Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Questions => Topic started by: NinjaMirage on May 24, 2017, 02:38:01

Title: Treaties and Killzones
Post by: NinjaMirage on May 24, 2017, 02:38:01
So I was wondering if kill zones will be villages based? Meaning the reagen boundary of your starting village is your safe zone and anything outside of that is a kill zone!!

If that is the case I would like to suggest that the safe zone be extended to tarritorys your allies control.

This would lower the cost of a resource traid mission between villages and make for more engaging diplomacy between villages.
Title: Re: Treaties and Killzones
Post by: Dragon6624 on May 24, 2017, 21:56:00
From my understanding, Perma-Death Zones will be based in the Boundaries between each of the villages; So, I suppose that'd mean you'd have to form a treaty with one village in order to more easily attack another beyond it -- moving troops through their territory instead of traveling through the more dangerous Wilds *around* it.

Of course, this doesn't necessarily make the Wilds any safer just because you've brokered a treaty with another village -- likely, there'll be whole Mercenary Guilds staking out claims within these 'hard-core' zones; Additionally, I imagine it'll definitely be possible to monetarily persuade one or two of them --provided they're not occupied defending their turf from usurpers-- to harass general or specific targets moving through those areas.
Title: Re: Treaties and Killzones
Post by: NinjaMirage on May 24, 2017, 23:51:30
So you don't need to be part of the hidden thunder village to be protected by there safe zone if your from say hidden hills. That's all good then. Never mind this thread.
Title: Re: Treaties and Killzones
Post by: Ritoonsun on September 06, 2017, 11:17:49
I think it always has to be something good.
Title: Re: Treaties and Killzones
Post by: NinjaMirage on September 06, 2017, 15:44:44
I think it always has to be something good.
What do you mean? What has to be good?? IT is not very descriptive!
Title: Re: Treaties and Killzones
Post by: Hamato Uchiha on December 20, 2017, 17:29:20
I think killzones could be everywhere without villages at night time.
Title: Re: Treaties and Killzones
Post by: The Cliche Cat on December 20, 2017, 18:52:31
I definitely think perma death zones should be everywhere except inside villages.
It would be pretty immersion breaking to have beaten someone and then have to go and drag their body for 10 minutes into the perma death zone just to kill them.
It also would make assassination almost impossible. Why would any kage go into a perma death zone willingly ? And knocking out a kage inside his/her own village and then dragging him/her to a perma death zone sounds almost impossible.
If someone wanted to avoid perma death they could literally just avoid going into those zones or just log in when no one else is on and then cross. 
Title: Re: Treaties and Killzones
Post by: Dragon6624 on December 21, 2017, 04:34:47
     The ultimate problem here is that "Anyone can be _Example_ if they want to avoid getting killed." If it was at night, everyone would just stay in the villages at night. If it was everywhere, most people wouldn't like the game anymore. If it's everywhere but inside the villages, again, everyone would stay inside the villages all the time.

     With that in mind, why not keep it to the borders between villages, so as to encourage conflict between neighbors instead of internally - while also allowing people to walk freely without fear of dropping dead to the nearest griefer? And if you want to get rid of someone...yeah, you're going to have to find a way to get them there...forcefully, most likely. Alternatively, you could always lock them away for a long, long time.
Title: Re: Treaties and Killzones
Post by: cruzhugo on December 21, 2017, 13:41:55
i think the best way is to not kill genins and down of that, and you only can attack people from other lands , and fight in pvp lands that are the frontier of continents.
Title: Re: Treaties and Killzones
Post by: Hamato Uchiha on December 21, 2017, 17:58:44
there can be rule if kages want it to not killing genins and students if someone do this they can throw them away from the village ;p this is how i think how this game will work. And there will be anbu for defend village and hunting nukenins.
Title: Re: Treaties and Killzones
Post by: The Cliche Cat on December 21, 2017, 19:35:52
     The ultimate problem here is that "Anyone can be _Example_ if they want to avoid getting killed." If it was at night, everyone would just stay in the villages at night. If it was everywhere, most people wouldn't like the game anymore. If it's everywhere but inside the villages, again, everyone would stay inside the villages all the time.

     With that in mind, why not keep it to the borders between villages, so as to encourage conflict between neighbors instead of internally - while also allowing people to walk freely without fear of dropping dead to the nearest griefer? And if you want to get rid of someone...yeah, you're going to have to find a way to get them there...forcefully, most likely. Alternatively, you could always lock them away for a long, long time.

