Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: Yummy_Noodles on September 05, 2016, 00:31:02

Title: Family System (Cool way to deal with bloodlines and such!)
Post by: Yummy_Noodles on September 05, 2016, 00:31:02
READ THE WHOLE THREAD, MORE COOL IDEAS BELOW!

If there are going to be bloodlines, there should be what I would call a "Family System." If you wish to be born into a bloodline you must contact a player that is already in that bloodline before making a character. (There would be a list of people in bloodlines.) Then upon consent on both sides, through a mail system, the new player can be born to the player already in the bloodline. Then in the new players info it would say what bloodline they're in and who their parent is. This system could allow for applying for certain bloodlines and seeing if your characteristics fit with the clan. If you are accepted you now receive the unique powers. This system would allow for families, that could battle for dominance. The head of the family could also be the final say in acceptances. Of course there would be a limit on how many children you can have. This system would create interesting clan history as the game progresses and filter out the nonserious players from having player specific powers.
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: Duwang on September 05, 2016, 01:32:59
Hell yeah, I dig it.
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: SpeakingRain on September 05, 2016, 02:15:47
That would make people pick their clans, and loyalties, much more carefully. ^^
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: Kings_Head on September 05, 2016, 02:17:55
Mars is my daddy and Ken is my mommy and remi is the autistic little brother, done I got my fucked up family <3

P.s. Nova is the creepy uncle and taiga is my only black friend #notracist
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: SpeakingRain on September 05, 2016, 02:23:47
But to avoid the above catastrophe, I suggest tracing lineage to NPC ancestors, kind of like how Nyshn has his clan set up.
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: Mars on September 05, 2016, 09:14:22
P.s. Nova is the creepy uncle

show me where he touched you
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: Nova on September 05, 2016, 09:17:34
I should probably grab the belt, so I can make @Reminance proud.
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: Reminance on September 05, 2016, 09:44:36
I should probably grab the belt, so I can make @Reminance proud.
Indeed you should :D
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: NinjaMirage on September 05, 2016, 12:47:39
Only 2 problems I have with this...
1)How do we make it so it's not weard that your born in to a bloodline as an adult?

2)How will bloodlines receive there "special power" in the first place?

I suggest that with the first release of slo
There will be no bloodlines.

An expantion could be released later called slo: bloodlines. That have Kekkei genki built in to prebalanced clans that only surviving kage ranked shinobi can choose from if we can salve the first question.
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: Konohuro on September 05, 2016, 13:03:36
People are usually hyped when they find a new game and would usually want to jump right into the action and not wait ages until the clan leader comes online and accepts his request, so then he can create a character.
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: Yummy_Noodles on September 05, 2016, 19:14:51
Only 2 problems I have with this...
1)How do we make it so it's not weard that your born in to a bloodline as an adult?

2)How will bloodlines receive there "special power" in the first place?

I suggest that with the first release of slo
There will be no bloodlines.

An expantion could be released later called slo: bloodlines. That have Kekkei genki built in to prebalanced clans that only surviving kage ranked shinobi can choose from if we can salve the first question.

1) Basically it would be like your younger life already passed.

2)Possibly kages/extremely trusted members could be the birth of these bloodlines and the lines could be implemented before the full release so they actually have size once the game starts. So starting this idea in beta might be a good idea.
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: DarthTyrael on September 05, 2016, 20:01:13
People are usually hyped when they find a new game and would usually want to jump right into the action and not wait ages until the clan leader comes online and accepts his request, so then he can create a character.

^This is a good point.

Though if the Clan system is like a guild system like in most MMO's, then the player can still play ahead without getting the clan specific traits yet.

These could be sent through a mail system as a consumable (Scroll like item/Pill) upon acceptance, which would unlock the traits for your character.

Of course this item has to be character bound etc.

Let's say that the system I mentioned will only be allowed for a characters age < 1 (or 2) week(s) from time of creation.
This will give the new player plenty of time as well to find another (more active) clan leader.
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: Yummy_Noodles on September 05, 2016, 20:43:52
People are usually hyped when they find a new game and would usually want to jump right into the action and not wait ages until the clan leader comes online and accepts his request, so then he can create a character.

