Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: Master on July 11, 2014, 07:21:55

Title: Proper use of jutsu's to allow for more Jutsu combination
Post by: Master on July 11, 2014, 07:21:55
Instead of entering the Jutsu with H+O+I and chidori activates, It should be something like H+O+I then R,  this will make it so if i have 2 Jutsu's like H+O+I but then i have a different more advanced one H+O+I+H+I+O, I can do either or without The first one activating automaticly, this will allow for future development of more jutsu's if wanted for DLC

Update: This will allow for proper chakera use so instead of wasting it you can use it whenever you feel fit.
As a side note: I feel there should be no Recall Justu for this will only provoke people to start up a jutsu then spam it, I feel each jutsu should require hand signs for each recast.
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: rayzote on July 11, 2014, 08:08:36
I don't even like the idea of hand seals buttons since there are like 10 hand seals, but well.... I bet we will not use all of them.
I think you're right about the No Recall Jutsu, just like the active jutsu thing neither should be included.
I like the idea of an Execute Jutsu button.

Thumb Up
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: Master on July 11, 2014, 08:37:11
Thanks for the feed back, and I just though if having the activate jutsu button we can use less hand signs but get more jutsu's and longer ones for advanced or secret jutsu
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: m4r1us on July 11, 2014, 09:22:40
Instead of entering the Jutsu with H+O+I and chidori activates, It should be something like H+O+I then R,  this will make it so if i have 2 Jutsu's like H+O+I but then i have a different more advanced one H+O+I+H+I+O, I can do either or without The first one activating automaticly, this will allow for future development of more jutsu's if wanted for DLC

Update: This will allow for proper chakera use so instead of wasting it you can use it whenever you feel fit.
As a side note: I feel there should be no Recall Justu for this will only provoke people to start up a jutsu then spam it, I feel each jutsu should require hand signs for each recast.

I don't know if this is what you mean but you might wanna see this: http://www.shinobilifeonline.com/index.php/topic,123.0.html
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: America on July 11, 2014, 15:48:56
Also, a recall is pretty important, but you probably can't do it on some jutsu that are casted immediately after finishing the hand seals. Also, the hand seals will be on the num pad. 0-9
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: m4r1us on July 11, 2014, 16:13:43
Also, a recall is pretty important, but you probably can't do it on some jutsu that are casted immediately after finishing the hand seals. Also, the hand seals will be on the num pad. 0-9
Actually there are 12 hand seals but they will all be sticked to the numpad I think
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: America on July 11, 2014, 18:22:56
I thought I read somewhere that there were only ten, but guess not :P
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: Master on July 11, 2014, 18:30:40
I believe Vreg said on a earlier topic that they will not us 0-9 because it interrupts the Shift running system, so keyboard will be used. in my topic about how to solve the whole loosing random chakera or having more hand seals http://www.shinobilifeonline.com/index.php?topic=563.0

This should not be a problem in any form really.
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: Vreg on July 11, 2014, 19:49:04
We have a new dynamic movement system that doesn't limit our use of hand seals. The 12 hands seals are therefore linked to the numpad by default.

Our jutsu system is capable of detecting half-matched jutsus. It will dynamically show all the matched and half-matched jutsus and when there is a full match, you'll be able to execute it using the Enter key.
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: Master on July 11, 2014, 19:53:08
Thanks for the feedback
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: Xendrus... on July 11, 2014, 20:40:56
This affects the outcome on the whole "Jutsu voice call out" thing, correct?
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: J-man on July 11, 2014, 21:05:36
So the ideea with the execut jutsu button is not great but neccesary. :D it will allow more combinations and more jutsu's :D
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: America on July 11, 2014, 21:36:17
This affects the outcome on the whole "Jutsu voice call out" thing, correct?

Yea, it'd throw a wrench in it, as the voice would be very late, due to the system having to confirm which jutsu you are using.
Title: Re: Proper use of jutsu's to allow for more Jutsu combination
Post by: Master on July 11, 2014, 21:38:53
It would not be too late, because to activate a jutsu confirmed by Vreg you use 0-9 numpad.

So as this would work you could want to use chidori, lets say chidori is Ox>Hare>Monkey or in numpad 0>5>8

the jutsu is activated in the form of 0>5>8:Enter    this confirms the jutsu. of Chidori