Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: Saitou on January 23, 2015, 20:08:46

Title: In combat maximum speed
Post by: Saitou on January 23, 2015, 20:08:46
I think that when you get attack or when you attack, your maximum speed should be reduced to something about half of your out of combat max speed.

For example;

Out of combat maximum speed:
40 kmph

in combat maximum speed:
20 kmph

This will:
.

Your max speed will return to its original speed when you're out of combat, after 30 seconds of not attacking or being attacked.




P.S; your in combat max  speed doesn't have to be half of your out of combat max speed, it could be less, or more. It was just a quick example, same goes for the 30 sec duration after your last engage in battle.

I personally think this is necessary so that you would avoid fighting a fly who can dodge every freaking attack and easily escape at 10 hp. :p

The in combat max speed reduction is applied in almost every mmo  fyi.



Thoughts ?
Title: Re: In combat maximum speed
Post by: Raenir on January 23, 2015, 20:10:25
I personally really like this idea, and would love to see some form of it implemented :)
Title: Re: In combat maximum speed
Post by: StrawHatSeyi on January 23, 2015, 20:13:17
Good plan, up to Vreg though
Title: Re: In combat maximum speed
Post by: Mythik on January 23, 2015, 20:28:48
Sounds good to me
Title: Re: In combat maximum speed
Post by: json243 on January 23, 2015, 20:43:13
I think its a good idea, because it wouldnt be fair if your first attack, especially a surprise attack, could easily be dodged.
Title: Re: In combat maximum speed
Post by: jedikan on January 23, 2015, 20:47:40
Sound great in my opinion, makes combat more realistic honestly.
Title: Re: In combat maximum speed
Post by: rayzote on January 23, 2015, 20:49:56
I like this idea, to make combat a bit more reliable, and maybe "slower".
Title: Re: In combat maximum speed
Post by: Xendrus... on January 23, 2015, 20:52:09


P.S; your in combat max  speed doesn't have to be half of your out of combat max speed, it could be less, or more. It was just a quick example, same goes for the 30 sec duration after your last engage in battle.

I personally think this is necessary so that you would avoid fighting a fly who can dodge every freaking attack and easily escape at 10 hp. :p

The in combat max speed reduction is applied in almost every mmo  fyi.

I like the idea, but half seems like too much. However, that is not what I want to talk about since this has brought something up. The "30 sec duration after your last engage in battle." Brings me an idea... Thought is a better word. There needs to be a minimum of 'action' before this kicks in if it is implemented. What I mean is, if you're running through the trees and one kunai comes and you block it, or it hits near you or whatever, I don't think this should kick in. It should be like you need to take a set amount of, damage/hits and/or amount of blocks/dodges. Something like this so that one person can't cause you to move at a snails speed etc. And something like this -should- stack with multiple people, meaning that if 4 people throw two kunai at someone and he dodges/blocks it, it won't matter because either way he passes the threshold and is now engaged in combat.
Title: Re: In combat maximum speed
Post by: json243 on January 23, 2015, 20:55:29


P.S; your in combat max  speed doesn't have to be half of your out of combat max speed, it could be less, or more. It was just a quick example, same goes for the 30 sec duration after your last engage in battle.

I personally think this is necessary so that you would avoid fighting a fly who can dodge every freaking attack and easily escape at 10 hp. :p

The in combat max speed reduction is applied in almost every mmo  fyi.

I like the idea, but half seems like too much. However, that is not what I want to talk about since this has brought something up. The "30 sec duration after your last engage in battle." Brings me an idea... Thought is a better word. There needs to be a minimum of 'action' before this kicks in if it is implemented. What I mean is, if you're running through the trees and one kunai comes and you block it, or it hits near you or whatever, I don't think this should kick in. It should be like you need to take a set amount of, damage/hits and/or amount of blocks/dodges. Something like this so that one person can't cause you to move at a snails speed etc. And something like this -should- stack with multiple people, meaning that if 4 people throw two kunai at someone and he dodges/blocks it, it won't matter because either way he passes the threshold and is now engaged in combat.
Thats actually a very good idea and I agree. It would be unfair like as you said if one person throws a kunai at you to automatically make you slow down because the chances of leaving without a fight after slowing down are much less
Title: Re: In combat maximum speed
Post by: Saitou on January 23, 2015, 20:57:12


P.S; your in combat max  speed doesn't have to be half of your out of combat max speed, it could be less, or more. It was just a quick example, same goes for the 30 sec duration after your last engage in battle.

I personally think this is necessary so that you would avoid fighting a fly who can dodge every freaking attack and easily escape at 10 hp. :p

The in combat max speed reduction is applied in almost every mmo  fyi.

I like the idea, but half seems like too much. However, that is not what I want to talk about since this has brought something up. The "30 sec duration after your last engage in battle." Brings me an idea... Thought is a better word. There needs to be a minimum of 'action' before this kicks in if it is implemented. What I mean is, if you're running through the trees and one kunai comes and you block it, or it hits near you or whatever, I don't think this should kick in. It should be like you need to take a set amount of, damage/hits and/or amount of blocks/dodges. Something like this so that one person can't cause you to move at a snails speed etc. And something like this -should- stack with multiple people, meaning that if 4 people throw two kunai at someone and he dodges/blocks it, it won't matter because either way he passes the threshold and is now engaged in combat.
Thats actually a very good idea and I agree. It would be unfair like as you said if one person throws a kunai at you to automatically make you slow down because the chances of leaving without a fight after slowing down are much less


Yeh it could kick in after something like taking damage that is equal to 5% of your maximum health over a duration of 10(??) sec.