This is supposed to be a hardcore game based on realism, that's the vision at least. Every time you venture off you should be prepared to be perma killed. If a player wont go outside of the village ever for fear of losing their character they shouldn't be playing imo. And it's not like it will be the wild west, there will be some law and order. There will be people out on missions patrolling and protecting. If people are getting murdered at a high rate in your village then that's something your village has to deal with. Maybe you could ask a neighboring village for help for a fee. When merchants are traveling with goods they'll be more inclined to hire ninja to escort them. You see? It
opens up avenues for more scenarios, and more realistic game-play imo.
Title: Re: Treaties and Killzones
Post by: Manuster on December 22, 2017, 01:14:15
surprised to see this topic started by NINJAMIRAGE of all people

he must be getting old

https://www.shinobilifeonline.com/index.php?topic=2151.msg30869#msg30869


nothing thats been said here is unplanned or unsaid
Title: Re: Treaties and Killzones
Post by: NinjaMirage on December 23, 2017, 01:32:55
Well this diverged from the original idea!!
if kill zones are border spacific it's the same as village. Villages would be too limited and players that would rather contribute to the economic stability of the game by farming resources in your own boundary s should be allowed to do so.

That being said. The kage assassination point was a good one. I suggest that remote posts within a tarratory should need to be captured and held to turn off the safe zone within a village tarritory. This would require a large assalt force working to userp the village cammand structure. Or a small precisely timed teem attack on all targets simultaneously!!
Title: Re: Treaties and Killzones
Post by: Dragon6624 on December 23, 2017, 18:34:58
This is supposed to be a hardcore game based on realism, that's the vision at least. Every time you venture off you should be prepared to be perma killed. If a player wont go outside of the village ever for fear of losing their character they shouldn't be playing imo. And it's not like it will be the wild west, there will be some law and order. There will be people out on missions patrolling and protecting. If people are getting murdered at a high rate in your village then that's something your village has to deal with. Maybe you could ask a neighboring village for help for a fee. When merchants are traveling with goods they'll be more inclined to hire ninja to escort them. You see? It
opens up avenues for more scenarios, and more realistic game-play imo.

I still disagree, but Mirage gave much better reasoning (and I believe, thought on it a bit more than I did)...

Well this diverged from the original idea!!
if kill zones are border spacific it's the same as village. Villages would be too limited and players that would rather contribute to the economic stability of the game by farming resources in your own boundary s should be allowed to do so.

That being said. The kage assassination point was a good one. I suggest that remote posts within a tarratory should need to be captured and held to turn off the safe zone within a village tarritory. This would require a large assalt force working to userp the village cammand structure. Or a small precisely timed teem attack on all targets simultaneously!!

     Also @ninja Mirage...top notch post. I've got an additional query around that idea though - would you need to be affiliated with specific opposing factions in order to take them in the first place? If you need to be part of a faction that's openly at war with the other, it'll presumably be very difficult to ambush those areas. However, if you don't, mercenary rogue shinobi might seize the chance to harass those zones on, perhaps, too regular a basis.

     On top of that, what would happen to attackers that don't manage to take the zones, but are instead knocked unconscious within the still-PvP-free boundaries? I'm guessing they'd just be dragged off to (picked up and sprinted back with) the defending village's jails, but I'd like to know what everyone else thinks about this. Finally, I wonder how difficult it would be to negotiate prisoner exchanges, or for prisoners to potentially escape said jails (surely you'd tie their hands apart to prevent them from performing signs?).
Title: Re: Treaties and Killzones
Post by: NinjaMirage on December 23, 2017, 20:35:16
It's only a safe zone for the defending village!! It would work like everywhere else the defenders would choose to kill or capture the attackers.

These would be outposts!! Simaler to the ones the sand defended when Gara was talkin from the sand in shappuden!! They would not always need to be heavily gaurgded, but that is why information is so important. Presumably a village would have spy's in major orginazations and villages that could report back if a mission came along with this objective!!

Also @Manuster I was just trying to clarify with this thread if "safe zones" extended to players of a different village automatically with out some form of treaty or alliance?

We have come to an understanding that safe zones should be able to be deactivated to allow tactical strikes on targets normally within a safe zone!!
Title: Re: Treaties and Killzones
Post by: Hamato Uchiha on December 24, 2017, 00:11:14
It's only a safe zone for the defending village!! It would work like everywhere else the defenders would choose to kill or capture the attackers.

These would be outposts!! Simaler to the ones the sand defended when Gara was talkin from the sand in shappuden!! They would not always need to be heavily gaurgded, but that is why information is so important. Presumably a village would have spy's in major orginazations and villages that could report back if a mission came along with this objective!!

