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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Konohuro

Pages: 1 ... 80 81 [82] 83 84 85
1216
Shinobi Life Online Suggestions / Re: Disabilities
« on: January 02, 2015, 06:38:44 »
It sure would be interesting to see if that happened, but if that happened everyone would create a new character. nobody will want to be lee in this game, especially not having chakra
I think I know someone who would like to be leeee... :) *shrug*Mars*shrug*

1217
Naruto Anime / Re: Character you despise the most
« on: January 01, 2015, 19:24:00 »
I agree with you to a point. But Naruto series would be a shit without that... guy called Sasuke.

1218
Shinobi Life Online Suggestions / Re: Disabilities
« on: January 01, 2015, 18:39:47 »
It's true that it might make it more realistic and this is the main purpose of this game: to be as realistic as possible. Still, ask yourself this: does the purpose of this game surpass the purpose of all MMOs: to make the players feel confortable playing the game?

EDIT: I read again what I wrote and I can't believe how nerd sounded what I said. lol

1219
Shinobi Life Online Suggestions / Re: Disabilities
« on: January 01, 2015, 17:51:29 »
Nothing personal, Mars, you seem to be a cool guy but I hate Lee. If my character will be "born" with no chakra what should I do? Delete my character and give it another try so i won't be forced becoming a Lee in game, SLO version. You know, if you choose to play on the rp server than you can play as you really have a disability; also everybody will have to recognize you as you want to be recognized ;)

1220
Shinobi Life Online Suggestions / Re: kekkei genkai system
« on: January 01, 2015, 13:23:48 »
Not everyone in Naruto who got a kg is a genius shinobi, they did nothing to obtain their abilities and they still have them. On the other hand, you want some written stories to give you abilities in game? because this is what I understood from your post, but maybe I got it wrong and I apologize if so.

"And it doesn't have to be story arches. It could be pvp tournaments."
Anyway, not everybody who got a kekkei genkai in Naruto does really deserve it, so in my opinion it should be this way in this game aswell.

1221
Shinobi Life Online Suggestions / Re: Botting to become a kage
« on: December 29, 2014, 19:50:38 »
I don't know if I saw this in a topic or just my mind came up with this -either way I'm not going to check the whole forum for this- I remember that there was not permitted multiple accounts. Even so, it's true that they can change their IP in order to avoid this restriction, still I think that is too much bothering even for such a cause thus is an action that not many will adopt.

1222
Shinobi Life Online Discussion / Re: Non-Rogue vs Rogue
« on: December 28, 2014, 21:25:34 »
Rogue. But if there are way too many rogues when the game starts i'll just stay non-rogue.

This^

1223
Shinobi Life Online Suggestions / Re: Botting to become a kage
« on: December 28, 2014, 08:59:15 »
Botting is easy to be restricted. An "if" in the games script and there will be only one vote per account instead of one vote per character. (Of course it's not so easy, but the idea is that bot-problem can be eliminated if GMs really want to)

1224
Shinobi Life Online Suggestions / Re: Customization
« on: December 27, 2014, 11:38:43 »
@Mars  you made my day with that xD
Still:
i don't remember, in Naruto univere a shinobi that owned a bussiness...
And the game is called Shinobi Life Online.

However this would clarify things:

Not Everybody will be a shinobi (MAYBE) some people might make a second account and become a merchant.

1225
Shinobi Life Online Suggestions / Re: Customization
« on: December 26, 2014, 20:34:24 »
Yeah, just having a little bit of politics (kage choosing system) won't be sufficient to call the game realistic. What Xendrus said is great, for exendrusample (see what I did there) you'll need to go to a blacksmith or something similar to customize your weapons. And since it will cost resources you'd have to pay of course and those resources should also be gathered by sending a group of regular people (hireable npc's that do your dirty work) into the mines etc. You'd have to wait for the resources to arrive and there is no way of speeding it up(unlike some strategy games where you build your own village). It makes perfect sense to me, some random guy pays you to customize their weapons and armor and with that money you can either just go and buy resources or pay npc's to gather loads of resources for you. And to get a working space, there could be buildings with a sign in front of it that would say something like: For Sale and some mail adress(some post-bird ID or something). This would allow basic economy related stuff/events to take place and take the reality in SLO to a whole new level imo.

I can't express how excited I got when I read this and imaginedbthat this could really be ig. But still, don't you think that those ideas went too far. I mean i don't remember, in Naruto univere a shinobi that owned a bussiness...

1226
Shinobi Life Online Suggestions / Re: Botting to become a kage
« on: December 26, 2014, 20:20:37 »

It will eliminate the whole rigged voting situation that's for sure

By eliminating that rigged voting system you eliminate the fun of having a weak spot in even the strongest village in the game. I don't understand why people want to simplify the game... Personally I don't want to see a normal mmorpg like WoW just with different textures... :/

1227
Shinobi Life Online Organizations / Re: Yokubō
« on: December 26, 2014, 20:03:35 »
I am glad that you returned. I was about to quit :(

1228
Shinobi Life Online Suggestions / Microphones
« on: December 23, 2014, 08:38:12 »
Is more like a question rather than suggestion.
There will be the option to speak with other players from the same area ig using microphones? I thought about this long time ago but I wasn't sure that it will work, but after I saw how DayZ/Arma gameplay works I don't know if this will be a bad aspect to add in SLO, too. At least in the RP server, will be very useful.

1229
Shinobi Life Online Discussion / Re: Teamwork?
« on: December 22, 2014, 15:28:31 »
If he will not win respect, it will impose by force xD

1230
Shinobi Life Online Discussion / Re: Teamwork?
« on: December 21, 2014, 15:20:50 »
I would rather prefer a small team, 2,3 or maximum 4 people. Too many people harder to coordinate, easier to get killed.

EDIT: Or a big team divided in small groups; makes things more interesting.

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