Title: Re: In combat maximum speed
Post by: Mars on January 23, 2015, 21:45:24


P.S; your in combat max  speed doesn't have to be half of your out of combat max speed, it could be less, or more. It was just a quick example, same goes for the 30 sec duration after your last engage in battle.

I personally think this is necessary so that you would avoid fighting a fly who can dodge every freaking attack and easily escape at 10 hp. :p

The in combat max speed reduction is applied in almost every mmo  fyi.

I like the idea, but half seems like too much. However, that is not what I want to talk about since this has brought something up. The "30 sec duration after your last engage in battle." Brings me an idea... Thought is a better word. There needs to be a minimum of 'action' before this kicks in if it is implemented. What I mean is, if you're running through the trees and one kunai comes and you block it, or it hits near you or whatever, I don't think this should kick in. It should be like you need to take a set amount of, damage/hits and/or amount of blocks/dodges. Something like this so that one person can't cause you to move at a snails speed etc. And something like this -should- stack with multiple people, meaning that if 4 people throw two kunai at someone and he dodges/blocks it, it won't matter because either way he passes the threshold and is now engaged in combat.
Thats actually a very good idea and I agree. It would be unfair like as you said if one person throws a kunai at you to automatically make you slow down because the chances of leaving without a fight after slowing down are much less


Yeh it could kick in after something like taking damage that is equal to 5% of your maximum health over a duration of 10(??) sec.


This is a good idea as it just gets so annoying in some games where people just run around in circles.

On the other hand, Vreg stated that only very high level shinobi will be able to run at 70mph.
I'd guess that the average shinobi could run at 50mph.
This would mean combat could become very slow.
If you hop onto freeze tag and have a fight at 25mph I'll assure you it's not very fun. So I'd suggest the speed should be reduced according to the health you have lost. A little scheme I've made for health loss compared to speed loss
10% of health lost - 5% of speed lost
20% of health lost - 10% of speed lost
etc.

Your speed shouldn't decrease by half just by losing 5% of your health.
The ratio I suggest of speed loss to health loss is 1:2

I don't mean to be a critic but this is my opinion.
Title: Re: In combat maximum speed
Post by: Cedie on January 24, 2015, 00:18:24
Speed should also be proportional to your health points, realistically, when you're severely wounded and losing too much blood, you also lose focus and body agility. So starting at 50% of your hp or below, your speed starts to slow down.
Title: Re: In combat maximum speed
Post by: Raenir on January 24, 2015, 17:33:01


P.S; your in combat max  speed doesn't have to be half of your out of combat max speed, it could be less, or more. It was just a quick example, same goes for the 30 sec duration after your last engage in battle.

I personally think this is necessary so that you would avoid fighting a fly who can dodge every freaking attack and easily escape at 10 hp. :p

The in combat max speed reduction is applied in almost every mmo  fyi.

I like the idea, but half seems like too much. However, that is not what I want to talk about since this has brought something up. The "30 sec duration after your last engage in battle." Brings me an idea... Thought is a better word. There needs to be a minimum of 'action' before this kicks in if it is implemented. What I mean is, if you're running through the trees and one kunai comes and you block it, or it hits near you or whatever, I don't think this should kick in. It should be like you need to take a set amount of, damage/hits and/or amount of blocks/dodges. Something like this so that one person can't cause you to move at a snails speed etc. And something like this -should- stack with multiple people, meaning that if 4 people throw two kunai at someone and he dodges/blocks it, it won't matter because either way he passes the threshold and is now engaged in combat.
Thats actually a very good idea and I agree. It would be unfair like as you said if one person throws a kunai at you to automatically make you slow down because the chances of leaving without a fight after slowing down are much less


Yeh it could kick in after something like taking damage that is equal to 5% of your maximum health over a duration of 10(??) sec.


This is a good idea as it just gets so annoying in some games where people just run around in circles.

On the other hand, Vreg stated that only very high level shinobi will be able to run at 70mph.
I'd guess that the average shinobi could run at 50mph.
This would mean combat could become very slow.
If you hop onto freeze tag and have a fight at 25mph I'll assure you it's not very fun. So I'd suggest the speed should be reduced according to the health you have lost. A little scheme I've made for health loss compared to speed loss
10% of health lost - 5% of speed lost
20% of health lost - 10% of speed lost
etc.

Your speed shouldn't decrease by half just by losing 5% of your health.
The ratio I suggest of speed loss to health loss is 1:2

I don't mean to be a critic but this is my opinion.


Well keep in mind that what may feel like a slow and not fun speed in freeze tag will feel different in the full release of the game. There will be more abilities at hand that can inflict damage, with varying different ranges, outside of the "Chidori" style jutsu that is being used in freeze tag and different forms of attacking your opponent in general. I.E. Kunai, swords, your fists etc. I don't mean to say that half is the right amount, but a larger speed reduction won't necessarily result in a negative experience.
Title: Re: In combat maximum speed
Post by: StrawHatSeyi on January 24, 2015, 19:29:39
But after you beat the guy, what if someone else come out of nowhere and hits you, you can't run because of the 30 seconds
Title: Re: In combat maximum speed
Post by: Mars on January 24, 2015, 19:32:35
But after you beat the guy, what if someone else come out of nowhere and hits you, you can't run because of the 30 seconds
Well if you'd just been in an intense battle you wouldn't be able to run as fast. But read my post to explain why my idea would help this problem too.
Title: Re: In combat maximum speed
Post by: Unno on January 24, 2015, 19:39:18
20mph is unrealistic in my opinion, I thought the whole point of the permadeath server is that Shinobis can run away from battles they can't face, if when you are attacked by an opponent what overpowers you and you suddently drop your speed and can't escape what are you gonna do? sit and pray? there should be something else thought out for combat (in my opinion of course).
Title: Re: In combat maximum speed
Post by: Mars on January 24, 2015, 22:30:27
20mph is unrealistic in my opinion, I thought the whole point of the permadeath server is that Shinobis can run away from battles they can't face, if when you are attacked by an opponent what overpowers you and you suddently drop your speed and can't escape what are you gonna do? sit and pray? there should be something else thought out for combat (in my opinion of course).
Exactly, though I think if you've just been in a battle and have been severely wounded you should be slowed down.
Title: Re: In combat maximum speed
Post by: Raenir on January 24, 2015, 22:36:30
Well if we have it the way you are describing Mars, i believe you should have to hit a certain HP threshold before the speed reduction actually takes hold. Therefore like Unno said you can try to escape on initial attack, but if you decide to stay the whole battle then you'll be injured aka slowed. I.E. After your HP hits 75% you'll start to be slowed, but it should also have an end threshold such as once your HP hits 15% it shouldn't continue to slow. Because at a certain point you would be slowed to the point of no chance of a comeback.

