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Author Topic: Player Vaults  (Read 3437 times)

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Offline Takoi

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    Katakiuchi
Player Vaults
« on: December 27, 2017, 23:45:07 »
From what I've seen player vaults have been discussed very briefly-
My proposal is that in the world of SLO, there are thousands of vaults just waiting to be found. However, these are not handed out and can only found by luck. If, by chance, you find a vacant vault, you can store personal items inside and it will be marked on your map (I assume we will at least have a minimap). This vault can then be sealed through a series of hand seals (let's say 9) and can be opened by anyone who can guess the combo. This would allow for a player to save precious items for later or even for a new character if he or she dies, while also solving the balance issue by leaving the chance for others to steal them if lucky. These vaults could be located anywhere: in a cave, a large tree, a cliff side and could vary in capacity respectively. If large enough, these vaults could even turn into personal hideouts.
Note: These are personal vaults as opposed to clan vaults.


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Offline Manuster

Re: Player Vaults
« Reply #1 on: December 28, 2017, 01:09:58 »
Never heard of this

I think people will have houses? not sure tbh

there will defintely be clan exclusive areas so if there are vaults then they will probably be moved there. although i like the idea of an exclusive, individual hideout. the map will be huge so it might be possible
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Offline The Cliche Cat

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Re: Player Vaults
« Reply #2 on: December 28, 2017, 04:43:39 »
I really like this idea actually.
It would give a place for rogue ninjas to call home
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Offline mamita

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Re: Player Vaults
« Reply #3 on: December 28, 2017, 05:23:49 »
Yep. Could put furniture and whatnot inside.

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Offline Dragon6624

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Re: Player Vaults
« Reply #4 on: December 28, 2017, 22:19:38 »
     Seems pretty fun and plausible - although I think it would work far better scattered throughout the border-zones, as opposed to the entire world; makes the risk-reward and/or safety factor a bit more viable, in my opinion. Also, that might clean up the need for hideouts, provided each vault was semi-unique in art-design and/or location (similarly to what Cliche and Mamita have already said).
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