^This is a good point.

Though if the Clan system is like a guild system like in most MMO's, then the player can still play ahead without getting the clan specific traits yet.

These could be sent through a mail system as a consumable (Scroll like item/Pill) upon acceptance, which would unlock the traits for your character.

Of course this item has to be character bound etc.

Let's say that the system I mentioned will only be allowed for a characters age < 1 (or 2) week(s) from time of creation.
This will give the new player plenty of time as well to find another (more active) clan leader.
Let's say players have the option to be born into a clan and get the powers right away. Or marry into the clan later and obtain the bloodline specific powers if they aren't already in another bloodline. The kekkei genkei/bloodline power could be obtained through a clan ritual. The ritual could be performed by higher-ups after the new clan member completes clan specific requirements. This would allow for community building events of initiation, where any number of clan members can attend and congratulate.
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: Konohuro on September 05, 2016, 20:59:14
I can see you don't know that SLO has already decided upon some aspects related to Clans and their KG, special abilities attainment and inheritance, clan traits etc.
I would suggest you read the entire FAQ (https://www.shinobilifeonline.com/index.php?topic=1469.0).
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: Yummy_Noodles on September 05, 2016, 21:01:31
I can see you don't know that SLO has already decided upon some aspects related to Clans and their KG, special abilities attainment and inheritance, clan traits etc.
I would suggest you read the entire FAQ (https://www.shinobilifeonline.com/index.php?topic=1469.0).
No, I definitely have. This idea of being born into a clan is nowhere to be found. Thank you very much. If that was the case I'm sure I would've already been informed by other experienced members. Again, this is a suggestion.
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: Konohuro on September 05, 2016, 21:35:41
*Sigh*
In this case, you should know that:
1. You get KG only through luck or heritage.
2. You don't "born into a clan and get the powers right away". If someone from the clan you are part of, has a special power he may decide to share it with you (also, last time I remember, there was decided a limited number of persons to whom one can share his powers.)
3. Children and grow up/aging system won't be a feature, everybody will be around 20, so a family will most certainly look weird in SLO. Fortunately, RP will be a thing, people will be able to roleplay it as well as those "clan rituals" that you have talked about. But I don't think they will take the form of implemented systems.
4. You don't get accepted into the clan first, and then see if you fit with it's characteristics. It's the other way around, if you meet the requirements and the traits of the specific clan, you can move on to the next step in getting yourself accepted into the clan.


PS: What do you understand through "experienced members".
Title: Re: Birth System (Cool way to deal with bloodlines and such)
Post by: Yummy_Noodles on September 05, 2016, 21:53:47
*Sigh*
In this case, you should know that:
1. You get KG only through luck or heritage.
2. You don't "born into a clan and get the powers right away". If someone from the clan you are part of, has a special power he may decide to share it with you (also, last time I remember, there was decided a limited number of persons to whom one can share his powers.)
3. Children and grow up/aging system won't be a feature, everybody will be around 20, so a family will most certainly look weird in SLO. Fortunately, RP will be a thing, people will be able to roleplay it as well as those "clan rituals" that you have talked about. But I don't think they will take the form of implemented systems.
4. You don't get accepted into the clan first, and then see if you fit with it's characteristics. It's the other way around, if you meet the requirements and the traits of the specific clan, you can move on to the next step in getting yourself accepted into the clan.


PS: What do you understand through "experienced members".

*Sigh*
1) Like I said this is a suggestion! I'm aware that they already have a plan, but I suggested another. Is it that hard to understand?

2) This is also a suggestion. The game is currently in pre-alpha for god's sake.

3) Already addressed this by suggesting that you assume your childhood has already happened. There's no way you'll actually be born in the game. You just show up as a new player invited into the clan and it just says who your parents are.

4) Seeing if your characteristics fit and if you are a rightful candidate are a part of the same step, getting accepted. You first contact the person who you would like to be born to (if you are a new player and took the time to apply before making a character) or you wish to marry. Then you get accepted by the potential parent/spouse, and finally a higher up reviews your application and determines if you are accepted. I'm not quite sure why this is important either as it is fine grain.