So for a full example:
(not real number suggestions, just used for the example)

76-100% HP, no slow

16-75% HP, have a slow proportional to the amount of HP lost to portray sustaining injuries.

15% HP, Slow will level out so that you don't become a sitting duck just because your HP is low. (When i say level out, just for clarity, it'll be what you were being slowed by at 16%, the slow will just no longer increase.)

Just an idea to try to compromise both sides.
Title: Re: In combat maximum speed
Post by: Mars on January 24, 2015, 22:49:24
Well if we have it the way you are describing Mars, i believe you should have to hit a certain HP threshold before the speed reduction actually takes hold. Therefore like Unno said you can try to escape on initial attack, but if you decide to stay the whole battle then you'll be injured aka slowed. I.E. After your HP hits 75% you'll start to be slowed, but it should also have an end threshold such as once your HP hits 15% it shouldn't continue to slow. Because at a certain point you would be slowed to the point of no chance of a comeback.

So for a full example:
(not real number suggestions, just used for the example)

76-100% HP, no slow

16-75% HP, have a slow proportional to the amount of HP lost to portray sustaining injuries.

15% HP, Slow will level out so that you don't become a sitting duck just because your HP is low. (When i say level out, just for clarity, it'll be what you were being slowed by at 16%, the slow will just no longer increase.)

Just an idea to try to compromise both sides.
I like that idea more than mine.
I think it would also be nice if once you hit 15% you could have an option to burn out the remainder of  your stamina at triple the speed to get your agility back up to full or maybe higher (depending on how much stamina you'd like to burn out in what space of time).
Title: Re: In combat maximum speed
Post by: Azarf on January 26, 2015, 16:42:46
I like this idea of @Raenir, but still that would have to take in consideration some one max stamina and chakra. What do u think?
Title: Re: In combat maximum speed
Post by: Raenir on January 26, 2015, 21:27:39
Well chakra and stamina will be hand in hand. Yea it would play into it, but only to the extent of what your new movement speed will be after the slow takes effect. Like if your max movement speed is 60 because you have x amount of stamina/chakra and you are slowed by 25%, you'll be moving at 45. if your max is at 40 and you are reduced by 25%, you'll be at 30. I think the only role stamina/chakra will play into it would be how fast you are in general. I hope that helps some, if i understood your question correctly.
Title: Re: In combat maximum speed
Post by: Azarf on January 27, 2015, 13:24:17
yap, like ur explanation and i agree ;)
Title: Re: In combat maximum speed
Post by: Xendrus... on January 27, 2015, 13:57:45
Once you go below like 5%, your movement speed should be extremely low. As you continue to drop your movement speed should be getting to close to zero. In the real world, when you're about to die, you tend to not have the ability to move. At all. Granted, the only time movement speed should be at 0, is when your health is 0.
Title: Re: In combat maximum speed
Post by: Mars on January 27, 2015, 16:25:41
Once you go below like 5%, your movement speed should be extremely low. As you continue to drop your movement speed should be getting to close to zero. In the real world, when you're about to die, you tend to not have the ability to move. At all. Granted, the only time movement speed should be at 0, is when your health is 0.
This game will be like Naruto, correct?
What happens when someone's about to die in Naruto?
They win the fight. gg wrekd

Title: Re: In combat maximum speed
Post by: Kai on January 27, 2015, 16:32:40
Once you go below like 5%, your movement speed should be extremely low. As you continue to drop your movement speed should be getting to close to zero. In the real world, when you're about to die, you tend to not have the ability to move. At all. Granted, the only time movement speed should be at 0, is when your health is 0.
This game will be like Naruto, correct?
What happens when someone's about to die in Naruto?
They win the fight. gg wrekd



Spoiler: show
*Cough* Asuma *Cough*
Title: Re: In combat maximum speed
Post by: Mars on January 27, 2015, 17:47:36
Once you go below like 5%, your movement speed should be extremely low. As you continue to drop your movement speed should be getting to close to zero. In the real world, when you're about to die, you tend to not have the ability to move. At all. Granted, the only time movement speed should be at 0, is when your health is 0.
This game will be like Naruto, correct?
What happens when someone's about to die in Naruto?
They win the fight. gg wrekd



Spoiler: show
*Cough* Asuma *Cough*

We all know the real reason Asuma died...
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcScCGp-WzPAORitnuXiGn5ZM-UzTomwbUrrk9N9ZW9X1rkDcSF_fQ)
Title: Re: In combat maximum speed
Post by: Kai on January 27, 2015, 18:08:48
Once you go below like 5%, your movement speed should be extremely low. As you continue to drop your movement speed should be getting to close to zero. In the real world, when you're about to die, you tend to not have the ability to move. At all. Granted, the only time movement speed should be at 0, is when your health is 0.
This game will be like Naruto, correct?
What happens when someone's about to die in Naruto?
They win the fight. gg wrekd



