Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: NinjaMirage on September 30, 2016, 12:13:48

Title: SLO vesion of ninja info cards
Post by: NinjaMirage on September 30, 2016, 12:13:48
So I was thinking about the stats and the format they should take... in naruto there was a version of a stat record on ninja info cards.
And I thought that was a good idea... to avoid copy right issues the format on the card would need to be different of course but being able to change and record your stats and then share those cards would be a good feature to have.

Ours unlike naruto could be read by anyone.
And can even be looted.
We just need to come up with a different format then this
(http://vignette1.wikia.nocookie.net/naruto/images/0/07/Lee_Info_Card.png/revision/latest?cb=20150529133428)
Title: Re: SLO vesion of ninja info cards
Post by: Diamond Lee on September 30, 2016, 14:09:56
Yeah, seems cool.
Roguhanta https://www.shinobilifeonline.com/index.php?topic=1091.0

has something kinda like that for its members heres an example
(http://i556.photobucket.com/albums/ss7/Reminance/Reminance_zpsl1ygo9jg.gif)
You could ask them how they did it (probs PS).

luv the idea
Title: Re: SLO vesion of ninja info cards
Post by: SpeakingRain on September 30, 2016, 14:20:52
It'd be super cool if the skills portion each individual's card is automatically changed according to the player's play style, what attacks s/he is usually killed by, etc.

Title: Re: SLO vesion of ninja info cards
Post by: NinjaMirage on September 30, 2016, 14:56:26
It'd be super cool if the skills portion each individual's card is automatically changed according to the player's play style, what attacks s/he is usually killed by, etc.



This kind of updating is a cool  idea but unrealistic and somewhat unessessay and all that stuff will factor in to your ELO

The cards only need to have your

village logo
Clan and orgs at the top

Chakra natures
Stats values
Skills
Middle

And maybe most used Jutsu
Elo chakra and stamina at the bottom
We will call it speciality that is updated

The idea is that is a way to have your stat UI available but can be copied if your defeated or even stolen if the player is killed in a kill zone.

These cards would then be used to make bingo books, gain Intell on Jutsu used by other villages and clans, or just collecting them by rolling players in dead zones. Making killing someone with a high ELO a permanent achievement.
Title: Re: SLO vesion of ninja info cards
Post by: America on September 30, 2016, 22:44:41
(http://i.imgur.com/FOBvxeu.png)

yeah, here's my card. lookin pretty fresh if I do say so myself
Title: Re: SLO vesion of ninja info cards
Post by: waly206 on September 30, 2016, 23:00:45
(http://i.imgur.com/FOBvxeu.png)

yeah, here's my card. lookin pretty fresh if I do say so myself

That is bootyful
Title: Re: SLO vesion of ninja info cards
Post by: taigakun on September 30, 2016, 23:07:32
(http://i.imgur.com/FOBvxeu.png)

yeah, here's my card. lookin pretty fresh if I do say so myself
Fucking +rep
Title: Re: SLO vesion of ninja info cards
Post by: SpeakingRain on September 30, 2016, 23:24:55
It'd be super cool if the skills portion each individual's card is automatically changed according to the player's play style, what attacks s/he is usually killed by, etc.






This kind of updating is a cool  idea but unrealistic and somewhat unessessay and all that stuff will factor in to your ELO

The cards only need to have your

village logo
Clan and orgs at the top

Chakra natures
Stats values
Skills
Middle

And maybe most used Jutsu
Elo chakra and stamina at the bottom
We will call it speciality that is updated

The idea is that is a way to have your stat UI available but can be copied if your defeated or even stolen if the player is killed in a kill zone.

These cards would then be used to make bingo books, gain Intell on Jutsu used by other villages and clans, or just collecting them by rolling players in dead zones. Making killing someone with a high ELO a permanent achievement.

Well looting it from dead bodies would be lore/immersion breaking if it's treated like an actual object in game.
Title: Re: SLO vesion of ninja info cards
Post by: Whatasnipe on September 30, 2016, 23:40:55

Well looting it from dead bodies would be lore/immersion breaking if it's treated like an actual object in game.

I disagree, we're only based on Naruto and any lore is still up in the air really. It could be a standard practice for every ninja village to have automatically updated identification cards created by a jutsu upon registration
Title: Re: SLO vesion of ninja info cards
Post by: NinjaMirage on October 01, 2016, 00:24:58

Well looting it from dead bodies would be lore/immersion breaking if it's treated like an actual object in game.

