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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Kokeshen

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1
Really? I didnt know that was Fuinjutsu lol 😂.  Im gunna check it out.

But I don't think there would be the same amount of people choosing careers. The main reason to make it Chakra bound is that people have to pick between the Nature they want and the career they want. Its Roleplaying for sure but with a purpose.

Otherwise your making a game reminiscent to WoW. Where players change careers on a whim. Where you have to farm for hours (Or even days) in order to gather enough resources to sell for a reasonable amount of $$. Cause everyones gunna be doing it.

Ohh and I wasn't thinking that the rich players were gunna be helping the Middle - Lower class gain wealth. Because that is what Trickle down economics is. I was just saying that as a fact if you had wealthy players that they will make jobs for sure. Now whether that helps the Lower classes make enough money to become wealthy is completely different.




2
Look Ninja, if this game is gunna work then it needs to be self-sufficient. Meaning missions pop up based on player made needs. if everyone's a Village shinobi then the only missions will be trade and stuff between villages.

Its a good crutch but I don't think that's nearly enough.

Furthermore, if everyone anywhere can be any profession then it will be easy for there to be an oversaturated market for everything. Which would make players less rich in turn leaving less money to pay other players for missions.

Now if this were to work then players who make large amounts of money will no doubt do it over and over again until they are Ultra Rich. This is good for the economy because Ultra rich people spend their money on more stuff, more jobs etc.. You get the idea the wheel keeps turning.

The thing is that the game needs to drive these players to want to be ultra rich otherwise this system won't work. What's the point of having a million dollars in a game if everything cost 10$ right?

I'm not hung up on gear either. I just know there will be gear in game.

Thats why I was using it as an example to explain my idea. In reality, if Vreg makes the game dependent on player strategy (Which is the feeling I get from reading his posts) Then gear and items will only be the cherries on top so to speak.(And I like that 😄)

Ohh and Chakra Infusion is just my take on a potential career. It's based off enchanting from other games, except that instead of boosting stats it would MAYBE give the user a special (Albeit minor) Jutsu. Also just because my hypothetical Chakra Nature to work in that profession is wind, it doesn't mean it would make the Jutsu's exclusively wind type. Same goes for other professions.

Also wanna clear up that weapons wouldn't have fire natures in them. What I meant was simply that Fire nature Shinobi are the only ones to take on the Blacksmithing profession. That they would be given another jutsu tree for blacksmithing. And those jutsu's would be used in farming/creating the items. But the weapons themselves will just be regular old weapons.


3
I mean I get what Vreg was thinking when he was coming up with Chakra Natures and their links to villages. I like his system the more I think about it. Only thing that might be off about it is that the Hidden Hill Village will undoubtedly be the most populated by far. Best solution I can think up with for that is to make it so players can change citizenship to other villages later in game.

I stand by the Chakra specific careers tho because as a player 1 Chakra nature is picked b4 you even log into the game. So this adds another element to picking your first Chakra nature. Also, this can lead to certain professions not having many people, which can be good for the few people that are in the profession, meaning in certain servers there will be an Ultra elite.



4
Ninja, I definitely agree that there should be more than 12 resources in game. To be honest, I should have said 1 MAIN resource per village because of course a player would need many minor resources to create different items in any profession. I think i didnt mention this cause i wanted to get to the other stuff 😂 my bad.

But running from your input on Monopolies i can agree that it would make diplomacy between villages stiff. So perhaps instead of outright monopolies, Villages might have an overwhelming natural supply of resources than others. This would encourage war a bit more yet still restrict them into peace with a village just for all the amount of Steel they may need. I dunno i think it could work.

As for Chakra natures I was thinking what mamita said before as to how the Chakra natures would be done. Thought the Shinobi Life Online Hidden Villages thread was dated, as I could have sworn that i read somewhere on here that those chakra natures were more of a guideline.

Anyway even if we were mistaken I think Chakra Specific Professions is the way to go.

       1) Because it adds another layer of trade between Villages. For example, If The Village Hidden by Dust had a Chakra Infusion Profession with wind release. Well then they might be allied to The Village Hidden by Metal in order to fix the market. After all, what's a weapon without Chakra Infusion?

These would make relationships almost neccessary between certain Villages. I think this is awesome because what if some Evil Org plots to take a Village because of their specific Resource/Profession therby disrupting the entire world! Or perhaps making them war each other, I mean I think players could really get creative with this. Maybe Orgs pop up to DEFEND against this threat.

       2) Villages would actively seek out Shinobi from other villages with professions that their village needs. This adds to Kage's responsibilities and I think really ups the Kages importance in game. Lets just say the Kage from The Village Hidden by Snow really needs a weaponsmith in their village, well he could send emissaries to seek them out in other villages(More shinobi Job creation 😄) and perhaps decrease the tax on weaponsmith businesses to be almost non-existent. This Plus the Kages trade agreements with other villages for differing weaponsmith ingredients could make The Village Hidden by Snow a Haven for Buisnessmiths instead of The Village Hidden by Metal.