Spoiler: show
*Cough* Asuma *Cough*

We all know the real reason Asuma died...
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcScCGp-WzPAORitnuXiGn5ZM-UzTomwbUrrk9N9ZW9X1rkDcSF_fQ)

But, i thought Lord Hidan killed him...... until i saw this.
(http://i.ytimg.com/vi/tgkpqDt7eMg/hqdefault.jpg)
Title: Re: In combat maximum speed
Post by: Leebz on January 27, 2015, 19:26:38
Nice work containing that spoiler guys :P
Not that I didn't know but others might not so yeah..
Title: Re: In combat maximum speed
Post by: Mars on January 27, 2015, 20:04:49
Nice work containing that spoiler guys :P
Not that I didn't know but others might not so yeah..
yooo everything got spoiled when I first joined this forum. I'm on episode 96 of shippuden and know everything :(
Title: Re: In combat maximum speed
Post by: Saitou on January 27, 2015, 20:22:22
Alright folks, back on topic.
Title: Re: In combat maximum speed
Post by: Xendrus... on January 27, 2015, 20:30:23
My statement still stands.

It's a realistic simulation.
Realistic simulation.
Realistic.
Real

gg wreckd
Title: Re: In combat maximum speed
Post by: Mars on January 27, 2015, 20:33:52
My statement still stands.

It's a realism simulation.
Realism simulation.
Realism.
Real

gg wreckd
Okay. I stand down, you put me into
(http://pinkie.ponychan.net/chan/files/thumb/137753956984s.png)
Title: Re: In combat maximum speed
Post by: Raenir on January 27, 2015, 21:13:04
My statement still stands.

It's a realistic simulation.
Realistic simulation.
Realistic.
Real

gg wreckd

It's a realistic simulation of NARUTO. Not everyday life. Secondly, just because you are close to death doesn't mean your legs suddenly lose functionality. You can still move around. Maybe you wont be running, but even in real life, since you seem to be pretty hooked on "Realistic", you aren't moving 1 km/h. If you get stabbed in the stomach you're going to move as fast as you can. I think it is more unrealistic to move almost close to 0 just because your HP is low. Lastly for a game based off of skill, it would be stupid for someone to be killed by the fact that they can't move more than 1 km/h.
Title: Re: In combat maximum speed
Post by: America on January 27, 2015, 21:27:17
My statement still stands.

It's a realistic simulation.
Realistic simulation.
Realistic.
Real

gg wreckd

It's a realistic simulation of NARUTO. Not everyday life. Secondly, just because you are close to death doesn't mean your legs suddenly lose functionality. You can still move around. Maybe you wont be running, but even in real life, since you seem to be pretty hooked on "Realistic", you aren't moving 1 km/h. If you get stabbed in the stomach you're going to move as fast as you can. I think it is more unrealistic to move almost close to 0 just because your HP is low. Lastly for a game based off of skill, it would be stupid for someone to be killed by the fact that they can't move more than 1 km/h.

Yeah, Danzo sprinted the fuck away like he was doing a 100 meter race.

Motherfucker booked it like someone was trying to steal his fried chicken.
Title: Re: In combat maximum speed
Post by: StrawHatSeyi on January 27, 2015, 21:38:41
LOOOOOL
Title: Re: In combat maximum speed
Post by: Xendrus... on January 27, 2015, 22:06:51
My statement still stands.

It's a realistic simulation.
Realistic simulation.
Realistic.
Real

gg wreckd

It's a realistic simulation of NARUTO. Not everyday life. Secondly, just because you are close to death doesn't mean your legs suddenly lose functionality. You can still move around. Maybe you wont be running, but even in real life, since you seem to be pretty hooked on "Realistic", you aren't moving 1 km/h. If you get stabbed in the stomach you're going to move as fast as you can. I think it is more unrealistic to move almost close to 0 just because your HP is low. Lastly for a game based off of skill, it would be stupid for someone to be killed by the fact that they can't move more than 1 km/h.

Yup. You're clearly ignorant on the topic. If you get stabbed in the stomach, depending on the length of the blade, two things will happen. Firstly, if the blade is short like most knives are when it comes to stabbing, you're right. You will be able to run away with blood coming from your probably lethal wound. If it's long enough, you most likely -will- die pretty quickly. If you die, you can't move.

When I say below 5% health, that means you are PRETTY MUCH DEAD. Not DYING. This means that you are past the point of just being stabbed with a knife. THIS MEANS YOU ARE ALMOST DEAD. If you are PRETTY MUCH DEAD, NO YOU CANNOT MOVE. After fighting a fight with blades and LETHAL ABILITIES you will not be able to move. You'd be bleeding out, internal bleeding... The physical abuse put on your body after fighting would simply be too much and you simply would not be able to move, if hardly at all.

Your statement is completely off the mark and illogical. And for a game based off of skill, if you reach the point of almost dead then your opponent is more skillful than you, you're going to lose anyways.

Just because the game is being based off of the Naruto Universe doesn't mean it's going to be unrealistic like Naruto is. It is a REALISTIC SIMULATION. End of discussion.
Title: Re: In combat maximum speed
Post by: Raenir on January 27, 2015, 22:43:35
My statement still stands.

It's a realistic simulation.
Realistic simulation.
Realistic.
Real

gg wreckd

It's a realistic simulation of NARUTO. Not everyday life. Secondly, just because you are close to death doesn't mean your legs suddenly lose functionality. You can still move around. Maybe you wont be running, but even in real life, since you seem to be pretty hooked on "Realistic", you aren't moving 1 km/h. If you get stabbed in the stomach you're going to move as fast as you can. I think it is more unrealistic to move almost close to 0 just because your HP is low. Lastly for a game based off of skill, it would be stupid for someone to be killed by the fact that they can't move more than 1 km/h.