I disagree, we're only based on Naruto and any lore is still up in the air really. It could be a standard practice for every ninja village to have automatically updated identification cards created by a jutsu upon registration

This is kinda what I was thinking because the cards would help the kaga and elders keep up to date on your progress in training.
Title: Re: SLO vesion of ninja info cards
Post by: Whatasnipe on October 01, 2016, 04:22:10
Taking them off of bodies is a really cool feature as well. You could use them as proof of a kill or keep them as trophies. Maybe you just like to collect shit who knows, but you have the freedom to do so.
Title: Re: SLO vesion of ninja info cards
Post by: Fraudulent on October 01, 2016, 08:49:01
I like the idea of ninja cards. Everyone gains one after creating an account and all of their information is stored on there; kills, missions, name, clan etc. This will not be public unless the user shares it with others and the only people who can see it at all times are the Kage.
The cards will also be displayed in the bingo book if player becomes rogue.
Title: Re: SLO vesion of ninja info cards
Post by: Manuster on October 04, 2016, 12:26:47
@cmsurfer

We had a converation about this.

https://www.shinobilifeonline.com/index.php?topic=1791.0
Title: Re: SLO vesion of ninja info cards
Post by: NinjaMirage on October 04, 2016, 13:31:04
@cmsurfer

We had a converation about this.

https://www.shinobilifeonline.com/index.php?topic=1791.0

That was in regards to a Jutsu to steel information from the player... these cards would be the source of that information.
I don't think the cards should have a complete Jutsu list though... only stats's and most used Jutsu aka "specialty" like shisue the teleporter.
The cards will also serve as your charicters stat sheet
Title: Re: SLO vesion of ninja info cards
Post by: Manuster on October 04, 2016, 13:33:57
@cmsurfer

We had a converation about this.

https://www.shinobilifeonline.com/index.php?topic=1791.0

That was in regards to a Jutsu to steel information from the player... these cards would be the source of that information.
I don't think the cards should have a complete Jutsu list though... only stats's and most used Jutsu aka "specialty" like shisue the teleporter.

But it solves the same problem, with that jutsu it would make sense as to how and where the ninja cards come from as well as who gets them. Each ninja will have the jutsu used on them once they turn Genin/Chuunin/Jonin and they will be kept by the Kage (the jutsu performed by NPC's. Vreg already mentioned NPC law enforcement.)

It will be possible for foreign ninja to learn them and ofc use it as a form of information barter.
Title: Re: SLO vesion of ninja info cards
Post by: NinjaMirage on October 04, 2016, 14:02:20
But again these cards are your Charicter-so instead of separate Jutsu to read your info
You have cards that can be copied/stolen &
Traded/sold.

Copied cards should have a time stamp on them so people know how out of date the info is.

The intelligence core discussed in the other thread could still have a Jutsu to copy the cards with out needing to defeat the player.

It would make the hole proses simpler
Rather than having a Jutsu that has to be trained to gather information out of thin air from no direct source... Also with the Jutsu there is no proof the information is accurate.
With the cards you have a copy.

Nearly every chunin exam tests the Canadians abuility to gather information.
This is because information is key to winning a battle. The system for information in slo should be quick and uncomplicated. Because of the fast passed battle system.
Title: Re: SLO vesion of ninja info cards
Post by: Manuster on October 04, 2016, 17:23:47
But again these cards are your Charicter-so instead of separate Jutsu to read your info
You have cards that can be copied/stolen &
Traded/sold.

Copied cards should have a time stamp on them so people know how out of date the info is.

The intelligence core discussed in the other thread could still have a Jutsu to copy the cards with out needing to defeat the player.

It would make the hole proses simpler
Rather than having a Jutsu that has to be trained to gather information out of thin air from no direct source... Also with the Jutsu there is no proof the information is accurate.
With the cards you have a copy.

Nearly every chunin exam tests the Canadians abuility to gather information.
This is because information is key to winning a battle. The system for information in slo should be quick and uncomplicated. Because of the fast passed battle system.

Dude that IS my idea. Kinda...

The jutsu creates the information onto the cards/scrolls.
There is no reason why it can't be copied. There is no reason why there can't be a timestamp.

