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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - m4r1us

Pages: 1 ... 3 4 [5] 6 7 ... 88
61
Shinobi Life Online Suggestions / Re: Death on the Perma-Death Server
« on: January 31, 2015, 11:24:47 »
It unbalances things. It's been said many times that the power scales will be different in the Hadcore and Normal server. So you die on Hardcore, and come back overpowered by Normal server means.

62
Games / Re: Your Mental Age
« on: January 30, 2015, 16:27:54 »
Someone deleted something between those 2 posts.

63
Anime / Re: Tokyo Ghoul Root A
« on: January 30, 2015, 09:25:01 »
Well, Akira and Juuzo definitely are awesome. As for the most interesting part of this episode, for me it was Ayato having to fight against the armor made from his father's Kakuja. That is some sick shit.

64
Shinobi Life Online Organizations / Re: Kurai Eiyu
« on: January 29, 2015, 20:10:24 »
RULES:
3. DO NOT leak any information about this organization. This will lead to your death

Well, it was nice to meet you @Mars.

;-;
It shames my name.
I've translated your orgs name with different language translators.
Your organisations name (in English) is "About British Oil"



Just another reason to change dat name.

65
Shinobi Life Online Suggestions / Re: Add Farewell thread
« on: January 29, 2015, 18:49:34 »
A whole board where people could ask for attention? Seriously now?

68
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 28, 2015, 00:11:40 »
@America If you feel Xen is right then by all means you are entitled to your own opinion. I may not agree with you and I may feel that at a certain point a game such as SLO can be considered "too realistic", but I feel in the world of Shinobi there are going to be a lot of things that in comparison to a real life setting, are just going to have to be unrealistic. That is the nature of a game inspired by ninjas and supernatural powers. If you would like to maybe find a middle ground, then i would gladly offer suggestions. For example, with there being multiple levels of difficulty, you could apply a more hyper realistic game-style (in my eyes, what is being described by Xen and supported by you), to the Hardcore/Perma-Death server of this game. 


 
Many things from powers, to chakra and walking on water are unrealistic compared to the real world. However, the anatomy and reactions of the human body to injuries is not one of those unrealistic features. A stab has the same effect in an anime just like in the real world. Unless the one being stabbed is some mutant with an irrational healing factor. Perhaps someone like Tsunade could control the hemorrhage to some extent, but even she, being a human, would eventually end up unable to walk due to a loss of blood as big as 95% of the wholesome quantity.

69
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 28, 2015, 00:02:42 »
I guess we can agree to disagree on how realistic the game should be Xendrus :) You made a comparison to players being killed while unmoving to a high calibur sniper blowing off a person's limbs. I remember seeing it, whether you claim it was there or not. Anyhow, if you wish to continue down talking me, then by all means do so. Just keep in mind, that it is not making you any more convincing and it doesn't help you with your case.
I have been convinced by Xendrus. His arguments made more sense in, what I claim to be, an unbiased opinion.

70
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 27, 2015, 23:47:50 »
if yo want realistic go play a survival game ;)
I am afraid the creator himself is the fist supporter of a realistic gameplay, so I don't think we'll be the ones to leave.

71
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 27, 2015, 23:34:09 »
I did not say you didn't. I wasn't try to override your scenario. I was just posing my own scenario. Not in rebuttal to yours, but as its own independent question. And by no means do you have to, but you did not address my first question to you.
And still, 6>5. It's competitive gaming, if one outplays you even by a small margin, it's end game. Simple as that.

72
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 27, 2015, 23:27:21 »
@Marius If they are skilled enough to kill you, then why even have a scenario in which you can no longer move? They are apparently capable of killing you off by being more skilled than you. So what happens if you both reach 5%? Are you both to sit there "practically dead" until some stranger so happens to stroll past your unmoving bodies? What if you all are evenly matched and one person is at 6% and the other at 5%? Is it fair for one of you to just suddenly lose all movement so the person with 6% can finish you off?
It is absolutely fair. He just outplayed you in the end. /story
And do not create scenarios like that one, I clearly said:

while also keeping his above a certain limit

while also keeping his above a certain limit

73
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 27, 2015, 23:02:30 »
My statement entails that if you are slowed to the point of no longer being able to move, then it obviously wouldn't require much skill to finish you off.
If one was skilled enough to bring your HP down to that level, while also keeping his above a certain limit, it means he would have been certainly skilled enough to finish you off anyways. If he lets you go and you run into an unskilled who won't hesitate to finish you off then bad luck Brian. It makes no sense whatsoever for you to keep your vitality even after you've been demolished in battle and left in a moving vegetable state.

74
So 1 question here :b

So every hidden village has  2 natures, and a possible chakra mix, there for the 25% for the second, and 0.8% for the mix right?!
But in Hidden Hill u have 5 chakras, so the 25% for the second chakra becomes 100%. how does this work for getting the 3rd chakra?
You have a 25% chance to get the second chakra nature that you want. Then a 0.8 one to get the third nature.

75
Shinobi Life Online Suggestions / Re: Item Locking System
« on: January 26, 2015, 18:31:03 »
Good idea but I didn't think summoning things would be implemented or does it only apply to summoning animals?
As you can see in that gif, they're used for the storage of weaponry as well, so I don't see why armor and other kind of things could not be stored in such a scroll.
Yeah that's true scrolls is abetter idea, scrolls can contain many different things, but should you learn to use them first? as a skill?
Well, it is some sort of fuinjutsu after all. I doubt it would be something very challenging to learn though, it looks like a common jutsu.

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