Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: rubenyny13 on September 06, 2013, 16:40:18

Title: Shinobi Life Online story mode ... (if there is one of course) .
Post by: rubenyny13 on September 06, 2013, 16:40:18
hey there . my name is rubenyny13 and i have a  idea if there is gona be a story mode . if there IS gona be a story mode there should  be a chapter where ur character has some kind of clash with the enemy and some kind of black hole opens and u go to naruto universe and u apear in the hiden leaf and ur suposed to find out what hapends and then u go to the outside place and u find naruto having a fight with someone that is trying to destroy the hidden leaf . u help naruto beat the guy and then u go out in some kind of quest with him to beat a villain and try to get back to ur universe
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: justforbusiness on October 08, 2013, 02:17:58
i dont think there'll be a story mode but if there was it would've been a nice way to start it ^^
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: CaptainSpoon on April 22, 2014, 14:39:44
Vreg said there WILL be one, but it will be added a bit later then the first stable release of Shinobi Life Online
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: Vreg on April 22, 2014, 16:15:54
Vreg said there WILL be one, but it will be added a bit later then the first stable release of Shinobi Life Online
No I've said there will be a story line, not a story mode.
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: CaptainSpoon on April 22, 2014, 20:14:22
Vreg said there WILL be one, but it will be added a bit later then the first stable release of Shinobi Life Online
No I've said there will be a story line, not a story mode.
sorry my bad
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: mariusx2014 on April 29, 2014, 14:23:17
What is the difference between the sotry mode and story line???!!!
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: Saitou on April 29, 2014, 14:52:58
Story mode is a game mode in which you lay offline without any interaction with anything but npcs.

Story line is the set of quests and history of the game that tells a specific story in the online mode.