Yup. You're clearly ignorant on the topic. If you get stabbed in the stomach, depending on the length of the blade, two things will happen. Firstly, if the blade is short like most knives are when it comes to stabbing, you're right. You will be able to run away with blood coming from your probably lethal wound. If it's long enough, you most likely -will- die pretty quickly. If you die, you can't move.

When I say below 5% health, that means you are PRETTY MUCH DEAD. Not DYING. This means that you are past the point of just being stabbed with a knife. THIS MEANS YOU ARE ALMOST DEAD. If you are PRETTY MUCH DEAD, NO YOU CANNOT MOVE. After fighting a fight with blades and LETHAL ABILITIES you will not be able to move. You'd be bleeding out, internal bleeding... The physical abuse put on your body after fighting would simply be too much and you simply would not be able to move, if hardly at all.

Your statement is completely off the mark and illogical. And for a game based off of skill, if you reach the point of almost dead then your opponent is more skillful than you, you're going to lose anyways.

Just because the game is being based off of the Naruto Universe doesn't mean it's going to be unrealistic like Naruto is. It is a REALISTIC SIMULATION. End of discussion.



If there is no point to the last 5% of your HP, why even have it? If your HP is greater than 0, no matter how "PRETTY MUCH DEAD" you are, you are still ALIVE. If we are going by your "realistic" notions then i guess why even have HP? We are all going to die in one well placed hit because according to you "that's realistic". 

And how is the length of the blade a determinant of lethality? It really comes down to where you get stabbed. If you get stabbed in the arm with a 4 inch knife, or a 2 foot sword it doesn't matter how long the blade is. You got stabbed in the arm. You probably wont die. If you get stabbed in somewhere where you would die, ie your heart or something, then you're going to die no matter what. I think we can all assume at this point anyways, there will not be a system to identify where sword/kunai hits are landing on the body.

Your statement about being shot by a sniper is completely irrelevant to what i stated. My statement entails that if you are slowed to the point of no longer being able to move, then it obviously wouldn't require much skill to finish you off. I honestly don't see how your sniper statement ties into that whatsoever.

Lastly, whether it is based off of Naruto (which is an anime series, not real life and the game totally is), or a "REALISTIC SIMULATION", it is still a game and will of course have some "unrealistic" aspects to it. So if you wish for a completely realistic simulation, before insulting me and my post, maybe you can take a step outside of your house for once. Then you'll have your completely realistic world :)
Title: Re: In combat maximum speed
Post by: Xendrus... on January 27, 2015, 23:02:09
If there is no point to the last 5% of your HP, why even have it? If your HP is greater than 0, no matter how "PRETTY MUCH DEAD" you are, you are still ALIVE. If we are going by your "realistic" notions then i guess why even have HP? We are all going to die in one well placed hit because according to you "that's realistic". 

And how is the length of the blade a determinant of lethality? It really comes down to where you get stabbed. If you get stabbed in the arm with a 4 inch knife, or a 2 foot sword it doesn't matter how long the blade is. You got stabbed in the arm. You probably wont die. If you get stabbed in somewhere where you would die, ie your heart or something, then you're going to die no matter what. I think we can all assume at this point anyways, there will not be a system to identify where sword/kunai hits are landing on the body.

Your statement about being shot by a sniper is completely irrelevant to what i stated. My statement entails that if you are slowed to the point of no longer being able to move, then it obviously wouldn't require much skill to finish you off. I honestly don't see how your sniper statement ties into that whatsoever.

Lastly, whether it is based off of Naruto (which is an anime series, not real life and the game totally is), or a "REALISTIC SIMULATION", it is still a game and will of course have some "unrealistic" aspects to it. So if you wish for a completely realistic simulation, before insulting me and my post, maybe you can take a step outside of your house for once. Then you'll have your completely realistic world :)

First off, <=5% will be in the game because it's been decided that the game will have a health meter. Just because you're STILL ALIVE, doesn't mean you have the capabilities to MOVE. Get this through your thick skull because it's a fact of life. If you're almost dead you can hardly move, if at all, and that's the end of it.

Secondly, my stabbing statements were towards the torso, in general areas such as the abdomen. In which case the length of the blade DOES INDEED DETERMINE LETHALITY. Also, if you were to be stabbed by a 4 inch knife vs a 2 foot sword, the effects would indeed be much different.

There is no statement about a sniper so maybe you should get the salt out of your eyes and read my statement to its entirety.

If you are whittled down to less then 5% or whatever, then you are at the point of practically being dead. When you are practically dead you cannot move. Period. The unrealistic aspects should be placed in areas that are more difficult/impossible to make realistic, this is very much do-able, and very much realistic. It goes with the game perfectly, as well as this thread's topic about combat speed where as your snarky, ignorant comments are not.

Get the salt out of your system before you respond, granted you shouldn't since you're spamming this thread with your unrelatable and just plain rude replies.