And I don't think I mentioned that a player has to be defeated to have their information copied, just that they are still for a while. I know it isn't as easy as the original idea but I was hoping my idea would allow for information gathering to have a much larger role in the game as opposed to just roleplay.

Furthermore; I don't think that there should be any proof of accuracy. It should be down to individuals as to whether they trust the information or not, it leaves room for information to be manipulated to one's advantage and adds another layer of reality. Trust would have to be earned between information traders as the wrong information could kill.
Title: Re: SLO vesion of ninja info cards
Post by: NinjaMirage on October 04, 2016, 18:06:04
Your missing the point of the cards...
there your charicters UI for training skills and stats 1st and formost. But it also serves as a place for the Jutsu YOU thought up to get its information from. As well as creates a item that will help drive the economy of slo.

I'm not trying to steal your idea here... and your right misinformation is an important tactic but how dose the people on your team know the information... shouldn't they be able to access it as well. How dose the kage know what level of training you have reseved so he dosent send you to your death or undervalue your skills. The cards salve all these problems.
Title: Re: SLO vesion of ninja info cards
Post by: Manuster on October 04, 2016, 18:34:40
Your missing the point of the cards...
there your charicters UI for training skills and stats 1st and formost.

woah woah woah stat cards???? I never talked about stat cards...thats an entirely different thing.

The thing about these is that I don't think Vreg intended these values to be public. Obviously the game is going to run on numbers and increasing values in accordance to user experience and training but I thought that those would be hidden from view as they are now. There might be numerical damage values that are listed after each attack but stats that are known to the reader would take attention away from individual skill at the game.

I assumed that the ELO system would be the only way used to judge a user's rank/relative strength. That should be able to solve the problem especially if the ELO system is going to be as balanced as planned.
Title: Re: SLO vesion of ninja info cards
Post by: NinjaMirage on October 04, 2016, 19:14:10
It was my understanding that elo governed rank
Only not charicter strengths, skills and Jutsu.
Every mmorpg has some kind of charicter customized skills. These would be displayed on the card along with your elo scores village clans Orgs basicly everything you do.

The very fact that there are skill trees supposes some kind of skill stat system.
Title: Re: SLO vesion of ninja info cards
Post by: Manuster on October 05, 2016, 16:48:27
It was my understanding that elo governed rank
Only not charicter strengths, skills and Jutsu.
Every mmorpg has some kind of charicter customized skills. These would be displayed on the card along with your elo scores village clans Orgs basicly everything you do.

The very fact that there are skill trees supposes some kind of skill stat system.

Yes ofc I totally agree, what I don't know though is if this information going to be made public. I thought that we'd be in the dark of all our stats with only the ELO to judge our rank. Very much like the current system where we aren't told any of our stats.

If our stats ARE made public, then I do agree it would be a good idea to allow them to be copied. But maybe on a different card? with a different jutsu?

I'm not a massive fan of anyone being able to ge my stats so easily...
Title: Re: SLO vesion of ninja info cards
Post by: DarthTyrael on October 05, 2016, 19:47:32
It was my understanding that elo governed rank
Only not charicter strengths, skills and Jutsu.
Every mmorpg has some kind of charicter customized skills. These would be displayed on the card along with your elo scores village clans Orgs basicly everything you do.

The very fact that there are skill trees supposes some kind of skill stat system.

Yes ofc I totally agree, what I don't know though is if this information going to be made public. I thought that we'd be in the dark of all our stats with only the ELO to judge our rank. Very much like the current system where we aren't told any of our stats.

If our stats ARE made public, then I do agree it would be a good idea to allow them to be copied. But maybe on a different card? with a different jutsu?

I'm not a massive fan of anyone being able to ge my stats so easily...

Basically anyone could gather intel about your STATS in game by having a spy/scout on your tail who reports back to their village.

As in "He's very bad/bad/average/skilled/very skilled in <FILL IN JUTSU TREE>" or "He has very little (etc etc) Stamina/chakra/endurance (for health)".

That's more roleplay wise though. But I think you get my point.
Title: Re: SLO vesion of ninja info cards
Post by: Ghost0000 on October 05, 2016, 20:09:17
It was my understanding that elo governed rank
Only not charicter strengths, skills and Jutsu.
Every mmorpg has some kind of charicter customized skills. These would be displayed on the card along with your elo scores village clans Orgs basicly everything you do.

