katana to cut down those who oppose you with a quick strike! Although it does less damage than being impaled by a fist full of lightning, it features damage based on your running speed at the moment of impact, as well as a dash that pushes you forward as you slash at your foes! This is the first time we've been able to murder our friends and enemies without the use of hand signs and fancy jutsu, truly a time to be alive! Get in on the swordplay as soon as possible, because as the Kenjutsu system evolves you'll be able to sharpen your wits and really be on the cutting edge of the SLO combat meta. (Not apologizing for the terrible puns). Vreg will be improving our Kenjutsu system as we go so remember that this is an early version, a foundation if you will, for what's to come. This means that all bugs caused by the implementation of Kenjutsu will be fixed shortly, and we appreciate everyone taking the time to report them.

(https://i.gyazo.com/bee624a939a8a7eebfce0aed3e6017e2.png)
(https://i.gyazo.com/a1a255b7f57aeccbdf027e7603c7ea74.gif)
(https://i.gyazo.com/3d1070de69545371c3e1b1b11393f65c.gif)

That's it for the 8th installation of our Development Blog, keep your eyes peeled as the updates start rolling out, and as always check out or social media, discord server and the shoutbox for more frequent updates!
Title: Re: Dev Blog 8 - March 7th 2017
Post by: AbeMelbs on March 08, 2017, 20:06:50
Awesome update and everything looks amazing. Good Work Guys!

1 question, The water looks absolutely amazing and everything but... will we actually be able to walk on it, walls also?
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Whatasnipe on March 08, 2017, 20:18:00
Awesome update and everything looks amazing. Good Work Guys!

1 question, The water looks absolutely amazing and everything but... will we actually be able to walk on it, walls also?

But of course! Water and Wall walking is a planned feature ^^
Title: Re: Dev Blog 8 - March 7th 2017
Post by: CaioDarT on March 08, 2017, 20:35:52
Well done Guys! Keep up the good work. The maps and the characters looks really great, and cant wait to see the trailer when it gets finished! Congratulations on the add of Kenjutsu we have all been waiting for it since it was first announced :)
Title: Re: Dev Blog 8 - March 7th 2017
Post by: AbeMelbs on March 08, 2017, 21:12:19
Awesome update and everything looks amazing. Good Work Guys!

1 question, The water looks absolutely amazing and everything but... will we actually be able to walk on it, walls also?

But of course! Water and Wall walking is a planned feature ^^

Awesome cheers!
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Manuster on March 08, 2017, 21:31:14
Gj gj absolutely fabulous

Those puns tho...kys



(http://i.imgur.com/Vx8eQFB.jpg)

I saw this picture as the background of a song on a semi popular youtube channel...did it come from SLO????

Damn...mad
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Diamond Lee on March 08, 2017, 21:48:13
curious to see what the trailer will look like....


keep up the good work!
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Tameshi Hinode on March 09, 2017, 00:10:49
Amazing graphics!
Cant wait to see the village beeing added.

...and more kenjutsu related things,ofcourse.
Speaking of that:
What is the next thing you want to implement(combat wise)?
Do you want to focus on improving allready existing jutsu,s/kenjutsu,the general movement system,or completely new things like taijutsu or new ninjutsu,s?
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Blazefp on March 09, 2017, 01:00:37
Great work! Specially like the aesthetics of the village, looks quite cheerful and alive even without players.

Yet it looks rather small. I understand you need to save on graphical resources but I actually wouldn't mind having sort of a loading screen on the village gates or its vicinities if you're considering implementing Conan-like warfare. I find it hard to call it a village with police department, marketplace, hospital, etc and then "only" a dozen houses. I mean the school alone seems to take as much room as the rest of the habitable village. Imagine that with only 100 players, it'd already look kinda crowded. I lose my immersion on a game quite quickly when I see something like this. It's one of my few complains about skyrim, the cities are supposed to be big and bold but you can literally jog from dragonsreach to the gates in less than 30sec.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: LethalDarkness4 on March 09, 2017, 01:44:55
This looks amazing guys, keep it up :D

Great work! Specially like the aesthetics of the village, looks quite cheerful and alive even without players.

Yet it looks rather small. I understand you need to save on graphical resources but I actually wouldn't mind having sort of a loading screen on the village gates or its vicinities if you're considering implementing Conan-like warfare. I find it hard to call it a village with police department, marketplace, hospital, etc and then "only" a dozen houses. I mean the school alone seems to take as much room as the rest of the habitable village. Imagine that with only 100 players, it's already look kinda crowded. I lose my immersion on a game quite quickly when I see something like this. It's one of my few complains about skyrim, the cities are supposed to be big and bold but you can literally jog from dragonsreach to the gates in less than 30sec.

