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Author Topic: Community Q&A  (Read 33881 times)

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Offline Xendrus...

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Community Q&A
« on: February 01, 2015, 23:47:20 »
Q: Will there only be a single server (type), and will it be Hardcore?
A: There will be a single server type, and this will be a mix between normal and hardcore. This means that the best of both worlds will be implemented like perma-death (only in certain zones and players will be notified when entering such a zone).

Q: Will SLO allow characters to have a different eye color for each eye?
A: No, there will not be an option in the character selection. However, premium members will have the option to change their eye color(s) once per character (This means you can have two different colors).

Q: Will becoming rogue before reaching the rank of Jonin prohibit you from getting two chakra natures if and when you do become Jonin?
A: Becoming a rogue ninja before you reach the official rank of Jonin will not prohibit you from getting your second chakra nature. However, once you become a rogue ninja you are stuck with that official title. Exams are required for you to gain the newer, better title and since you are a rogue you may not take the exam inside a village. Note: As a rogue ninja, your ELO may still rise much higher above Genin, but you will not become Jonin.

Q: How many jutsus do you expect to have in the full/final release?
A: The main goal for the final release is to have 20 jutsu/skills per skill tree. (Genjutsu, Ninjutsu, etc.)

Q: Will you continue to add jutsus to the game after the full/final release?
A: Of course.

Q: Will the NPCs that teach players jutsus be out in the open for all to use, or will they be hidden with a reward (Like teaching the jutsu) if a player finds them?
A: There won't be NPCs that -teach- jutsu, rather there will be public shops where you may buy scrolls to learn new jutsu. Also, there will be scrolls hidden throughout the map in hidden places for you to explore and learn new jutsu. These scrolls, in terms of rarity/power, vary.

Q: Will Genjutsu be implemented in the game? If so, will the Genjutsu be a full skill tree, or will the skills only be slight illusions etc. in order to CC your opponent?
A: It will. Genjutsu will be a full skill tree consisting of only CC skills. This means that no Genjutsu jutsu will cause damage, rather it will cause vision impairments, slows, snares, etc.

Q: Has the team began working on the Taijutsu mechanics?
A: No, the mechanics haven't really been planned out yet, but Taijutsu will be dynamic with combos, like Ninjutsu with seals.

Q: What will players be able to customize in the character creation? Deathmatch and Final release?
A: The goal is to have a good, but very minimal, amount of character creation options like hair color, hair style, skin tone, eye color etc. The final release, however, will be much more intricate and in-depth.

Q: Will armor/weapons paid for with real money have stats/attributes associated with them?
A: They will, however players in game will still have the opportunity to have an equally strong weapon. SLO will be mostly based off of skill.

Q: If one cannot/does not sell armor and/or weapons then how will this player make money? What are some ways?
A: Players who cannot/do not sell armor and/or weapons have the ability to make money by doing missions for their villages and the NPCs. As well as doing things for other players.

Q: Will you add "Dark Chakra" into SLO?
A: No...

Q: Will the game be based off of your skill (training to get stats) or gear based (gear gives stats)
A: SLO is based off of skill level, so you will need to train to get stats. I.E: Running to increase speed and stamina.

Q: Will players be using points for their upgrades, or will the skills automatically update? (Do players choose their stats to level up?)
A: The upgrades are directly linked to what the players do. You won't -choose- what to upgrade since there won't be an overall -level-, rather upgrades will come as players continue to play and train specific attributes. I.E: Running for speed and stamina, continuing to do jutsu to increase hand-sign speed and the strength of said jutsu.

Q; Will there be a jutsu like the "Altering Terrain Technique" in SLO? (A jutsu that uses a scroll to alter terrain by drawing on it.)
A: Hopefully in the future there will be jutsu like this.

Q; How large will the SLO world truly be?
A: Massive. Multiple times the size of the DayZ map.

Q: Will there be hidden locations -like secret passages, hidden temples/buildings/caves- that players can find and explore?
A: Yes. Players will be able to explore the SLO world and all its massive glory, become the treasure hunters you were born to be.

Q: How many buildings will players be able to walk in/interact with both inside main villages, as well as in small towns/villages?
A: The end goal is to have all buildings interactable. Of course, this includes having buildings instanced.

Q: Will random NPCs have the ability to generate random quests/missions?
A:  Village AI's will give out missions at random times. (Scripted missions ranging from simple, easy ones to complex, hard ones.)

Q; What will the profession system be like?  (If there is a profession system ---> Will SLO players have the ability to choose multiple professions?)  Example given: Star Wars: Galaxies
A: Players will be able to be Shinobi, Kages, Ramen sellers, travelers, merchants, etc. However, as far as the mechanics go for officially identifying players is unknown as of now.