The very fact that there are skill trees supposes some kind of skill stat system.

Yes ofc I totally agree, what I don't know though is if this information going to be made public. I thought that we'd be in the dark of all our stats with only the ELO to judge our rank. Very much like the current system where we aren't told any of our stats.

If our stats ARE made public, then I do agree it would be a good idea to allow them to be copied. But maybe on a different card? with a different jutsu?

I'm not a massive fan of anyone being able to ge my stats so easily...

Basically anyone could gather intel about your STATS in game by having a spy/scout on your tail who reports back to their village.

As in "He's very bad/bad/average/skilled/very skilled in <FILL IN JUTSU TREE>" or "He has very little (etc etc) Stamina/chakra/endurance (for health)".

That's more roleplay wise though. But I think you get my point.
true that
Title: Re: SLO vesion of ninja info cards
Post by: NinjaMirage on October 05, 2016, 21:00:01
@Manuster

They need to defeat you to get your Info Inless they have that Jutsu you came up with

@DarthTyrael

That's true and for General perposes it would suffice but how dose anyone know that your telling the truth... would you take on a mission to hunt down a rouge ninja with just that information.
Title: Re: SLO vesion of ninja info cards
Post by: DarthTyrael on October 07, 2016, 09:19:57
@Manuster

They need to defeat you to get your Info Inless they have that Jutsu you came up with

@DarthTyrael

That's true and for General perposes it would suffice but how dose anyone know that your telling the truth... would you take on a mission to hunt down a rouge ninja with just that information.

Would you not think the most trusted ANBU/Scouts are send to investigate that target, therefore relying on their information is correct?

The only way the information in that matter would be insufficient/lacking/wrong is that the situation the 'target' was in he'd either be holding back or know he was being scouted, therefore using whole different tactics.

In any case, the acquiring of cards after the owner has been permanently killed adds nothing more than a sort of 'trophy' system. It has no real usage in terms of strategically planning how you may want to tackle that certain individual, which takes me back to my former statement.
Title: Re: SLO vesion of ninja info cards
Post by: Manuster on October 07, 2016, 13:23:08
But again these cards are your Charicter-so instead of separate Jutsu to read your info
You have cards that can be copied/stolen &
Traded/sold.

Copied cards should have a time stamp on them so people know how out of date the info is.

The intelligence core discussed in the other thread could still have a Jutsu to copy the cards with out needing to defeat the player.

It would make the hole proses simpler
Rather than having a Jutsu that has to be trained to gather information out of thin air from no direct source... Also with the Jutsu there is no proof the information is accurate.
With the cards you have a copy.

Nearly every chunin exam tests the Canadians abuility to gather information.
This is because information is key to winning a battle. The system for information in slo should be quick and uncomplicated. Because of the fast passed battle system.

Dude that IS my idea. Kinda...

The jutsu creates the information onto the cards/scrolls.
There is no reason why it can't be copied. There is no reason why there can't be a timestamp.

And I don't think I mentioned that a player has to be defeated to have their information copied, just that they are still for a while. I know it isn't as easy as the original idea but I was hoping my idea would all
@Manuster

They need to defeat you to get your Info Inless they have that Jutsu you came up with

That's rather unrealistic...I do think it would be much better if that doesn't have to be the case. Having the target within their line of sight should be enough to get the information, and maybe the target should be still for a certain time period.

But defeating the target for the information defeats the point of gathering the information anyway. As DankDaddyT said, ANBU, spies and scouts are going to be those tasked with finding out information about the enemy; information that is THEN used to bring said enemy to their demise.
Title: Re: SLO vesion of ninja info cards
Post by: NinjaMirage on October 07, 2016, 13:27:54
And that's true but if you took down the highest ranked ELO ninja wouldn't you want the bragging rights and proof!!! The cards offer that and a strategic way of assessing the targets strength... and with a time stamp you will have a good idea of there strength and potential growth. Having a RP system for information would give you general information but would be more difficult to predict what direction they are training in... for example
A tracker reports that some one is sting in ninjutsu and Advanced chakra control and week in stamina. They use substitution JUTSU until you let your guard down then use a long distance fire style Jutsu as there main attacks.
Now granted that's good information!!
But you don't know if that's a high ranked ninja that is holding back against a weeker opponent or if it's a low ranking ninja going all out.
And you don't know what they have trained in they could be low ranked training towed a medical ninjutsu route, or in advanced chakra bassed attacks. Sence you get a copy of there stats and skills on the card it would be much more comprehensive and would be able to predict which why they are leaning.