I actually get where you are coming from tbh I also thought the village was kinda small but I never said anything about it cuz I thought the devs wouldn't add anything else as they had already planned how the village was going to look. I do believe they are implementing a system where you can add more things to the village. So maybe there is a way to fix that.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: EternalEyes on March 09, 2017, 08:52:13
This looks amazing guys, keep it up :D

Great work! Specially like the aesthetics of the village, looks quite cheerful and alive even without players.

Yet it looks rather small. I understand you need to save on graphical resources but I actually wouldn't mind having sort of a loading screen on the village gates or its vicinities if you're considering implementing Conan-like warfare. I find it hard to call it a village with police department, marketplace, hospital, etc and then "only" a dozen houses. I mean the school alone seems to take as much room as the rest of the habitable village. Imagine that with only 100 players, it's already look kinda crowded. I lose my immersion on a game quite quickly when I see something like this. It's one of my few complains about skyrim, the cities are supposed to be big and bold but you can literally jog from dragonsreach to the gates in less than 30sec.

I actually get where you are coming from tbh I also thought the village was kinda small but I never said anything about it cuz I thought the devs wouldn't add anything else as they had already planned how the village was going to look. I do believe they are implementing a system where you can add more things to the village. So maybe there is a way to fix that.

Yes the village will be expanded, most likely with your help by using the community building creator tool Daniel has been developing with Vreg. This is just the first iteration. And trust me it will be a strain on some of your PC's at this stage whilst we optimize so going smaller is a better idea rn. As for that art piece @Manuster  I can assure you that is mine lol, but I didnt really post it anywhere apart from here so I doubt it was on another channel, maybe just a similar looking image idk
Title: Re: Dev Blog 8 - March 7th 2017
Post by: AY0 on March 09, 2017, 10:24:00
Is it Only Me Or Somebody else noticed the EarthWall Bug
i Cna put it where i want
even if its red i can summun the wall '-'
Title: Re: Dev Blog 8 - March 7th 2017
Post by: taigakun on March 09, 2017, 16:39:53
Nice work guys. Worth the wait!! keep up the awesome work.
And welcome guys!!!!!
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Reminance on March 09, 2017, 17:25:28
Great job but i hope we'll get more frequent updates :p
Title: Re: Dev Blog 8 - March 7th 2017
Post by: RyRy on March 10, 2017, 03:06:00
Can't wait to have the village and forest. Seeing how the game plays in these environments will be quite exciting :)
Keep up the work guys! (Pls)
Title: Re: Dev Blog 8 - March 7th 2017
Post by: iyonatan on March 10, 2017, 12:47:04
wow looks sick!!
keep going!!
Title: Re: Dev Blog 8 - March 7th 2017
Post by: veggies on March 10, 2017, 23:32:06
i believe
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Uzumaki Hari on March 11, 2017, 09:22:36
*-* this looks sick! cant wait for the village
Gj devs ^-^
Title: Re: Dev Blog 8 - March 7th 2017
Post by: takami on March 11, 2017, 13:32:27
*-* this looks sick! cant wait for the village
Gj devs ^-^

oooh...you can wait...trust me
and do not worry .... you'll wait....
Anyways, me too i can't wait xD
Good job devs  :D
Title: Re: Dev Blog 8 - March 7th 2017
Post by: DarthTyrael on March 11, 2017, 19:31:02
No one noticed this?

(https://i.gyazo.com/b371d7556f0fd98fd149cf62e5b7349c.png)

Hidden Forest Logo confirmed?

Looks good as always, nice job guys :3
Title: Re: Dev Blog 8 - March 7th 2017
Post by: CaioDarT on March 11, 2017, 19:47:12
No one noticed this?

(https://i.gyazo.com/b371d7556f0fd98fd149cf62e5b7349c.png)

Hidden Forest Logo confirmed?

Looks good as always, nice job guys :3
Wooow good catch. It really looks good!
Cant wait to see Dust one
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Toratsume Nyshn on March 11, 2017, 22:21:22
No one noticed this?

(https://i.gyazo.com/b371d7556f0fd98fd149cf62e5b7349c.png)

Hidden Forest Logo confirmed?

Looks good as always, nice job guys :3
aye <3
but is it really the forest symbol?
Title: Re: Dev Blog 8 - March 7th 2017
Post by: DarthTyrael on March 11, 2017, 22:28:31
No one noticed this?