5) 'PS: What do you understand through "experienced members".' I don't understand what you mean?
Title: Re: Family System (Cool way to deal with bloodlines and such!)
Post by: Konohuro on September 06, 2016, 11:05:52
I really don't have the time to argue with you.

A suggestion that is not realistic or applicable is useless. What has already planned was thought over and over again, changed and modified until it took the actual form. Your suggestion, compared to what is already planned, is more complicated, has holes and does not have any major important impact except that people may think one more time before applying to a clan.


If you get butt-hurt after a criticism, I suggest to mention this in your very first post of your thread, so we won't criticize anymore and say only: "What a great idea."
Title: Re: Family System (Cool way to deal with bloodlines and such!)
Post by: Yummy_Noodles on September 06, 2016, 15:45:48
I really don't have the time to argue with you.

A suggestion that is not realistic or applicable is useless. What has already planned was thought over and over again, changed and modified until it took the actual form. Your suggestion, compared to what is already planned, is more complicated, has holes and does not have any major important impact except that people may think one more time before applying to a clan.


If you get butt-hurt after a criticism, I suggest to mention this in your very first post of your thread, so we won't criticize anymore and say only: "What a great idea."

My main problem with your claims is that most of them were already addressed. Now if you had taken the time to actually read the thread and pay attention I would have respected/trusted any claims you made. For example the first point you ever brought up was a fantastic one and I provided a solution to it, but your arrogance took control. And you clearly have time to respond, you've done it two days in a row. @Konohuro

P.s. Any suggestion that is created in 30 minutes isn't going to be deeply thought out and I can hardly see how it is complicated. All you have to do is apply to marry or be born into a clan, that's it.
Title: Re: Family System (Cool way to deal with bloodlines and such!)
Post by: NinjaMirage on September 06, 2016, 17:38:33
nope I changed my mind... It is best left the way it is unless there is some kind of story explanation as to why everyone starts at the acadamy as an adult.

Being born in a bloodline you can choose from is retarded  anyway... No one can choose who's family they belong to by blood. It's best left to chance as the legacy system that's bin outlined already.

If I were going to add anything a marriage system where 2 players of jonin rank or higher are allowed to be married and have 2 kids- each player can create a new charicter with there fathers or mothers last name. The kids would then have a small persentige boost to the legacy system. Or perhaps even a large boost if you marrie someone with a domanet chakra nature
Like 25% boost if mother is water domanet
And father is earth domanet to get wood style if your married in the Hidden Forest.

This fallows naruto universe where each generation is just alittle stronger then the next.

Also bloodlines will be formed throw married players. after 3 generations in the bloodline it's almost 100% garenteed you will get a legacey.

This lets each player build there clan from scratch with players they controle. I'm not sure if you could make it so you could have multiple charicters active on one account but it would be cool if you could.. So you could show the game to friends with both your charicters active..
Also this makes the whole dead charicter thing alittle less upsetting as your clan lineage will continue although you'll loose your main charicter.
Title: Re: Family System (Cool way to deal with bloodlines and such!)
Post by: Yamasukage on September 06, 2016, 17:40:48
Psssh totally my idea XD
Title: Re: Family System (Cool way to deal with bloodlines and such!)
Post by: NinjaMirage on September 06, 2016, 17:52:45
Psssh totally my idea XD

I take it you mean you agree with this???

Title: Re: Family System (Cool way to deal with bloodlines and such!)
Post by: SpeakingRain on September 06, 2016, 19:26:56
Ladies, ladies, you're both very pretty. Calm down. XD

Title: Re: Family System (Cool way to deal with bloodlines and such!)
Post by: NinjaMirage on September 06, 2016, 19:29:14
Ladies, ladies, you're both very pretty. Calm down. XD


?? Dose this mean somthing or are you post whoreing???

Oops is it policy correct to use post whoring when referring to a female???

