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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Vreg

Pages: 1 ... 62 63 [64]
946
Shinobi Life Online Suggestions / Re: Territories, clans, etc
« on: June 10, 2013, 15:00:39 »
Ok I know you plan to have all the villages, and such. But in my opinion if you make clans enabled, you should have empty villages, in which clans could claim, and have their emblems show up on banners/flags. In which players can go back to have say vaults to store stuff.

How I think it could get set up.

Clans require 5 players.
Ability to claim a village, 10members.
Clans can fight over villages, doing sieges on villages.
If you have different type of ninjas; Medics, combat, etc. Allow them to have some they can "cloak" the village to hide it, which would require a ninja of equal to higher level, use a jutsu to "dispel" the cloaking, before they can siege/raid the village.
Have a online/ingame map, that updates the clan owned areas, so people can see if they are friendly, neutral, or evil.
Wow Krack, I really like that idea. The clan system and player owned villages, of course that last one would cost the clan a lot of money. A village doesn't build itself. And you'd be able to attack other villages to conquer them, help villages or just stay neutral. This could then result in big clans owning many villages and awesome wars.

But then there's also the hidden villages like Konoha and such, which are property of the game and not the players. Anyone can choose to just be a member of one of the hidden villages. Players can't own those villages, but a player can be appointed as the leader. He has to be voted for Kage by the members of that village. Only the hidden villages can have Kages. Being member of a clan does not bind you to a village, being member of a village is a personal choice. Although building a village requires for you to be the leader of a clan with at least 20 players. We don't want junk villages all over the place.

Wars with hidden villages can only be organized by some system. Player owned villages can attack and get attacked at any time.

947
Shinobi Life Online Suggestions / Re: Jutsu input
« on: June 10, 2013, 14:44:35 »
This is a reply to the person who said that there needs to be a time limit for jutsu inputting, im sure that the time limit will be a nice challenge for some people but for most people it is pretty hard to remember the buttons.Instead we could have a general button for a genuine attack then the time will slow down and the buttons that need to be pressed will appear on the screen and the slow motion should have a time limit. The buttons should be inputted b4 the time ends.
Since the game's focus is multiplayer, we can't do slow motions. You'll just have to memorize the hand seals, just like a shinobi would have to in the Naruto universe. But don't worry, jutsus won't be easy to master. Therefore, you won't get a huge combo list to memorize right in the beginning. One can only master a couple of jutsus in their lifetime, and it won't happen all at once. Once you mastered all possible jutsus for your character, you'll probably know the seals like your own birtday.

948
Shinobi Life Online Suggestions / Re: Heeey
« on: June 10, 2013, 14:36:00 »
Since we have the akatsuki in the original series we should have the ability to create an elite group of ninjas you know the ones who have hit a reasonably high level. The other thing I wanted to say was that for sprinting we should have a time limit and a sprint toggle button causes the need to keep pressing shift. For a few people it is hindrance.Hope this helps!
Your character will become elite after some time of playing the game. What you decide to do with your character after that point is up to you. Whether it's trying to destroy villages or protect them.

Sprinting will consume chakra, so you can't use it all the time. About the sprinting controls, it might be a good idea to introduce some sort of lock button for when you're sprinting. This would mean that you could point towards a direction with the movement keys and your character would keep running into that direction in sprint mode. I think something like that can come in handy when you're traveling long distances.

949
Introduction / Introduction Template
« on: May 31, 2013, 23:30:03 »
To introduce yourself, use the format shown below. You can add or remove any lines to fit the description of you and your life.

Hello shinobis, I am the project leader, lead software engineer and creator of Shinobi Life Online. I'm looking forward to how Shinobi Life Online and its community will grow into one of the best and biggest. I hope you'll have a great time on our forum. Don't forget to introduce yourself!

