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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - rayzote

Pages: 1 [2] 3 4 ... 14
16
Shinobi Life Online Discussion / Re: ELO as an Organization
« on: May 26, 2015, 17:56:38 »
Yeah mars, Kata

Can't say it's not true, inactive members are dragging us down. However let's not confuse quality with how active someone is. But whatever...

 
I think this is a good idea. However, I suggest that the score of each organization to be calculated differently, not just simply total all member's ELO. Something like arithmetic average would be good imo. This way the score will show organization's quality not it's quantity.

You guys talking about DM or the MMORPG not sure...
If you are talking about the MMORPG then...
Thing is, where would this information be found/store? Who would collect it? I thought no one would know what players are in each organization, unless someone spies them. I don't know if it's a good idea to publicly (I assume you guys want this open to public) show the org's strengths.

17
Shinobi Life Online Organizations / Re: TheJokers Genkai
« on: May 25, 2015, 16:53:12 »
There's nothing bad with this org, we all have different ideals, come on. Why so cereal!? Although the joker's pics and the connection of the name with the idea is obvious, that's the unoriginal part.

....Suicide Squad would be better tho :P

PS. I just realized he changed the name from Eternal Akatsuki to TheJokers Genkai, i guess it's still unoriginal... but whatever

18
Lol guys, no money or anything, just somewhere you can put weapons

But if you're playing deathmatch, would you need somewhere to put weapons? I thought the idea was that it was an arena game-type that meant you spawn with selected equips each time you join

Exactly

19
Shinobi Life Online Clans / Re: Yamato Clan
« on: May 24, 2015, 18:37:08 »
Name: Akio Inoue
Gender: Male
Ninja Rank: Academy Student
Chakra Nature(s): Earth Release (Doton)
Kekkei Genkai or Chakra Mix: N/A
Specialization(Genjutsu, Kenjutsu, etc.): Ninjutsu

Hello, your clan looks like it best suits my character.

Great to hear that, Welcome aboard Akio

20
They will probably have a weapon selector at the character selection/creation. This is very unlikely and unnecessary. Although I'd love to see the inventory.

21
Shinobi Life Online Discussion / Re: Earning different clothes
« on: May 20, 2015, 05:14:50 »
Personally not seeing much of a point to this, as there is going to be char customization alongside of DM Mode. Not really liking that some of the stuff should be blocked off from other players, especially when it's already in the char customizer, but that's just my opinion on it. Since it's this early, I think everyone should start off on an even keel for the DM mode and Char Creator, as it'll be pretty much just for testing and (I don't think) will have that many options for it.

DeathMatch will endure quite a while, since after completing the DM SLO, the team is gonna get to work on more other stuff to get the MMORPG done at least within the next year. So, better get people some challenges and goals.

22
...then again, maybe it won't be as bad as I think it could be, that jutsu can only be acquired from rare scrolls anyway right?

Exactly, It will probably be gonna be hard and expensive to get it, and I expect that only Jounin or maybe strong Chunnins will be able to summon up to 3 or 4 Kage Bunshin. And maybe you're right, It can't be high, because people will use it as "exp farming" but it can't be so low because it'd be unnecessary. But I believe a Jounin will have better things to do than training throughout the day, I'd only use it with very advance jutsu.

23
When was this confirmed? The last I remember is that it was decided that clones wouldn't be in SLO.

This was changed due to many people wanting this great jutsu to be in SLO
http://www.shinobilifeonline.com/index.php/topic,1251.msg14967.html#msg14967

24
Not a long time ago, we all acknowledged that Kage Bunshin was indeed coming to SLO.

Now, an important attribute of Kage Bunshin. We all know that Naruto learned and mastered his jutsu in short time periods because his Kage Bunshin let him gain more "experience" and he mastered in days what should've taken years.

I think this should take part of Kage Bunshin in SLO.
A normal shinobi may summon up to 3 Kage Bunshin. So, after you summoned the Kage Bunshin you can order them to mimic what you do and then train the specific skill that you want to "boost" with these Kage Bunshin. After training or exhausting all your chakra, the Kage Bunshin vanish and an extra experience in gained for whatever you were doing.