No  offense intended.
Title: Re: Family System (Cool way to deal with bloodlines and such!)
Post by: SpeakingRain on September 06, 2016, 19:43:55
Lol, no I'm not crazy SJW. You can call women a post whore if you deem it appropriate XD
Just trying to inject some humor. Especially when both of you are apparently arguing over the same thing. As I suggested before, I like your idea. However, I would suggest that everyone be directly related to a clan non-player character, rather than being parent/child with other players. Because, yeah, it'd be weird if two 18 year old are somehow father/son.
Title: Re: Family System (Cool way to deal with bloodlines and such!)
Post by: NinjaMirage on September 06, 2016, 20:01:58
Lol, no I'm not crazy SJW. You can call women a post whore if you deem it appropriate XD
Just trying to inject some humor. Especially when both of you are apparently arguing over the same thing. As I suggested before, I like your idea. However, I would suggest that everyone be directly related to a clan non-player character, rather than being parent/child with other players. Because, yeah, it'd be weird if two 18 year old are somehow father/son.

You make a very good point. If a bloodline lineage thing were to happen I would again suggest that it happen in a expantion some time after the initial slo release. In that release we could realease the family system where ageing could be a thing. So your children would be born created as children and would grow to adult hood.

The idea is to build a clan of charicters and if your clan is only NPC's it will not be very immersive. However if the clan Is made up of 2 players the. There children grow to jonin's and recruet 2 more players
There children grow and recruet 2 more players you have a clan of 6 different players now. All with  alternate characters they can grow and with potential Kekkei genki that your clan should be known for for surviveing 3 players to Jonin level.

However after the initial release has bin out for a while there will be a large pool of Jonin Shinobi. There almost to the max and are wondering what to do from there....
Bam out comes
SLO-Bloodlines
New Justu
Ageing system
Clan system
And possibly
New Kekkei genki
And a slim chance of
Kekkei mora

Now all those Jonin are like woot!!

Slo bloodlines could hold events by generations

Chunine exams for 2nd and 3rd generations
Protect the children event with chakra beasts for 1st generation charicters. And so on.
So many ideas for a slo expansion.
A Jutsu creation editor alowing you to put together different Change in form and nature combinations and to inhance change in forms to rasangon levels.

I see a world off  possibilities  past the initial release of the game.

Title: Re: Family System (Cool way to deal with bloodlines and such!)
Post by: Yummy_Noodles on September 06, 2016, 23:37:06
Lol, no I'm not crazy SJW. You can call women a post whore if you deem it appropriate XD
Just trying to inject some humor. Especially when both of you are apparently arguing over the same thing. As I suggested before, I like your idea. However, I would suggest that everyone be directly related to a clan non-player character, rather than being parent/child with other players. Because, yeah, it'd be weird if two 18 year old are somehow father/son.

You make a very good point. If a bloodline lineage thing were to happen I would again suggest that it happen in a expantion some time after the initial slo release. In that release we could realease the family system where ageing could be a thing. So your children would be born created as children and would grow to adult hood.

The idea is to build a clan of charicters and if your clan is only NPC's it will not be very immersive. However if the clan Is made up of 2 players the. There children grow to jonin's and recruet 2 more players
There children grow and recruet 2 more players you have a clan of 6 different players now. All with  alternate characters they can grow and with potential Kekkei genki that your clan should be known for for surviveing 3 players to Jonin level.

However after the initial release has bin out for a while there will be a large pool of Jonin Shinobi. There almost to the max and are wondering what to do from there....
Bam out comes
SLO-Bloodlines
New Justu
Ageing system
Clan system
And possibly
New Kekkei genki
And a slim chance of
Kekkei mora

Now all those Jonin are like woot!!

Slo bloodlines could hold events by generations

Chunine exams for 2nd and 3rd generations
Protect the children event with chakra beasts for 1st generation charicters. And so on.
So many ideas for a slo expansion.
A Jutsu creation editor alowing you to put together different Change in form and nature combinations and to inhance change in forms to rasangon levels.

I see a world off  possibilities  past the initial release of the game.



All of what you said above is awesome! You should make a suggestion if you haven't already.
Title: Re: Family System (Cool way to deal with bloodlines and such!)
Post by: NinjaMirage on September 08, 2016, 19:41:05
Thanks @Yummy_Noodles
But as this thread was made for this suggestion I think I'll leave it here and just consolidat everything logically

The more I think about this idea the more I see it would not make sence in the direction the game is going now.