Q: How complex will the shuriken jutsu be?
A: They will be pretty complex. Full physics will be used, along with thought process. Force, aim, angles, etc. will be put into account. when using shuriken jutsu, as well as shuriken in general.

Q: Will players be able to combine/overlap shuriken with their own chakra?
A: Players will be able to combine regular chakra with shuriken, as far as nature chakra (Lightning, wind, etc) this has not yet been determined. Combining with regular chakra will of course have it's advantages over plain shuriken.

Q: Will players be able to use transformation jutsu?
A: Undetermined.

Q: Will players be able to loot and/or pickpocket the bodies (both dead and alive) of other players?
A: Yes, players will be able to loot defeated/dead bodies. End goal is to allow pick-pocketing on live, conscious players, but this runs the risk of being caught.

Q: How long will dead bodies stay on the ground before disappearing "decomposing"?
A: Somewhere between a few hours to a full day.

Q: Before a dead body disappears, will other players be able to interact with said body?
A: They will be able to inspect the dead body, and being able to drag bodies will most likely be implemented into SLO.

Q: Will players have to use a specific jutsu in order to rank/level that jutsu up?
A: Using a specific jutsu rank that jutsu up, but will also contribute slightly to similar jutsu. I.E: If you use fire breath, you will be training that specific jutsu, but this training will also be considered training for the extremely similar fire ball jutsu. Granted, the experience gone into fire ball jutsu is still undetermined. However, two completely different jutsu will not contribute to each other.

Q: Will players be able to summon - If so, will players be able to make contracts with different creatures (IE: dog/cat)?
A: Summoning will most likely be in SLO, but as to how much/what players will be able to summon is still in undetermined.

Q: Will there be sensory type jutsu in SLO?
A: Yes. There will be an entire technique tree of its own allowing for players to make sensory type their specialty.

Q: Will weights be implemented in SLO?
A: They'll make you slower, lose stamina quicker, etc, but once you take them off you will be given a temporary "buff" that will increase your speed. They will also give a slight bonus of experience gained in strength/stamina/speed, etc. dependent on your training.

Q: Will the speed limit be removed if one trains with weights?
A: The speed limit will be increased, but it will not go above inhumane speeds no matter what.

Q: How realistic will the gameplay really be?
A: As realistic as possible.

Q: Will players be able to put their clans/org logos on their own clothing?
A: Yes, but other players will be able to steal clan/org logos from others since it's not possible to prevent this from happening.

Q: Will putting clan/org logos cost real life money? (If yes, will leaders be able to sell clothing of their clan/org to other players for paying for the clothing?)
A: Premium members will be the only ones with this option, so yes, it will cost real life money (for the premium membership). Leaders will also be able to sell their clothing to other players.

Q: Will the Monk, Samurai and Drunken Fist Taijutsu village still be in the game?
A: Maybe a samurai villages, but this will only be introduced later. Maybe.

Q: If/when will SLO Virtual Reality be released?
A: It will be released, but when is unknown.

Q: Will there be both private and public training grounds? (For private training: Will friends be able to train privately together?)
A: This will be an option. There will be both separate instances for public and private.

Q: Will there be safe zones outside main villages, like towns and other small villages?
A: Every place outside of the perma-death zones is considered a safe zone, however within these safe zones you can still be "defeated". This includes inside main villages. If two people are fighting, one can still be put to a low amount of health or chakra causing them to be defeated. It's up to the police force or bystanders to stop the brawl!

Q: Will players be able to visit other villages safely?
A: There are perma-death zones in between them, so it won't be completely safe. It will take time to travel, but it will be pretty safe. You could always beg for your life via mic since there will be voice communication.

Q: Will players have the opportunity to become a "cop" ninja?
A: There will be a police force for players to fulfill their life long dream. There will be NPC police, but this is dependent on the amount of player police. If there are no player police on, then NPC police will be up, but if there are enough player police online and playing then there will be no NPC police.

Q: How will war work in SLO? (Attack villages whenever?)
A: How war will work in SLO is still being planned at the moment.

Q: How will the Dojutsu in SLO work?
A: Mainly as a KG, but KG's have not yet been designed so this is unknown. However, they will give players support, like attacking quicker, better defense, etc.

Q: How will the Kenjutsu mechanics work?
A: Similar to Mount and Blade.

Q: What will the variations of transportation be?
A: Walking/running to your destination. Otherwise horses will be in SLO for land travel and boats for the sea!
 
Q: How will boats work? (Like boats/zeppelins in WoW?)
A: They will not work like in WoW. Rather than going through an instance and being teleported/moved to the other port, players will have to sit on the boat and wait as it travels across the sea. Why make boat travel instant when you'd have to take time going across the land?