In contradiction to what I have said: Ignorance is ugly my friend. Maybe you should go read informational books instead of this thread.
Title: Re: In combat maximum speed
Post by: m4r1us on January 27, 2015, 23:02:30
My statement entails that if you are slowed to the point of no longer being able to move, then it obviously wouldn't require much skill to finish you off.
If one was skilled enough to bring your HP down to that level, while also keeping his above a certain limit, it means he would have been certainly skilled enough to finish you off anyways. If he lets you go and you run into an unskilled who won't hesitate to finish you off then bad luck Brian. It makes no sense whatsoever for you to keep your vitality even after you've been demolished in battle and left in a moving vegetable state.
Title: Re: In combat maximum speed
Post by: Mars on January 27, 2015, 23:08:34
(http://img2.wikia.nocookie.net/__cb20140528050805/le-miiverse-resource/images/thumb/3/39/Shrek.jpg/130px-0,1186,21,1070-Shrek.jpg)
But seriously, I agree with Raenir. You're not dead till you're dead.
Title: Re: In combat maximum speed
Post by: Raenir on January 27, 2015, 23:24:44
Good job editing out the sniper part :) I see you understand the basics of using a forum. I see most of your argument is embedded in trying to insult me. If you cannot reply without the use of insults then I don't see you holding a very stable position in this argument. I was only rude when you began to insult me and my post. So please reread your posts. If you wish for a more realistic game than please by all means go buy and download Sims 3. My comments about the movement speed of shinobi's are obviously unrelated to the "In combat maximum speed" topic board. Please stop trying to flame with information that is incorrect and misdirected. You are indeed making yourself look like a fool.

@Marius If they are skilled enough to kill you, then why even have a scenario in which you can no longer move? They are apparently capable of killing you off by being more skilled than you. So what happens if you both reach 5%? Are you both to sit there "practically dead" until some stranger so happens to stroll past your unmoving bodies? What if you all are evenly matched and one person is at 6% and the other at 5%? Is it fair for one of you to just suddenly lose all movement so the person with 6% can finish you off?
Title: Re: In combat maximum speed
Post by: m4r1us on January 27, 2015, 23:27:21
@Marius If they are skilled enough to kill you, then why even have a scenario in which you can no longer move? They are apparently capable of killing you off by being more skilled than you. So what happens if you both reach 5%? Are you both to sit there "practically dead" until some stranger so happens to stroll past your unmoving bodies? What if you all are evenly matched and one person is at 6% and the other at 5%? Is it fair for one of you to just suddenly lose all movement so the person with 6% can finish you off?
It is absolutely fair. He just outplayed you in the end. /story
And do not create scenarios like that one, I clearly said:

while also keeping his above a certain limit

while also keeping his above a certain limit
Title: Re: In combat maximum speed
Post by: Raenir on January 27, 2015, 23:31:27
I did not say you didn't. I wasn't try to override your scenario. I was just posing my own scenario. Not in rebuttal to yours, but as its own independent question. And by no means do you have to, but you did not address my first question to you.
Title: Re: In combat maximum speed
Post by: Xendrus... on January 27, 2015, 23:33:14
Good job editing out the sniper part :) I see you understand the basics of using a forum. I see most of your argument is embedded in trying to insult me. If you cannot reply without the use of insults then I don't see you holding a very stable position in this argument. I was only rude when you began to insult me and my post. So please reread your posts. If you wish for a more realistic game than please by all means go buy and download Sims 3. My comments about the movement speed of shinobi's are obviously unrelated to the "In combat maximum speed" topic board. Please stop trying to flame with information that is incorrect and misdirected. You are indeed making yourself look like a fool.

@Marius If they are skilled enough to kill you, then why even have a scenario in which you can no longer move? They are apparently capable of killing you off by being more skilled than you. So what happens if you both reach 5%? Are you both to sit there "practically dead" until some stranger so happens to stroll past your unmoving bodies? What if you all are evenly matched and one person is at 6% and the other at 5%? Is it fair for one of you to just suddenly lose all movement so the person with 6% can finish you off?

The only "insult" I stated was calling you ignorant on a topic you are ignorant on. Also, there was no "edit out". Once you quote my post it is unchangeable, even if I modify it the quote stays the same.
Simply enough, there wasn't a sniper statement period. None of my information has been incorrect or misdirected in any way. When I say your irrelevant posts I am talking about your futile and embarrassing insults directed towards me. Also, there will always be points in time where damage will put you below this threshold, not always killing you. Infinite number of chances and scenarios.

As you try to insult me some more with your immature ways I will restate what I already have. When you get to a certain point in your health, you should barely, if at all, be able to move about. This is realistic and fits perfectly for the game, and this thread, seeing as though the game is a realistic simulation of the Naruto Universe. The thread was created as a suggestion to make the game more realistic by changing the speed in combat and later suggested to change the speed based off of health. In fact, you even began the suggestion!

In the end you can say I am the one making myself look like a fool, but let's not forget the fact you misread? my post about a sniper. Don't even know how you managed to pull that out of your ass of tricks, but you also created a new troll  thread. Classic move. Continue to wallow in your ignorance, arrogance and mostly salt. Keep embarrassing yourself with your immature antics, it's quite humorous.

:)
Title: Re: In combat maximum speed
Post by: m4r1us on January 27, 2015, 23:34:09
I did not say you didn't. I wasn't try to override your scenario. I was just posing my own scenario. Not in rebuttal to yours, but as its own independent question. And by no means do you have to, but you did not address my first question to you.
And still, 6>5. It's competitive gaming, if one outplays you even by a small margin, it's end game. Simple as that.
Title: Re: In combat maximum speed
Post by: rayzote on January 27, 2015, 23:45:48
You're all talking about getting stabbed and bleeding out, health is not just measure by how much blood you have left. I know you are not talking about getting stabbed anymore but i'm gonna say this anyway.
Don't believe everything on T.V. man, In real life if you get stabbed you're not going to die immediately (unless is in the head). When you get stabbed is all about "Where it stabbed you",  such complex system will not be even be needed in this game so throw this to the window. And i'm not even sure if a bleeding system will be in the game. But if it were, 5% is obviously unrealistic since at that time you should be laying on the floor, but a really realistic combat max speed system would be too unfair, like totally unfair. Stop arguing and live with it. if yo want realistic go play a survival game ;)
Title: Re: In combat maximum speed
Post by: m4r1us on January 27, 2015, 23:47:50
if yo want realistic go play a survival game ;)
I am afraid the creator himself is the fist supporter of a realistic gameplay, so I don't think we'll be the ones to leave.
Title: Re: In combat maximum speed
Post by: rayzote on January 27, 2015, 23:56:10
if yo want realistic go play a survival game ;)
I am afraid the creator himself is the fist supporter of a realistic gameplay, so I don't think we'll be the ones to leave.