@Manuster
That's only for people to get the info without the Jutsu you thought up.

Your Jutsu can copy there card from a distance
Others would need to  incapacitate there target to copy there info for realizem sake.

This also puts a small risk to every battle... the more your information is out there the more you will need to change up your tactics.
Title: Re: SLO vesion of ninja info cards
Post by: Manuster on October 07, 2016, 16:55:03
And that's true but if you took down the highest ranked ELO ninja wouldn't you want the bragging rights and proof!!!

I'm sure there must be another way to do this without the cards. You would be able to steal something from the person and if you're in a kill zone then their head would be proof enough.


The cards offer that and a strategic way of assessing the targets strength... and with a time stamp you will have a good idea of there strength and potential growth. Having a RP system for information would give you general information but would be more difficult to predict what direction they are training in... for example
A tracker reports that some one is sting in ninjutsu and Advanced chakra control and week in stamina. They use substitution JUTSU until you let your guard down then use a long distance fire style Jutsu as there main attacks.
Now granted that's good information!!
But you don't know if that's a high ranked ninja that is holding back against a weeker opponent or if it's a low ranking ninja going all out.
And you don't know what they have trained in they could be low ranked training towed a medical ninjutsu route, or in advanced chakra bassed attacks.

nonononono thats too much, thats too detailed. Knowing the jutsus they can use is enough as well as their speciality but do you not think that some information is better not known?

One should be able to hold back to deceive any spies, it wont particularly be easy to hold back against someone in battle unless there is a massive gap. And besides its far more realistic that way.
Being able to report the jutsus that someone use is still information, regardless of whether or not they can use more, more powerful jutsu.


@Manuster
That's only for people to get the info without the Jutsu you thought up.

Your Jutsu can copy there card from a distance
Others would need to  incapacitate there target to copy there info for realizem sake.

This also puts a small risk to every battle... the more your information is out there the more you will need to change up your tactics.

Yep, thats the point but not all their info. My jutsu will also pose a risk because at certain levels, some users will be able to detect that a jutsu is being cast on them.

What I think may be a good compromise would be to let some information be attainable at a distance and some information available only by incapitation. Of course it would be up to Vreg as to which information is gathered and how but it does serve the purpose of not making it too hard/easy to identify someone.

Title: Re: SLO vesion of ninja info cards
Post by: NinjaMirage on October 08, 2016, 02:08:25
Quote
What I think may be a good compromise would be to let some information be attainable at a distance and some information available only by incapitation. Of course it would be up to Vreg as to which information is gathered and how but it does serve the purpose of not making it too hard/easy to identify someone.
@Manuster
That's more or less what I was thinking
The Jutsu should reveal less I think...
If you defeat them then you will have earned the right to learn as much about them as you can. And take the trophy if you kill them.
But information was the original perposes of the real ninja... they were first and formost spy's. Information should be the main drive of the economy. Eather missions for a village or for rouges to earn money.

And when it come to my characters performance:
damage/ movement speed/chakra control/ stamina/
I want to know why I can do things and can't do others.
Title: Re: SLO vesion of ninja info cards
Post by: AbeMelbs on October 31, 2016, 21:35:44
I'm not sure about the card but i made this >> https://sway.com/K7Huar5DL2Sqhnme <<

That is info on my character.. the skills are based on what SLO and NC have already and where i think i am.

Was thinking of creating more of these or something.
Title: Re: SLO vesion of ninja info cards
Post by: StriderOtaku on October 31, 2016, 21:59:50
I'm not sure about the card but i made this >> https://sway.com/K7Huar5DL2Sqhnme <<

That is info on my character.. the skills are based on what SLO and NC have already and where i think i am.

Was thinking of creating more of these or something.
Its nice and super neat.Maybe you could give your character some backstory. it'd be cool
Title: Re: SLO vesion of ninja info cards
Post by: AbeMelbs on October 31, 2016, 22:40:26
I'm not sure about the card but i made this >> https://sway.com/K7Huar5DL2Sqhnme <<

That is info on my character.. the skills are based on what SLO and NC have already and where i think i am.