(https://i.gyazo.com/b371d7556f0fd98fd149cf62e5b7349c.png)

Hidden Forest Logo confirmed?

Looks good as always, nice job guys :3
aye <3
but is it really the forest symbol?





(https://i.gyazo.com/a191a2b1a883fb41070969b9ce8d1af8.png)

Look at the top of the CA

Now look at EE's first draft of hidden forest:

(http://img13.deviantart.net/88e2/i/2014/159/a/2/forest_village_draft_1_by_eternaleyes123-d7lix5v.jpg)



Plenty of proof to me it's indeed Hidden Forest @Toratsume Nyshn =3



No one noticed this?

(https://i.gyazo.com/b371d7556f0fd98fd149cf62e5b7349c.png)

Hidden Forest Logo confirmed?

Looks good as always, nice job guys :3
Wooow good catch. It really looks good!
Cant wait to see Dust one

Thanks, neither can I :3
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Toratsume Nyshn on March 11, 2017, 22:47:29
omg now that you mentioned.
(http://i.imgur.com/PobNtLv.png)
I forgot to scroll right when I first saw it >>
anyways thanks for pointing it out :)
Title: Re: Dev Blog 8 - March 7th 2017
Post by: TrueSage on March 12, 2017, 03:26:02
Great job Dev team, can't wait to see what the other villages end up looking like. Keep up the great work
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Psykho on March 12, 2017, 17:44:17
I'm anxious for testing kenjutsu. And for help in the expanding the village.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: TheStylee on March 14, 2017, 10:45:09
Have to ask few questions..

1.Building are empty ?If yes,they will be filled with NPCs ?If not with npc,then with what?
2.Insitituions have been asnigment?Like hospital,academy,exam hall,anbu building,etc?


You've done a great work over there,but ill try as much as i can to givu a constructive criticize for the best and i'd tell you to add some more details on the village ^^. I watched all of yours twitch videos,saw images and some flowers over there,a sign for streets on each streets'corner and so on.These detalist give live to the village.Again,amazing job.Keep it up.on the end you'll be rich and we will be happy :d
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Reminance on March 14, 2017, 10:50:19
Have to ask few questions..

1.Building are empty ?If yes,they will be filled with NPCs ?If not with npc,then with what?
2.Insitituions have been asnigment?Like hospital,academy,exam hall,anbu building,etc?


You've done a great work over there,but ill try as much as i can to givu a constructive criticize for the best and i'd tell you to add some more details on the village ^^. I watched all of yours twitch videos,saw images and some flowers over there,a sign for streets on each streets'corner and so on.These detalist give live to the village.Again,amazing job.Keep it up.on the end you'll be rich and we will be happy :d
We will have npc's eventually but they aren't the main priority right now as we don't even have the basics ingame.
As for your second question it's hard to understand...
Title: Re: Dev Blog 8 - March 7th 2017
Post by: TheStylee on March 14, 2017, 10:57:38
:)
I didnt ask about who/witch npc's are,just about the concep of building's interior.A more exactly ask if they are meant for pure design or proposal usage.

In the second question,ayyyy,sorry for my spaghetti english,ill try to be more explicit:
The main buildings for gameplay,have been choosed/listed?Or ,is still a think-about concept?
thx!
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Malix on March 14, 2017, 16:00:25
1. Buildings will be filled later on (npcs, quest items, objects, etc...). If you go back to one of the earlier Dev Blogs there's a screenshot of a basement with stuff in it.
2. Some buildings will have specific assignments/uses. Some others may be player housing or just random. We haven't made a final decision on this.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Zama on March 14, 2017, 17:34:09
Looking great, new animations looking slick. How long before we can unleash bankai?
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Malix on March 14, 2017, 21:23:59
Looking great, new animations looking slick. How long before we can unleash bankai?

About 45 episodes
Title: Re: Dev Blog 8 - March 7th 2017
Post by: LethalDarkness4 on March 14, 2017, 21:26:14
Looking great, new animations looking slick. How long before we can unleash bankai?

About 45 episodes

lol
Title: Re: Dev Blog 8 - March 7th 2017
Post by: TheStylee on March 14, 2017, 21:27:41
Looking great, new animations looking slick. How long before we can unleash bankai?