I repeat what vreg says for clarification, There will not be a story mode, but there will be a story line.
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: evolutionary-blaze on April 29, 2014, 18:00:18
oh ok but have u guys got some sort of lead writer tht could give suggestions on the quests or is tht the community's part?
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: Vreg on April 29, 2014, 18:02:55
oh ok but have u guys got some sort of lead writer tht could give suggestions on the quests or is tht the community's part?
Currently we are not doing any of that and we won't be doing any of that for a while. Once that time comes however, I'll work together with a writer on story/quests/missions and ask the help of the community where needed.
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: m4r1us on May 01, 2014, 21:23:11
oh ok but have u guys got some sort of lead writer tht could give suggestions on the quests or is tht the community's part?
Currently we are not doing any of that and we won't be doing any of that for a while. Once that time comes however, I'll work together with a writer on story/quests/missions and ask the help of the community where needed.
I don't really understand, will missions be assigned by NPCs or Kage? Since this game aims for a world built around real players, I thought missions will be assigned by the player who is elected as Kage. Or maybe quests and missions will be different things...
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: Vreg on May 01, 2014, 21:33:52
oh ok but have u guys got some sort of lead writer tht could give suggestions on the quests or is tht the community's part?
Currently we are not doing any of that and we won't be doing any of that for a while. Once that time comes however, I'll work together with a writer on story/quests/missions and ask the help of the community where needed.
I don't really understand, will missions be assigned by NPCs or Kage? Since this game aims for a world built around real players, I thought missions will be assigned by the player who is elected as Kage. Or maybe quests and missions will be different things...
Most missions will be pre-scripted, but a Kage can add custom missions alongside those.
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: CaptainSpoon on May 02, 2014, 15:47:23
couldnt u make it that there are some pre-made missions that occur randomly and the kage can choose to accept them? and they should be ranked too(i think u already have that planned cuz its very basic in the naruto universe) and u should also make a system to assign missions to shinobi, or the shinobi can take it off a bulletin bord if its too hard and complicated to make the assign-thingy work.
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: ParadoxRonin on May 02, 2014, 21:56:28
oh ok but have u guys got some sort of lead writer tht could give suggestions on the quests or is tht the community's part?
Currently we are not doing any of that and we won't be doing any of that for a while. Once that time comes however, I'll work together with a writer on story/quests/missions and ask the help of the community where needed.
I don't really understand, will missions be assigned by NPCs or Kage? Since this game aims for a world built around real players, I thought missions will be assigned by the player who is elected as Kage. Or maybe quests and missions will be different things...
Most missions will be pre-scripted, but a Kage can add custom missions alongside those.
i think the game should be real time like what some one does can have a cause and effect like when some one goes on missions and they mess up and some one finds out that their trying to kill some one or steal a scroll or even trying to take like a beast like in Naruto how they where trying to take the 9 beast i want that possible that you have chance to take out one of the 5 big villages. and mmos all ways restrict people from doing things like attacking people built in the game make it to where if their killed their dead i want to feel as if i and every one has meaning in the game and not just a free roam / follow the trail game. make people have the choice to do any thing a rival village trys to take out ninjas while doing this if a built in character is killed he/she is dead make the battle have a cause and affect on the game like people who make their own village can buy or heir low to high lvl built in characters like ronin or shin-obi that left their village or just people willing to help. and i might be get ahead of my self but when the time comes i think when some one pays you to make a jujitsu like 50 to 100 dollars to make a jujitsu that,s not built in already but it cant be all super nova tell people they need their jutsu to have a weakness like my paradox jutsu and my god parallelism jutsu where if i use it i die when i get out the mode and lose every thing  because when i donate it will be big $$$ i believe this game will be good so i hope you think about making my jutsu if i pay you extra to do that. but what im saying is place things already happening in the world when people join like a man whos attacking we can kill him but hes high lvl so its hard but make it possible to kill him so you have to work hard to match him and while where training make events random ones but that have purpose like if some ones in the om-bu ops they should get certain news and missions not open to the public i want this to be in the world of Shinobi Life Online and i will pay to make this happen please think about it verg.
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: m4r1us on May 02, 2014, 22:03:07
oh ok but have u guys got some sort of lead writer tht could give suggestions on the quests or is tht the community's part?
Currently we are not doing any of that and we won't be doing any of that for a while. Once that time comes however, I'll work together with a writer on story/quests/missions and ask the help of the community where needed.
I don't really understand, will missions be assigned by NPCs or Kage? Since this game aims for a world built around real players, I thought missions will be assigned by the player who is elected as Kage. Or maybe quests and missions will be different things...
Most missions will be pre-scripted, but a Kage can add custom missions alongside those.
i think the game should be real time like what some one does can have a cause and effect like when some one goes on missions and they mess up and some one finds out that their trying to kill some one or steal a scroll or even trying to take like a beast like in Naruto how they where trying to take the 9 beast i want that possible that you have chance to take out one of the 5 big villages. and mmos all ways restrict people from doing things like attacking people built in the game make it to where if their killed their dead i want to feel as if i and every one has meaning in the game and not just a free roam / follow the trail game. make people have the choice to do any thing a rival village trys to take out ninjas while doing this if a built in character is killed he/she is dead make the battle have a cause and affect on the game like people who make their own village can buy or heir low to high lvl built in characters like ronin or shin-obi that left their village or just people willing to help. and i might be get ahead of my self but when the time comes i think when some one pays you to make a jujitsu like 50 to 100 dollars to make a jujitsu that,s not built in already but it cant be all super nova tell people they need their jutsu to have a weakness like my paradox jutsu and my god parallelism jutsu where if i use it i die when i get out the mode and lose every thing  because when i donate it will be big $$$ i believe this game will be good so i hope you think about making my jutsu if i pay you extra to do that. but what im saying is place things already happening in the world when people join like a man whos attacking we can kill him but hes high lvl so its hard but make it possible to kill him so you have to work hard to match him and while where training make events random ones but that have purpose like if some ones in the om-bu ops they should get certain news and missions not open to the public i want this to be in the world of Shinobi Life Online and i will pay to make this happen please think about it verg.
Man, it'd be so much easier to read if you'd use some punctuation...
And I didn't get everything you said, but it's been said plenty of times: no pay 2 win, the only things you'll buy with real life money will be cosmetic stuff.
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: Saitou on May 02, 2014, 22:07:08
I greatly appreciate your enthusiasm but, It'd be even more appreciated if you try to list your points more efficiently, and use some punctuation.
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: ParadoxRonin on May 02, 2014, 23:17:35
I greatly appreciate your enthusiasm but, It'd be even more appreciated if you try to list your points more efficiently, and use some punctuation.
oh ok but have u guys got some sort of lead writer tht could give suggestions on the quests or is tht the community's part?
Currently we are not doing any of that and we won't be doing any of that for a while. Once that time comes however, I'll work together with a writer on story/quests/missions and ask the help of the community where needed.
I don't really understand, will missions be assigned by NPCs or Kage? Since this game aims for a world built around real players, I thought missions will be assigned by the player who is elected as Kage. Or maybe quests and missions will be different things...
Most missions will be pre-scripted, but a Kage can add custom missions alongside those.
I think the game should be real time. As if what some one does can have a cause and effect like when some one goes on missions and they fuck up and some one finds out that their trying to kill some one or steal a scroll.Or even trying to take like a beast like in Naruto how they where trying to take the 9 beast i want that possible. Having a chance to take out one of the 5 big villages mmos all ways restrict people from doing things like attacking charterers built in the game. make it to where if their killed their dead i want to feel as if i and every one has meaning in the game and not just a free roam / follow the trail game. Make people have the choice to do any thing. As if rival village trys to take out ninjas while doing this if a built in character is killed he/she is dead make the battle have a cause and affect on the game. like if people who make their own village can buy or heir low to high lvl built in characters like ronin or shin-obi that left their village or just people willing to help out. And i might be get ahead of my self but when the time comes i think when some one pays you to make a jujitsu like 50 to 100 dollars to make a jujitsu that,s not built in already but it cant be all super nova tell people they need their jutsu to have a weakness like my paradox jutsu and my god parallelism jutsu where if i use it i die when i get out the mode i want my clan to mean some thing i dont want to have very one els powers it will be weird a kinda annoying in the Naruto world their are jutsu people still don't know about don't stick people to having the same powers .Because when things already happening in the world you have all different personality's and good ideas come to minded when people play.And make it realist like a man whos attacking we can kill him but hes high lvl so its hard but make it possible to kill him so you have to work hard to match him and while where training make events random ones but that have purpose like if some ones in the om-bu ops they should get certain news and missions not open to the public. I want this to be in the world of Shinobi Life Online and i will pray to make this happen please think about it verg.
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: Vreg on May 03, 2014, 00:11:59
MMOs restrict you because they are complex programs, not actual life. No matter what their complexity is, they have limits, so will Shinobi Life Online as a complex program. We will however do our best to get the most out of Shinobi Life Online, you can look around the forum and read our FAQ to get an idea of what is planned.