I find this suitable for mastering element chakra techniques or very advance jutsu that require alot of time.

25
Shinobi Life Online Discussion / Re: Earning different clothes
« on: May 19, 2015, 22:03:50 »
Obviously there will be quite a collection of clothes to chose from. But, i think everyone should start off with some beginner clothes for deathmatch. Maybe three different starter clothes for everyone. But as time goes on, your ELO level will go up. So i think when you get to different ELO levels, You can unlock new clothes. Obviously this won't be the case for the full game. For example: See how you can see a lock mark by the clothes he cannot obtain.



If you're specifically talking about DeathMatch, then I support the idea,

26
Shinobi Life Online Discussion / Re: Hand to hand combat
« on: May 19, 2015, 21:53:23 »
But over time the armor should get weakened or their body so the effect will start to happen.

Something like a "durability" attribute...

@Kai I don't think there will be armour. Vreg said that there will be normal clothing obviously, and special clothing for clans and orgs. As for the body, yes I think it shouldn't hurt that much if you have worked your body well

I think there should be armor, even in Naruto world advance ninja use heavy jackets or heavy armor on the chest, legs and arms to protect their body.
The normal clothing could be wear under the armor.

27
Shinobi Life Online Discussion / Re: Hand to hand combat
« on: May 19, 2015, 00:27:21 »
I'm also very curious on how the taijutsu dynamics will work, everything we've been seen is specifically done for range attacks and ninjutsu.

The current movement dynamics aren't really good for close male attacks, chidori has been the perfect male attack in SLO because you're suppose to run and strike a single hit. As we all know, combos are gonna be part of tai user's skills.

You should know that some important skills, like Lee's, grab the enemy at very large speeds and throw them or make a very strong impact on the enemy by long combos and so on. I'd like to know how these mechanics would work on SLO's current controls, or whether they're going to change in some near future.

And maybe some skills that let you counter-attack; dodging an attack and then depending on the player's speed, the character would move behind the target and do something like the Omote Renge (Front Lotus)

28
Shinobi Life Online Organizations / Re: Unmei No Kakusei
« on: May 18, 2015, 01:00:26 »
Trying to intimidate someone around here or what? or just diplomatic stuff...

29
Shinobi Life Online Organizations / Re: Views of the orgs
« on: May 17, 2015, 20:12:21 »
Nami no Kishi - lol
Yuki Jinga - Special Snowflakes
Kami Senshi - why does this even exist?
Katakiuchi - probably garbage now
Yokubo - didn't even know this still existed
11 Ronin - http://www.imdb.com/title/tt1335975/
Mars' Ramen - what
Jyuunishin - what x2

trust me kids, I've had centuries of experience

Come on America, after leaving Kata don't dare to say it's garbage

30
I had to make an input.- The limit of human perception: There is no reason to show more frames per second than the viewer can perceive. The exact limit of human motion perception is still up for scientific debate, but it is generally agreed that there is an upper threshold after which people can’t appreciate the difference.

If you all wish to have inhumane speed, you will definitely not get that. Because, you will not be able to perceive it of course. It goes to say without implication that:
  • You will not be able to control it
  • You will not perceive it correctly.
THANK YOU!!!!! Finally someone understands my view, imagine you take your weights off after training and you run through an obstacle course, I'm pretty sure you won't be able to run through EACH and every obstacle. It is just too difficult to control high speed. Have you ever played FT with 100 speed? Imagine that speed.

In FT, such speed would only serve as a way to escape. In the final SLO however,  we don't know what the "speed" skill will serve as. There could be many skills that could be trained with the weights Let's say Seyi's been training the "speed" skill for months, this speed also server for dodging attacks more often, attack speed, sealing speed, reactions...etc.

But if you're only talking about the running speed, then I believe such speeds could be used to flee from strong enemies, win possible race events [if such thing would ever exist], And if in some future the movement speed and attacking methods are to be modified, speed could become essential. You can't use Gaara vs Lee fight as an example since controls won't enable you to move in such ways, close-male fights will most likely be face to face fights without moving at all unless it's a pursuit. If you take FT as an example you see that such speed is actually quite hard to hit someone and fights would be lengthy and combos/set of hits wouldn't be possible.

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