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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Orcellie

Pages: [1]
1
Shinobi Life Online Questions / Skill or Level Based?
« on: April 14, 2017, 02:36:47 »
I haven't seen this anywhere on the forums. Granted, I didn't really look for it very hard. I did see something in the FAQs, (but it was skill or gear). Has it been announced if there will be a level or skill system. Level as in, you know, you level up and become stronger based on how leveled up you are. The problem though with a leveling system is that high levels are practically gods to the noobs. And what I mean with skill based is the more you use a skill, the better you are with that skill. I think a good example of that is ESO, or maybe ALfheim Online from SAO Season 1 Part 2.

2
Shinobi Life Online Questions / Re: Few asks :d
« on: April 12, 2017, 09:35:22 »
As matt said, the map is going to be huge. Would there be randomly generated wilderness, random travelilng NPCs, stuff like that?

3
Shinobi Life Online Questions / Re: Few asks :d
« on: April 12, 2017, 02:34:12 »
We will most likely have a 24hr day/night cycle so yeah rl days. The map can be endless with procedural generation   

endless you say?

so with the oceans surrounding the slo continent...im assuming one can just....go

An endless map isn't realistic though, is it? Unless, the oceans lead into oblivion or something.

4
Shinobi Life Online Questions / Re: Few asks :d
« on: April 11, 2017, 02:00:13 »
Well, what if I wanted to mug some civilians? Would I be able to?

5
Shinobi Life Online Questions / Re: Few asks :d
« on: April 10, 2017, 23:42:09 »
Remember it's all fun and games until you die in the perma-death zone.

I've read somewhere in the forums that there's perma-death zones. Are these just going to be way out far away from the villages? Or will the game itself be very dangerous to where there can be muggings on the street? And if villages would be safezones, how would one go about assassinating the kage in their office? If one wanted to.

6
Shinobi Life Online Organizations / Re: SLO Literary Arts Society
« on: April 09, 2017, 23:53:35 »
Very interesting. I however have no talent, but I'll join to get those sneak-peaks.

7
Shinobi Life Online Questions / Fuinjutsu?
« on: March 30, 2017, 09:34:34 »
I was wondering if Fuinjutsu is going to be incorporated into SLO. I myself really like Fūinjutsu and I was wondering how it would work in a game. If genjutsu's crowd-control and ninjutsu's spell-casting, what would fuinjutsu be? There are many things that can be done with fuinjutsu. Restricting access, sealing items within a scroll, stopping one from using chakra, restricting movement, and many more. So, how would this be done?

8
Shinobi Life Online Suggestions / Precision Jumping
« on: March 29, 2017, 01:23:14 »
Some form of jumping where you can go exactly where you want to. Precision jumping.

9
Shinobi Life Online Questions / Would a Player Run Economy Work?
« on: March 28, 2017, 03:22:05 »
Hello, I'm not to sure how MMORPGs work. I've only ever played a little BaS. But from what I've read so far, there's going to be a lot of player freedom in this game. Would a game with player run economies actually work? It sounds to good to be true. Everywhere I've looked, people say that the reason most games don't have a lot of player freedom is because it doesn't work. The only place I've seen it work is Log Horizon. Players can be trolls, not very bright, et cetera and totally screw up the economy and/or the world. Am I right to think that it could fail?

Pages: [1]