When we get a crowd funding campaign set up, we might consider allowing people who place a lot of funds into the project ($1000+) to design their own custom jutsu. These custom designed jutsu would of course be just as powerful as existing jutsu, it wouldn't give them any actual advantage over others. It would probably boost their ego in battle.

If after the stage of funding (during the stage of the actual MMOARPG Shinobi Life Online) we have a very fast jutsu creation system in place, then we might consider letting players design jutsu (in a similar way as above, without giving them any real advantage in battle) for something like $100+.
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: limits on May 03, 2014, 00:35:48
hi lel
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: ParadoxRonin on May 03, 2014, 00:58:13
MMOs restrict you because they are complex programs, not actual life. No matter what their complexity is, they have limits, so will Shinobi Life Online as a complex program. We will however do our best to get the most out of Shinobi Life Online, you can look around the forum and read our FAQ to get an idea of what is planned.

When we get a crowd funding campaign set up, we might consider allowing people who place a lot of funds into the project ($1000+) to design their own custom jutsu. These custom designed jutsu would of course be just as powerful as existing jutsu, it wouldn't give them any actual advantage over others. It would probably boost their ego in battle.

If after the stage of funding (during the stage of the actual MMOARPG Shinobi Life Online) we have a very fast jutsu creation system in place, then we might consider letting players design jutsu (in a similar way as above, without giving them any real advantage in battle) for something like $100+.
great im ready to do this verg i go to school for game design i would love to help out if its fine with you
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: Vreg on May 03, 2014, 01:06:01
MMOs restrict you because they are complex programs, not actual life. No matter what their complexity is, they have limits, so will Shinobi Life Online as a complex program. We will however do our best to get the most out of Shinobi Life Online, you can look around the forum and read our FAQ to get an idea of what is planned.

When we get a crowd funding campaign set up, we might consider allowing people who place a lot of funds into the project ($1000+) to design their own custom jutsu. These custom designed jutsu would of course be just as powerful as existing jutsu, it wouldn't give them any actual advantage over others. It would probably boost their ego in battle.

If after the stage of funding (during the stage of the actual MMOARPG Shinobi Life Online) we have a very fast jutsu creation system in place, then we might consider letting players design jutsu (in a similar way as above, without giving them any real advantage in battle) for something like $100+.
great im ready to do this verg i go to school for game design i would love to help out if its fine with you
You could start by using correct punctuation.
Title: Re: Shinobi Life Online story mode ... (if there is one of course) .
Post by: ParadoxRonin on May 03, 2014, 01:14:03
MMOs restrict you because they are complex programs, not actual life. No matter what their complexity is, they have limits, so will Shinobi Life Online as a complex program. We will however do our best to get the most out of Shinobi Life Online, you can look around the forum and read our FAQ to get an idea of what is planned.

When we get a crowd funding campaign set up, we might consider allowing people who place a lot of funds into the project ($1000+) to design their own custom jutsu. These custom designed jutsu would of course be just as powerful as existing jutsu, it wouldn't give them any actual advantage over others. It would probably boost their ego in battle.

If after the stage of funding (during the stage of the actual MMOARPG Shinobi Life Online) we have a very fast jutsu creation system in place, then we might consider letting players design jutsu (in a similar way as above, without giving them any real advantage in battle) for something like $100+.
great im ready to do this verg i go to school for game design i would love to help out if its fine with you
You could start by using correct punctuation.
Yea i rush type so i tend to miss a lot of things so yea I,m not stupid just a rush rush hurry type. But really I have this program called MIA and my friend has a full version of unity I,m trying to find out where I can find him he moved few weeks ago while we where making an app but I really have some good ideas i want to show to you.