About 45 episodes
Stiil sooner than my puppets ._.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Kakushi on March 21, 2017, 02:02:06
Its going to be truly awesome to watch this game continue to take shape! Great work!
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Sokka Tongsi on March 30, 2017, 19:53:18
Great job guys keep it up ik this game is going to be the best of the best soon.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: SantanosRabi on March 31, 2017, 15:33:39
Simply the best.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: PCGaming on April 06, 2017, 04:28:59
will we be able to create and customize our characters
Title: Re: Dev Blog 8 - March 7th 2017
Post by: taigakun on April 06, 2017, 08:54:26
will we be able to create and customize our characters
Bruv of course -.-
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Diamond Lee on April 07, 2017, 00:58:55
will we be able to create and customize our characters
Bruv of course -.-
However, everyone in Vregland has a rare genetic condition of the hair follicle which means that everyone will have next to no hair mass on the scalp, which basically means bald. There might be facial hair on really manly characters like Mars'. So you can customise your character outfit but everyone will be bald.

Ask Vreg or a developer or read the FAQ for more on this.

This genetic condition is caused by an overload of dihydrogen monoxide in the Vreglanders' diets. Perhaps you might be able to grow hair if you restrict your dihydrogen monoxide consumption in the game, but this may prove difficult.

Good luck!

Spoiler: show
jesus christ help me pls
Title: Re: Dev Blog 8 - March 7th 2017
Post by: AnDressCR7 on April 20, 2017, 11:02:27
Hi people, I need help because the game give me an error of Internet and I'm connected to Internet so.. you know why is this or not? xd
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Reminance on April 20, 2017, 11:13:33
Hi people, I need help because the game give me an error of Internet and I'm connected to Internet so.. you know why is this or not? xd

You already made a thread be patient and wait.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Yakushi Kabuto on May 02, 2017, 23:56:51
This game could become a very great game ! It's awesome :)
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Twinrasengan121 on May 16, 2017, 18:50:02
wow :D
Title: Re: Dev Blog 8 - March 7th 2017
Post by: KwHVortex on November 11, 2017, 22:36:20
Cool map and one of the best free Naruto games i played, good work ;)
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Hazato Uzumaki on July 21, 2018, 12:10:53
Wow, it was fantastic. :)
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Hazato Uzumaki on July 23, 2018, 13:21:08
while im playing the game, why their is only 2 structures in the map and we cant kill.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: NinjaMirage on July 23, 2018, 14:31:34
It’s taking longer to port the village over then they thought... at least that’s the line we have bin given.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Reminance on July 23, 2018, 16:11:44
It’s taking longer to port the village over then they thought... at least that’s the line we have bin given.
It should not take years though.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Hazato Uzumaki on July 27, 2018, 06:02:42
When will those structures be shown in the game?
Title: Re: Dev Blog 8 - March 7th 2017
Post by: VipeR2711 on July 27, 2018, 20:46:20
So is the game dead or what :'(
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Megan on August 11, 2018, 07:04:53
Not yet
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Sewshut on August 13, 2018, 08:57:43
So I think it has been maybe over a year since I was active here and there seems to be zero progress since I left... does anybody have any actual recent info on what is going on? Have they given up or forgotten, are they taking a break, or are they just not releasing their progress or what? Or am I missing something? I have only taken a quick few minutes to look after all.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Jojoj0 on August 14, 2018, 04:32:05
So I think it has been maybe over a year since I was active here and there seems to be zero progress since I left... does anybody have any actual recent info on what is going on? Have they given up or forgotten, are they taking a break, or are they just not releasing their progress or what? Or am I missing something? I have only taken a quick few minutes to look after all.
Already been discussed in other threads. If you're curious about SLO progress, check the SLO progress topic. Vreg was on hiatus since the last update, but is now working on the project actively again. He's close to finishing another update, but it has been taking a while, and development will likely continue at a slower rate than before the hiatus because some developers and donators rescinded their support for the project when it went dark.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Sewshut on August 18, 2018, 16:39:36
Thanks, I'll check it out.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: Johny on November 10, 2018, 10:31:08
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Title: Re: Dev Blog 8 - March 7th 2017
Post by: Fraudulent on November 10, 2018, 12:14:35
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Title: Re: Dev Blog 8 - March 7th 2017
Post by: Rasull on July 24, 2019, 11:01:38
Wow, thanks for sharing the images it looks good.
Title: Re: Dev Blog 8 - March 7th 2017
Post by: TonyxReaper on July 10, 2020, 20:14:31
i have just started this aplha test .. wow the graphics are freaking awesome and the movement system nd all ..and the way we have to cast jutsu with hand sign is really an amazing idea  hats off .. i know its pre alpha . so will the movements be more smoother and walking on walls and umm its hard to put in words i guess we can add some animation to stop running . like a small slide stop or something , and i would love to help u guys with this game .. as a naruto hardcore fan . i wanna do my best to help u guys .. i really really love this idea and looking forward for this game .. thank u soooo much u guys