Q: How will rogue bases work? (Instanced?)
A: Rogue bases will be instanced, yes.

Q: Will owners of buildings/bases be able to edit/modify as well as select the locations? (Will owners be able to add people to the "ownership" and also edit?)
A: They will be able to share ownership, allowing others to edit the inside as well, but players will not get to choose any location for their rogue base.

Q: Will there be evil NPCs?
A: There won't be evil rogue AI's, but there will be wild animals trying to survive.

Q: What will the ranking system be like and how will it work?
A: The ranking system will be based off of ELO. As you play SLO and defeat or are defeated in battle, your ELO will change accordingly. When your ELO reaches a certain amount, if you are not a rogue ninja, you will be asked to take an exam. Upon passing the exam you will be given a new rank. I.E: Genin --> Chunin, and Chunin --> Jonin.

Q: Will there be animations for simple tasks such as opening and rearranging items in a player's inventory or trading?
A: There will be animations for simple tasks, but these would come much later.

Q: Will jutsu react with each other with animations when they come into contact? (Stone walls breaking, steam from water and fire, etc.)
A: Yes, jutsu will react with each other. Water and fire will put each other out, and air and fire will create a larger fire.

Q: How will blocking work for both distance and close quarter fighting? (Jutsu, kunai, swords, etc.)
A: Blocking is going to become a skill, however the mechanics for blocking haven't been started yet.

Q: Will there be a glossary/index of Jutsu that will tell you how to use and what they do?
A: The jutsu that you have mastered will be clearly presented in your tree, but the ones you don't know you will need to buy and read scrolls, etc. The tree's will be the glossary/index.

Q: How will Medical nin check to see if someone is dead or alive (unconscious)?
A: If a player isn't completely covered you will be able to check their status/health. As a later goal, players who are near death or badly injured they will show signs, like blood spatters, etc. Kunai and others will stay stuck in the players body.

Q: What are the chances of getting a Kekkei Genkai?
A: Extremely low.

Q: What are the chances of getting a Chakra Mix?
A: High than getting a KG. 1-500 players will get a Chakra Mix.

Q: On the current map of SLO, what are the white islands/iles on the top and bottom left corners?
A: They will be in the game, but they'll be deserted. They won't have a continuous purpose, but maybe there will be events.
« Last Edit: February 10, 2015, 00:03:57 by Xendrus... »


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Re: Community Q&A
« Reply #1 on: February 02, 2015, 08:23:48 »
Will you be able to achieve two chakra natures when not in a village? By this I mean achieving Jounin level while being rogue.


By that I mean, will you be able to achieve the perks of Jounin without actually being a Jounin, just being Jounin level.
« Last Edit: February 02, 2015, 18:37:07 by Saitou »
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Offline Konohuro

Re: Community Q&A
« Reply #2 on: February 02, 2015, 09:52:54 »
How many jutsus do you expect to have in the full release? Are you going to add more on the way after the full release? The NPC that are teaching us the jutsus will be available to everyone, like in each village or they will be hidden arround the map, and if we are lucky to find them we will be rewarded?

EDIT: Some more questions :D
There will be genjutsu in game? And if yes, you will be able to make your shinobi full genjutsu user or there will be just some basic illusions that may help you at a certain point in combat?
« Last Edit: February 02, 2015, 10:01:56 by Konohuro »


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Re: Community Q&A
« Reply #3 on: February 02, 2015, 13:17:02 »
Can you enhance your weapons with chakra?
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Re: Community Q&A
« Reply #4 on: February 02, 2015, 16:16:15 »
How will Kenjutsu be used?
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Re: Community Q&A
« Reply #5 on: February 02, 2015, 17:14:26 »
What sort of fighting styles will there be in the Deathmatch version?
« Last Edit: February 02, 2015, 17:16:02 by Mars »
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Re: Community Q&A
« Reply #6 on: February 02, 2015, 19:30:03 »
I believe that the ELO ranking, as suggested in the chat box, should not exist in the normal game. This is because there are some great problems with deciding someone's skill by their kills and death in the normal game. It would be good to see a kills and deaths number, however, I do not think this should have any effect on how the game is played. ELO should be something attained by playing a certain game mode, which in this case, is the arena. In every game that has implemented ELO successfully (that I have heard of or played), ELO is part of a certain game type. For example, the ranked mode in league of legends. I would like this to be discussed on stream as I believe the ELO rating could be greatly exploited by people hunting in groups or being hunted by groups, affecting their "skill" level. I also don't think that ELO should have any repercussions in the full game, as it shouldn't affect game mechanics and fighting between players.
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Re: Community Q&A
« Reply #7 on: February 02, 2015, 19:46:19 »
Have you started with Taijutsu and would there be leg weights
« Last Edit: February 04, 2015, 23:59:36 by StrawHatSeyi »
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Re: Community Q&A
« Reply #8 on: February 02, 2015, 20:07:58 »
What characteristics will be customizable in SLO, like clothes, masks, what i mean by this is maybe change the color of clothes, hair, and maybe other "properties" or characteristics of the items.
Also in the character creation, what parts of the character(body,face,etc) are going to be modifiable.
« Last Edit: February 02, 2015, 23:56:10 by rayzote »
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Re: Community Q&A
« Reply #9 on: February 02, 2015, 20:30:46 »
Will the real money armor contain armour-ish attribute  ?
And if it is wouldnt it make the game p2w
And you guys are not going to sell armour and weapon and look "what" will you sell to make money
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Re: Community Q&A
« Reply #10 on: February 02, 2015, 23:47:04 »
Will there be dark chakra in SLO? (suggestion question xD)