Name: Vreg Andreasyan
Ethnicity: Armenian
Nationality: Belgian
Living in: Antwerp, Belgium
Born in: July 1, 1994
Sports: Muay Thai and Powerlifting
Hobbies: Enjoying nature, technical stuff, gaining knowledge, netflix & chill, spending time with friends, developing Shinobi Life Online, making computers do what I want and riding my motorcycle
Goals in life: Getting a master's degree in Computer Science, being the CEO of a multinational software company that I created, gaining superpowers, being the proud owner of the most popular MMO called Shinobi Life Online, exploring the world, making the world a better place, helping the ones in need and meeting the one
Languages: English, Armenian, Dutch and French
Education: Computer Science at the University of Antwerp

Code: [Select]
[b]Name: [/b]
[b]Ethnicity: [/b]
[b]Nationality: [/b]
[b]Living in: [/b]
[b]Born in: [/b]
[b]Sports: [/b]
[b]Hobbies: [/b]
[b]Goals in life: [/b]
[b]Languages: [/b]
[b]Education: [/b]

950
Shinobi Life Online Suggestions / Re: Heeey
« on: May 31, 2013, 13:13:13 »
I'm sure something around that will happen in the future, but atm I have other priorities.

951
Introduction / Re: Kracky here
« on: May 26, 2013, 23:52:47 »
Welcome to the project Krack :)

952
Introduction / Re: RAWK
« on: May 26, 2013, 23:51:57 »
Because I don't want a "simulation"? :/ But whatever, your game, I just won't care about it
If you're looking for storyline only, you should check out the playstation Naruto games.

953
Introduction / Re: RAWK
« on: May 26, 2013, 02:32:47 »
Of course it is, it's only the third one of those in development. Ah well. Good luck with it. I would try and convince you about how MMOs are the hardest thing to make and how many fail, but you've already made your decision and it's your game. I'll just... be over there, doing nothing then.
I can't imagine why a Naruto fan wouldn't want an MMO. How can I try to simulate the universe of Naruto if the people in it were programmed?

954
Introduction / Re: RAWK
« on: May 23, 2013, 22:51:52 »
Welcome to Shinobi Life Online :) I'm afraid I'll have to dissapoint you, this project has the goal of eventually becoming an MMO.

955
Naruto Manga / I don't read the manga
« on: May 23, 2013, 22:49:17 »
Hi, just wanted to let you guys know that this is the first and last time I enter this board. This is because I don't read the manga and therefore want to avoid spoilers :) Nevertheless, have fun discussing the manga here.

I know it's awesome, I just have no time to read it :)

956
Shinobi Life Online Suggestions / Re: Jutsu input
« on: May 21, 2013, 20:19:31 »
Actually, seals on Shinobi Life Online were originally programmed to the numeric keypad. Why did I change it? Because when you use the numeric keypad, certain buttons shut down. This causes all kinds of unwanted twerks in-game.
What do you mean certain numbers shut down? Are you sure you just weren't hitting the num lock key?
No lol, no accidental numlock hits. Here's an example: If you press and hold shift, pressing a key from the keypad disabled that shift temporarily. Not only that, the numeric key does not get registered as pressed. Therefore running and doing a seal results in the character just walking and nothing more.

By using letters on the keyboard, this problem does not occur. It's not that bad.

T Y U I O P
G H J
V B N

Those are the keys that will be linked to the seals. They work both for Azerty and Qwerty.

1. bird T
2. boar Y
3. dog U

4. dragon G
5. ox H
6. tiger J

7. snake V
8. rat B
9. horse N

10. monkey I
11. hare O
12. ram P

That's ^ an official list of how the seals will look on the keyboard.

957
Shinobi Life Online Suggestions / Re: Jutsu input
« on: May 21, 2013, 12:16:21 »
Actually, seals on Shinobi Life Online were originally programmed to the numeric keypad. Why did I change it? Because when you use the numeric keypad, certain buttons shut down. This causes all kinds of unwanted twerks in-game.

958
Shinobi Life Online Suggestions / Re: Naruto Section
« on: May 21, 2013, 12:12:05 »
When the forum gets more people, I'll make a Naruto board.

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