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Introduction / Re: Sup?
« on: November 07, 2015, 05:53:12 »
Thank you everyone. Glad to be here.
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1. Most of that DOES make sense, but think, do you really want villages to bound you in the way you CAN go, when it's supposed to be a realistic game, pretty sure people would like to have good stats in ninjutsu BUT want to have lightning and water as their chakra natures, but starting in Kinzokugakure (Hidden Metal) gives you better stats at kenjutsu and poor stats in ninjutsu? Or you want to be a puppeteer with lightning and water as your elements but starting in Kaminarigakure makes you the worst puppeteer and gives you good kenjutsu skills?
I'm not really okay with the team making a political and military situation template for each village and the villagers just have to roleplay to fit the template, the players should be the ones making the situations, like the Kage of, lets say, Kaminarigakure made some poor decision and lost half of it's troops in war, the situation wasn't because of the staff, rather because the Kage (who is a player)wasn't worthy of being Kage, and got there because of, let's say, bribing the people of the village with lots of good stuff.
The economical status should be made into equal for every village at the start, but then left to the players to better or worsen it.
2. I'm pretty sure that leaving them in Romaji is the best decision, seeing as this game is not JUST for the Japanese audience, rather for a global audience, and making the village names Kanji wouldn't really help attract players, unless you release different versions of the game to different regions, in which case the names in the English speaking part of the world will have to have either Romaji names (like Kaminarigakure) or English names (like The Village Hidden by Thunder).
Feel free to point out where I'm wrong in all this, would be glad to have my eyes opened.
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