Will the game be skill based, where you train your skills to improve, or gear based where you only get stronger by getting gear.

Will you be able to level your speed, strenght, health etc (Putting points in them after you level up etc..)
« Last Edit: February 02, 2015, 23:52:14 by Sewayne »
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Re: Community Q&A
« Reply #11 on: February 03, 2015, 20:21:21 »
Hi will there be techniques like the Altering Terrain Technique

It would probably be hard to implement but it would be cool to have a jutsu like that :)
« Last Edit: February 03, 2015, 20:23:45 by bloberfish »
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Re: Community Q&A
« Reply #12 on: February 03, 2015, 22:52:08 »
On the topic of world exploration, I already know you guys are going to do a great job building the map, but about how big will this "world" be? And also, will there be lots of hidden locations you can find (and perhaps even get some exploration achievements from)? I was thinking you could do something like the following for hidden areas of the map that take some thinking to get to:

Silver Spring Meadows:
Location: Land of Hills
Terrain: Beautiful meadow with a shining spring and small open cave ceiling...located in the very heart of a dark labyrinth cave which happens to be set in the middle of a deadly forest.

If you find this (example) place, then not only do you see a very fine example of modeling, but it also has a little "Silver Spring Meadows" window that pops up and gives a brief history of the hidden location (probably two paragraphs max, explaining some interesting tidbits about the history of the place, like how perhaps a deadly battle was fought here or that the spring is supposed to heal all ailments). In the case of this place, you can then close the window and walk over to the springs, where you will be able to "get a drink" of the spring...which neutralizes all poisons and restores your Hp and Chakra a good bit for every drink you take. On top of this, players could use these hidden locations as meeting grounds for whatever they desire. I think this could really help keeping players interested in the world around them, especially if they happen to be travelling and inadvertently discover an interesting hidden location with a unique purpose or item/person/creature/other in it.
================================================================================
On the topic of "living" villages, how do you guys intend to make the atmosphere of the villages feel right? I.E. will there be plenty of buildings (even small homes/shops) to walk around in with NPCs reacting differently based on your allegiance, their own personalities (i.e. a jerk npc will rudely tell you to leave their house before they call for help), and your reputation. And will NPCs have a random chance of giving you various side quests (i.e. A shop owner asks you to find the troublesome kids that stole some of his produce, or a shinobi guard asks you to find an item he lost, but can't go looking for as he is on duty)? Of course, you would have the option to decline these minor quests, but it would still make it interesting all the same and would help more players enjoy their stay in settlements.

I know that's a lot to digest, try skimming it if you start to get an eyesore.
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Re: Community Q&A
« Reply #13 on: February 04, 2015, 11:10:19 »
-Will we be able to loot the bodies of others when they're killed or even pickpocket keys to their homes and money from them?
-And when we loot their bodies, and we take their clothes so we can sell it etc, will the clothes we take disappear from their bodies so they'll only be left in their underpants? (got that idea from skyrim where they are left with only underpants after you loot their armor)
-And also will the bodies that lay there be permanent or not, like their body lies there forever until somebody takes that body for a burial or to investigate their bodies etc.? (Their body basically becomes decoration when they die.)
-For the skill system, do we have to use a certain jutsu to level it, the more you use that jutsu the stronger it gets?

that's all for now - Cap
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Re: Community Q&A
« Reply #14 on: February 04, 2015, 12:20:38 »
-And also will the bodies that lay there be permanent or not, like their body lies there forever until somebody takes that body for a burial or to investigate their bodies etc.? (Their body basically becomes decoration when they die.)

Shouldn't the bodies decompose if they don't disappear?
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