Was thinking of creating more of these or something.
Its nice and super neat.Maybe you could give your character some backstory. it'd be cool

Ill do some back story some time but i managed to hand make this Data Card.. I think we could use this.

(http://i66.tinypic.com/vyykh.png)
Title: Re: SLO vesion of ninja info cards
Post by: DarthTyrael on November 01, 2016, 09:26:48
I like the idea, however the layout could use some work (in terms of prioritizing information).

For instance, stats are one of the important aspects of one's character. Interests, however, are not (unless you're going to make a dating office xdd). Same for "Would like to fight".

Now I'd propose a layout like this (apologies for the gradient fuckup, I just adjusted the layout in paint. you may use the layout to adjust your own image if you prefer.)

(http://i.imgur.com/qCQKgZo.png)

Let me know what you think of this layout @AbeMelbs

As for the backstory, I don't think it should be on these kind of cards. These should be found on your character thread in the forums. If you want to make it nice and neato, use that sway thing you used earlier and post a link to it on your thread.

Title: Re: SLO vesion of ninja info cards
Post by: NinjaMirage on November 01, 2016, 09:45:57
Your  village is also important info.
Title: Re: SLO vesion of ninja info cards
Post by: DarthTyrael on November 01, 2016, 09:55:48
Your  village is also important info.

Village is depicted upon the top of the scroll (Snow)
Title: Re: SLO vesion of ninja info cards
Post by: Rapho on November 01, 2016, 11:09:57
(http://i.imgur.com/xcTO25n.png)

I tried to make one myself. (The one on the left is supposed to be the back side of it)
@DarthTyrael @AbeMelbs @NinjaMirage
Tell me what you think
Title: Re: SLO vesion of ninja info cards
Post by: DarthTyrael on November 01, 2016, 11:15:05
Looks great @RaphoZentel

(https://i.gyazo.com/97ff20e15993083dfa79620a976590f4.png)
^ fking loll'd
Title: Re: SLO vesion of ninja info cards
Post by: NinjaMirage on November 01, 2016, 11:47:58
These are all great ideas but untill we Realy know what stats and skills we will have its kinda hard to make these cards.
Title: Re: SLO vesion of ninja info cards
Post by: Xassassin on November 01, 2016, 14:28:52
(http://i.imgur.com/xcTO25n.png)

I tried to make one myself. (The one on the left is supposed to be the back side of it)
@DarthTyrael @AbeMelbs @NinjaMirage
Tell me what you think

I actually like this a lot, because you get the information about the person and you get ninja stars about how strong they are in each category.
Title: Re: SLO vesion of ninja info cards
Post by: Sanji on November 01, 2016, 16:53:10
These are all great ideas but untill we Realy know what stats and skills we will have its kinda hard to make these cards.
we could took at this stats of game wb is nin,chidroi is tai,lets say Reminance stats are 5 star in tai and 3 stars on ninjutsu...
Title: Re: SLO vesion of ninja info cards
Post by: AbeMelbs on November 01, 2016, 21:32:34
I think that at this moment in time you cant really have any skills in Taijutsu for slo
(http://i.imgur.com/xcTO25n.png)

I tried to make one myself. (The one on the left is supposed to be the back side of it)
@DarthTyrael @AbeMelbs @NinjaMirage
Tell me what you think

This i really like @RaphoZentel however like @NinjaMirage said
Your  village is also important info.


Btw if you didnt know (http://i63.tinypic.com/2hyxjls.png) is based of the Naruto Offical Data Collection :) Thought it looked cool.
Title: Re: SLO vesion of ninja info cards
Post by: Rapho on November 01, 2016, 21:58:31

This i really like @RaphoZentel however like @NinjaMirage said
Your  village is also important info.


The light brown circle in the upper left corner is supposed to represent the village (Hidden dust).
Title: Re: SLO vesion of ninja info cards
Post by: AbeMelbs on November 06, 2016, 13:22:53

This i really like @RaphoZentel however like @NinjaMirage said
Your  village is also important info.


The light brown circle in the upper left corner is supposed to represent the village (Hidden dust).

Ahh okay my bad ^.^
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