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« on: July 17, 2016, 20:50:42 »
Daisuke is pretty spot on with his analysis. At the moment, it's visibly moving towards things that are more aesthetic. There is one major improvement to the game that I have noticed and that's the incorporation of lightmapping. Being able to play the game with stable framerate takes precedence over visual modifications. Likewise, being able to use simple hand-to-hand combat should take precedence over flashy skills as it is a core component that has been missing from the game for quite a while now. What would be like a series of puzzles that gradually elevates in difficulty comes off as lower-level puzzles missing chunks from them.
What I can understand though is the missing workforce that's needed to accomplish said tasks. If you don't have an animator to animate your kicks, punches, grabs, idles, etc, then you're pretty much stuck. In this case, however, there's other animation available to be used in substitution as placeholders. I really do feel that even with the simplest form of hand-to-hand combat, the diversity in how you play the game would increase existentially. Like, it's been established so many times that the game is in alpha/pre-alpha, but that's no reason to skirt past OP's very accurate header. It's all about priorities, mate and for this, the next thing done shouldn't focus on how much environmental work, programming, animation, etc. It should be taking a step back and outlining what should take higher priority here.
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