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General Discussion / Re: #SLO Interviews - First edition
« on: May 09, 2017, 18:24:16 »I agree tho with the anonymous interviewee, it seems like they probably WOULD have more if even only 15 mins a day was spent working on the game. Fifteen minutes a day for two years, one of which being a leap year, that's 731 days. That's 10,965 minutes of time spent on the game, which SHOULD be enough time to get a little more done than we have already, and if ALL the devs did that, then it would be 10,965 minutes per dev, which means we could have had a LOT more finished. Just saying.Although you are right that development has dropped off a bit in general, for me, and a lot of the members (who are still in education) this is largely due to it really being crunch time in terms of exams. This has a knock on effect - as when members see less work being done they in turn have less motivation to get work done themselves, and thus little gets completed as a whole. There are also other members, who have personal or work related issues, for instance our new UI developer got a kidney stone and was thus unable to complete the initial new UI mockup that was set for him, which was also meant to be the visual benchmark for the next stage of the website design. Vreg is the main component in this obviously as project lead, and with him really underestimating how much his job would take out of him in weekdays, he currently only has the weekend available for development. This is something Vreg freely realizes and acknowledges and is something we are discussing in how he is going to have to free up more time. Obviously the general pace of development is unacceptable right now considering the array of talent we have in the team currently thanks to Saitou.
However, to get to your comment about 15 minutes per day, if you have any experience with any type of development or work in general, it simply is pointless to work that amount of time, you will have barely sat down to work by the time your 'development period' is over. To get any real work done you have to sit down for a few hours at a time, and naturally that is not something most of us can do consistently at the moment, as it will have negative impacts on our other work. We will have to wait to see how this changes over the coming months. Personally, once ive finished my exams after June, i have the next year totally free to work on concepts for the game, and im sure lots of the members will have similar situations in being more free after exams.
Until then, EE signing out.

To the applicants who didnt make it, we may do similar contests like these in the future when its needed, so until then, keep practicing and improving!






















































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