Yeah in The Village Hidden by Metal you could make your weapons for near nothing (If you farm iron) but that Kage might have trade agreements with other villages that make the other smaller ingredients expensive. That coupled with the fact that everyone there is a blacksmith makes it hard for you to sell it to the Kage for a price that is worth it to you. So why not go to The Village Hidden by Snow for awhile make some weapons sell it for a good price and stack $$ lol.

Heck in order to keep this going in The Village Hidden by Snow their Kage might only allow 5 weaponsmiths to set up shop. what if you and 1 other person are the only ones to take the bait. Well its race to buy buisnesses than in The Village Hidden by Snow! Weaponsmith empire anyone??

        3) It requires players to go out into the world and explore other villages instead of Staying in One village most of the time. Lets say you want a crazy infused weapon but you live in The Village Hidden by Shock Waves and your kinda poor. The ones in your Village cost too much because they aren't interested in the weapons trade and doesn't have much of a variety.(Other villages would make weapons their priority making villages who don't have those abundant resources not interested in making weapons as the primary source of cash).

Well, then you as a player can take it upon yourself to head to The Village Hidden by Metal to get a cheap but really good sword there. Then you travel to The Village Hidden by Dust for tons of variety of infusions for cheap and BOOM you got yourself a really good weapon in your price range.

Merchant players could even do that and make lets say The Village Hidden by Hills an exchange or something where all the merchants go to sell their wares. Because they might have the least amount of reasources or something. So even lazy players who may not want to do that could go to the exchange in the Hidden Hill to buy whatever they want.

5
When it comes to the economy I think SLO needs to get real creative. I agree with America and Hermit on certain aspects. Mainly tax and the need for actual players to farm for resources. And Ninja definitely has the same idea for Kage responsibilities as I do.

 Now I know that in the FAQ it was said that the devs want to include merchants but I feel as though there needs to be more dedicated career paths other than village shinobi that players can choose, maybe based on their villages resources.

For instance, If Blacksmithing were a career path perhaps there is a specific Chakra nature you must have to even think about being a blacksmith. ie. Fire nature (To heat the metal etc..)

Now I think that if a player chooses to be a blacksmith then they should get a secondary jutsu tree that includes Jutsu's they need to create or farm (In this case mine/smelt/smith). I think it would be cool if these jutsu's could be used in combat as well, but their strength in combat should be relative to the attribute it requires the player to exercise. For example lets just say strength training would increase blacksmithing jutsu's effectiveness in both combat and their profession.

Although a player could be both a Shinobi who works for their village and a blacksmith (Or whatever career they choose) what i mentioned before would make it hard for them to be really good at both. Meaning some players may choose to be successful at their profession instead of being a village shinobi (and Vice Versa).

This is where it could get really interesting 😄. What if Every village had 1 resource their environment produced. For example only in The Village Hidden by Metal is there a mine for iron. YES, this would mean that The Village Hidden by Metal has a monopoly on iron but that would be the only resource they have. SO it would be imperitve for their Kage to trade with other villages for lets say.... Wood because blacksmiths need more than just iron to make weapons.

This would also mean that if you were a blacksmith your Mecca would be The Village Hidden by Metal (because prices for metal will be cheapest or free if you choose to mine it yourself) but you could be a blacksmith anywhere as long as your Kage has trade set up with the villages that have those resources.

This system would create jobs for the Kage managing trade and give recurrent escort missions for their shinobi. It could also lead to merchant jobs for player shinobi. Lets say players buy raw ore from The Village Hidden by Metal for cheap and bring it to The Village Hidden by Dust and sell it for much higher than they paid. If a player did this they would also probably hire more Shinobi to assure that they get there safely.

Successful Blacksmiths could also ship their high end items to other villages for exuberant prices adding more escort missions to the village (But the player manages the mission themselves) or maybe they sell it to the Kage of Their Village for less than they would make if they managed it them self. The Kage could then sell it in his village's store or trade the weapons to another village. Either way more jobs for Village Shinobi.

You see where I'm going here, this basically gives room for players to get creative, have an economy that works (Tho im not sure if it actually would the way i described, the devs would surely tweak it so it does.) and gives Kage's reasons not to go to war.

Now this could only work if money actually meant something in the game. What I mean is there needs to be things that players can buy for a lot of money that actually feel satisfying to get. First thing that comes to mind are expensive weapons for players to drop a dime on, but I think there needs to be a ton more. Basically enough things to buy that would create a class system where rich players would be seen a mile a way (Because of their flashy Stuff) so as to require the hiring of body guards.


6
Shinobi Life Online Questions / Re: SLO 1.1.0.2
« on: February 12, 2017, 20:39:28 »
was soo hyped for a moment. well played sir, well played....

7
Shinobi Life Online Clans / Re: The Yamazaki Clan
« on: February 08, 2017, 00:35:50 »
1. Name: Akugi
2. Gender: Male
3. Charkra nature: Wind Release
4. Spoken Languages: English

8
Shinobi Life Online Organizations / Re: Koroshimasu
« on: February 07, 2017, 23:58:50 »
That Logo is the coolest one ive seen soo far. Nice work 👍

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