I know so, but such game as SLO will impossibly be "realistic". I mean, we're talking about supernatural techniques. I support any other addition to make it more realistic such as an example he gave himself "No talking creatures". But this is not a survival game, there may be similarities, but it is not.
Title: Re: In combat maximum speed
Post by: Raenir on January 27, 2015, 23:58:04
I guess we can agree to disagree on how realistic the game should be Xendrus :) You made a comparison to players being killed while unmoving to a high calibur sniper blowing off a person's limbs. I remember seeing it, whether you claim it was there or not. Anyhow, if you wish to continue down talking me, then by all means do so. Just keep in mind, that it is not making you any more convincing and it doesn't help you with your case.
Title: Re: In combat maximum speed
Post by: Mars on January 27, 2015, 23:59:45
Not being able to move when you're almost dead is more than realistic in the real world.
In this world people will be able to do lots of things out of the ordinary.
Not taking sides, just putting it out there.
Title: Re: In combat maximum speed
Post by: America on January 27, 2015, 23:59:58
I guess we can agree to disagree on how realistic the game should be Xendrus :) You made a comparison to players being killed while unmoving to a high calibur sniper blowing off a person's limbs. I remember seeing it, whether you claim it was there or not. Anyhow, if you wish to continue down talking me, then by all means do so. Just keep in mind, that it is not making you any more convincing and it doesn't help you with your case.

I'm pretty convinced by Xen. He's got a valid point.
Title: Re: In combat maximum speed
Post by: Mars on January 28, 2015, 00:01:36
I guess we can agree to disagree on how realistic the game should be Xendrus :) You made a comparison to players being killed while unmoving to a high calibur sniper blowing off a person's limbs. I remember seeing it, whether you claim it was there or not. Anyhow, if you wish to continue down talking me, then by all means do so. Just keep in mind, that it is not making you any more convincing and it doesn't help you with your case.

I'm pretty convinced by Xen. He's got a valid point.
And you're not convinced at all by Raenir?
Title: Re: In combat maximum speed
Post by: m4r1us on January 28, 2015, 00:02:42
I guess we can agree to disagree on how realistic the game should be Xendrus :) You made a comparison to players being killed while unmoving to a high calibur sniper blowing off a person's limbs. I remember seeing it, whether you claim it was there or not. Anyhow, if you wish to continue down talking me, then by all means do so. Just keep in mind, that it is not making you any more convincing and it doesn't help you with your case.
I have been convinced by Xendrus. His arguments made more sense in, what I claim to be, an unbiased opinion.
Title: Re: In combat maximum speed
Post by: Raenir on January 28, 2015, 00:07:35
@America If you feel Xen is right then by all means you are entitled to your own opinion. I may not agree with you and I may feel that at a certain point a game such as SLO can be considered "too realistic", but I feel in the world of Shinobi there are going to be a lot of things that in comparison to a real life setting, are just going to have to be unrealistic. That is the nature of a game inspired by ninjas and supernatural powers. If you would like to maybe find a middle ground, then i would gladly offer suggestions. For example, with there being multiple levels of difficulty, you could apply a more hyper realistic game-style (in my eyes, what is being described by Xen and supported by you), to the Hardcore/Perma-Death server of this game. 


 
Title: Re: In combat maximum speed
Post by: m4r1us on January 28, 2015, 00:11:40
@America If you feel Xen is right then by all means you are entitled to your own opinion. I may not agree with you and I may feel that at a certain point a game such as SLO can be considered "too realistic", but I feel in the world of Shinobi there are going to be a lot of things that in comparison to a real life setting, are just going to have to be unrealistic. That is the nature of a game inspired by ninjas and supernatural powers. If you would like to maybe find a middle ground, then i would gladly offer suggestions. For example, with there being multiple levels of difficulty, you could apply a more hyper realistic game-style (in my eyes, what is being described by Xen and supported by you), to the Hardcore/Perma-Death server of this game. 


 
Many things from powers, to chakra and walking on water are unrealistic compared to the real world. However, the anatomy and reactions of the human body to injuries is not one of those unrealistic features. A stab has the same effect in an anime just like in the real world. Unless the one being stabbed is some mutant with an irrational healing factor. Perhaps someone like Tsunade could control the hemorrhage to some extent, but even she, being a human, would eventually end up unable to walk due to a loss of blood as big as 95% of the wholesome quantity.
Title: Re: In combat maximum speed
Post by: InfinityQuake on January 28, 2015, 00:13:38
I guess we can agree to disagree on how realistic the game should be Xendrus :) You made a comparison to players being killed while unmoving to a high calibur sniper blowing off a person's limbs. I remember seeing it, whether you claim it was there or not. Anyhow, if you wish to continue down talking me, then by all means do so. Just keep in mind, that it is not making you any more convincing and it doesn't help you with your case.
I have been convinced by Xendrus. His arguments made more sense in, what I claim to be, an unbiased opinion.

Xendrus...'s points have reached into my soul and given me guidance. Please, do not dig even deeper into this hole, @Raenir.
Title: Re: In combat maximum speed
Post by: Xendrus... on January 28, 2015, 00:15:18
k guys.

First off, I am not 100% referring to blood. I am talking simply about the health gauge. Bleeding was just an example.