If there will be no defending risk to loose it will be defensive game ;/
Title: Re: Treaties and Killzones
Post by: NinjaMirage on December 24, 2017, 03:53:14
The risk comes after the out posts have bin taken!! Eather by force or sabotage!! Then the whole taritory is with out a safe zone even the village!! It's essentially a huge king of the hill!! These posts will be key targets to defend and attack!! Some level of strategy will be needed to assasinat a kage, as should be expected!! These would only be attacked if wars were declared or there is an assassination attempt!! If your just stealing scrolls or resources, attacking these points would simply be a wast of time and energy.
Title: Re: Treaties and Killzones
Post by: Hamato Uchiha on December 24, 2017, 13:56:31
I think that there might be a lower probability of permadeath but not a complete lack of it.
Title: Re: Treaties and Killzones
Post by: NinjaMirage on December 26, 2017, 00:50:23
I think that there might be a lower probability of permadeath but not a complete lack of it.
That's the way they want it!! The possibility of perma death with out a large risk of it!! The borders are all safe zones until the   Outposts are captured then the week players should withdraw to the village/or switch characters, while more skilled and advanced players defend the village . A village will need economic players. And only players willing to loose there characters should take part in wars!! I think that this is why multiple characters in the same village and clan per player should be allowed. If a player has a economic character and a battle character they should be able to switch between the two, if the village is under attack!!
Title: Re: Treaties and Killzones
Post by: Hamato Uchiha on December 26, 2017, 09:11:39
I think that there might be a lower probability of permadeath but not a complete lack of it.
That's the way they want it!! The possibility of perma death with out a large risk of it!! The borders are all safe zones until the   Outposts are captured then the week players should withdraw to the village/or switch characters, while more skilled and advanced players defend the village . A village will need economic players. And only players willing to loose there characters should take part in wars!! I think that this is why multiple characters in the same village and clan per player should be allowed. If a player has a economic character and a battle character they should be able to switch between the two, if the village is under attack!!

I think this risk will be 50 % for defenders and 90 % for attackers. There will be no multicharacters and its good becouse its fabular game at all.
Title: Re: Treaties and Killzones
Post by: NinjaMirage on December 26, 2017, 13:30:36
the risk is 50 50 because the attackers are still under the protection of the safe zone until they take down the outposts.

If you count the kill zone they have to cross to get to the village taritory then its more like 49/51 in faver of defenders. but its basicly the risk every assult has even in the board game risk the defenders have a higher % then attacks

Title: Re: Treaties and Killzones
Post by: Hamato Uchiha on December 26, 2017, 14:26:31
I think it's even better than what I thought.
Title: Re: Treaties and Killzones
Post by: Manuster on December 27, 2017, 23:13:47
I think that there might be a lower probability of permadeath but not a complete lack of it.
That's the way they want it!! The possibility of perma death with out a large risk of it!! The borders are all safe zones until the   Outposts are captured then the week players should withdraw to the village/or switch characters, while more skilled and advanced players defend the village . A village will need economic players. And only players willing to loose there characters should take part in wars!! I think that this is why multiple characters in the same village and clan per player should be allowed. If a player has a economic character and a battle character they should be able to switch between the two, if the village is under attack!!

multiple characters!??!? this is shinobi LIFE online

you dont get second chances, you dont get a rego and you dont get a backup - if you ded - you DEAD and that should apply to your character too. 2 characters will defeat the point of the perma death. when you die youre supposed to lose EVERYTHING.
Title: Re: Treaties and Killzones
Post by: NinjaMirage on December 29, 2017, 13:06:55
Personally I would like 2 characters one that owns and operates a poison shop and is a Genjutsu medical ninja. But I also would like to play a Long rang ninjutsu, Fuinjutsu sage!!
So I think 2 characters is good unless your saying it's possible to be a Genjutsu medical ninja, poison expert, longrange ninjutsu, Fuinjutsu master, with sage mode!!? In witch case never mind!! I'll just be unstoppable!! Lol
Title: Re: Treaties and Killzones
Post by: Manuster on December 30, 2017, 17:37:53
Personally I would like 2 characters one that owns and operates a poison shop and is a Genjutsu medical ninja. But I also would like to play a Long rang ninjutsu, Fuinjutsu sage!!
So I think 2 characters is good unless your saying it's possible to be a Genjutsu medical ninja, poison expert, longrange ninjutsu, Fuinjutsu master, with sage mode!!? In witch case never mind!! I'll just be unstoppable!! Lol

you can do that though...just wouldnt be a master of any rip