Secondly, I am not saying this game is going to be completely realistic, nor did I say I wanted that. Both Rayzote and Raenir magically came to that conclusion. I am simply SUGGESTING that this be implemented into the game because it is realistic, and the game is going for a realistic feel. That is it, plain and simple. Giving a realistic suggestion for an aspect of the game is just that, giving a suggestion for that aspect of the game. I am in no way saying "OMG MAKE THE GAME 100% REAL LIFE!"

Also, this isn't a post only directed at anyone so don't get all salty over it.

k.
Title: Re: In combat maximum speed
Post by: Shadow1759 on January 28, 2015, 00:20:00
Gotta agree with Xendrus on this one. He makes several valid points and it seems like you are just restating yourself over and over while Xendrus constantly has to repeat himself to disprove it. It is honestly just a waste of time at this point, gg no re kthx.
Title: Re: In combat maximum speed
Post by: Raenir on January 28, 2015, 00:23:05
"Just because the game is being based off of the Naruto Universe doesn't mean it's going to be unrealistic like Naruto is. It is a REALISTIC SIMULATION. End of discussion." -Xendrus     
is what lead to my "magical conclusion"

And we are only disagreeing with your suggestion and stating we think that the way you want it to be implemented isn't necessarily what we feel to be the right course of action :) We are giving suggestions as well.
Title: Re: In combat maximum speed
Post by: Xendrus... on January 28, 2015, 00:27:47
My statement then Raenir is pretty much a quote from Vreg himself. It's a realistic simulation of the Naruto Universe. It's called a realistic simulation because it's going to be realistic. Obviously, not everything can be 100% realistic, but the suggestion I made is, and it fits perfectly with how the direction of how the game will go.

However, just because I suggested it, and it fits, doesn't mean that's how Vreg wants it, and I understand this. In the end a suggestion is a suggestion and mine should not have caused such a flame war. It's a realistic suggestion for a game aiming to be realistic.

Let's just cease this shit fest.

k.
Title: Re: In combat maximum speed
Post by: Raenir on January 28, 2015, 00:36:28
I am aware of what Vreg said. That is why i posted early on in this thread of how i feel the combat speed should work. I stated earlier we can agree to disagree. So let us do that on move on :) Who knows? Maybe Vreg will implement something entirely different to anything currently in this topic.
Title: Re: In combat maximum speed
Post by: Vreg on January 28, 2015, 11:06:04
Guess it's time for me to reply to this discussion.

First of all, I would appreciate if you guys stopped saying that SLO is based off of the Naruto Universe. It is not based off of the Naruto Universe, rather it is INSPIRED by the Naruto Universe.

Second, this is what I had in mind for speed before, during and after combat:

Your speed is linked to your health. If you have maximum health, you can run at your full potential. If you're at half of your health, being not that very healthy, you will not be able to run at your full potential aka maximum speed. This does not mean that the relation between health and maximum speed is powered by a common factor, i.e. 50% health means 50% of your maximum speed, the exact relation has yet to be defined. To put it simply, health represents your character's physical state, if you're half dead, clearly you shouldn't be able to run like Forrest.

But wait, there is more. Each jutsu has the potential to slow you down momentarily at the moment of impact, which is a realistic thing for various reasons I'm not going to mention here, and consequently something we'd like to see in SLO. For example, being hit by a kunai will cause a slowdown of a certain percentage for a period of something like 2 seconds. If you can't understand why, imagine yourself sprinting in real life and being hit by a throwing knife in the abdomen.

Let's move on to another example, a jutsu like Chidori, because of its power and properties, would end up preventing total movement for a period of time at the moment of impact. How would this look like in game you ask? SLO will have rag-doll physics (this is the first time I mention this to anyone), thus your character would stiffen up and realistically collapse at the moment of impact with a Chidori-like jutsu. SLO would also calculate inertia by looking at your and your aggressor's movement speed and direction at the moment of impact and use this information to make you "fly away" while you're collapsing. You'd be able to get up and run once more after the stunning effect of the Chidori-like jutsu has come to an end. Please bare in mind that a jutsu like Chidori would be a VERY high level technique, not something that can be mastered by your average fodder.

Other jutsu like Fire Breath will cause you to loose health only, which in turn will lower your maximum speed, but they will not directly and momentarily cause you to slow down at the moment of impact.

As a final statement, don't think that if it's inspired by Naruto, it can't be realistic. May I remind you that MOST techniques in Naruto could be replicated in real life if we used an alternate power source instead of the fictional chakra.
Title: Re: In combat maximum speed
Post by: Higashi on January 28, 2015, 18:48:52
Maybe I didn't see it but I don't think you answered the argument. Will you not be able to move when your health is low?
Title: Re: In combat maximum speed
Post by: Vreg on January 28, 2015, 20:37:16
Maybe I didn't see it but I don't think you answered the argument. Will you not be able to move when your health is low?
You saw it but didn't understand. I've clearly stated that
Your speed is linked to your health. If you have maximum health, you can run at your full potential. If you're at half of your health, being not that very healthy, you will not be able to run at your full potential aka maximum speed. This does not mean that the relation between health and maximum speed is powered by a common factor, i.e. 50% health means 50% of your maximum speed, the exact relation has yet to be defined.
Having low health will make you overall slower, but it wont make you completely immobile. How much slower has yet to be determined.
Title: Re: In combat maximum speed
Post by: StrawHatSeyi on January 28, 2015, 20:39:16
Would there be body flicker??? Or even Leg Weights
Title: Re: In combat maximum speed
Post by: Mars on January 28, 2015, 20:50:28
Would there be body flicker???
Or even Leg Weights
Try not to double post, I'm not a mod or anything but it's just annoying. Not sure why, it just is.
I'm pretty sure you could of condensed those two posts into one. :P