Important News

We have released Shinobi Life Online Pre-Alpha Version! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.


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Messages - NinjaMirage

Pages: [1] 2 3 ... 99
Games / Re: Switching from PS4 to Xbox
« on: November 28, 2019, 06:14:59 »
Stick with the PS4 till FF7 comes out then switch.

Probably nonexistent

At least until bata launch

No I’m not a dev on this game but I am getting in to game development so I am learning what is and is not possible with game design.

These are just my ideas on how and why they should proceed with the current path rather then switching to unreal engine. 

Vreg has shot down just about all my ideas.
Believe me I’m as frustrated as you with the speed of development of this game. But Unity through a curve that Vreg can’t hit, in-fact no one can with out development of a Unity tool that converts prefabs to entity’s.
But I keep trying because this game has real potential.

Well let me explain my ideas that can utilize  DOTS and why DOTS is the Only way to do them.

Combat needs to be smooth! Having dedicated threads for combated is essential for rendering multiple Jutsu activating, colliding, and damage calculations over network connections. But for a sandbox ecosystem to be functional in the background controlling hundreds of thousands of entity in an open world, that is just to much to ask of object oriented organizations design.

So why is an ecosystem like this needed. Because we are promised NPC animals trying to survive. This means wild animals that hunt for food and water. Also eventually Animal summons should be a thing. Studying animals should provide you with Taijutsu stances, venoms and sensery skills that should not be available otherwise.

But that means animals with stats like age, sex, hunger, thirst, speed, strength and Intelligence and behaviors like search, evade, attack, and sleep. With a data bass of dropped resources, as well as a ecosystem rebalancing event that spawns our version of Bijou, essential World Bosses.

This also creates more missions to keep the ecosystem in balance or to farm resources to the point of an imbalance, causing the Bijou attack.

The only way to accomplish all this is to use the Jobs system available with the new DOTS Design to schedule the AI behavior running on the server side. Leaving the main thread open and dedicated for player inputs and rendering jutsu and animations of attacks.

Shinobi Life Online Suggestions / A Case for staying with Unity 2020
« on: October 29, 2019, 13:51:45 »
Well it’s bin a while since I made a New Topic.
I have since bin studying C# and Unity and the direction there headed. I believe it’s a Good idea to wait for The DOTS upgrade in 2020 rather then shifting to a new engine like Unreal.

My case for this is as fallows,

While the Data Oriented Technology Stack (DOTS) might mean a longer wait for the games release, ultimately to achieve the end result of the description of this game I believe only  Data oriented design will work for the fallowing reasons, of witch I will post in-depth ideas of the systems it will allow:

1) a AI driven sandbox ecosystem.
2) multi threaded design means systems can run in real time that we as players can interact with without performance problems on the main thread witch will handle player combat.
3) player built clans- with clan specific Justu   (future updates after  initial  release)
List to be updated

My first update to this will be the AI animal survival systems and reasons for them.

Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: October 20, 2019, 23:16:35 »
This project is not that far along, it would be easier to convert what we have to ECS then to start over with another engine. If he uses the hybrid system, when the engine goes full ECS in 2020 all he will need to do is drop the game object entity components and implement the prefab names as shared entity components.

The up shot to this is no more Lag hits!!

Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: October 20, 2019, 01:28:20 »
Well Unity’s Going DOTS, and the object oriented programming Prefabs of the last 5 years are basically useless. No wonder SLO has slowed in Updates.

But I think ECS and the Job system will make implementation of molding chakra very low impact on performance now. Almost no cost at this point.

Shikamaru!! Smart , lazy and in to bondage.

You know what kind of ad revenue this website generates a month with only 281 people a day and at its best 1192 people almost a year ago.
Less then 10 dollars a day at its best. Vreg likely makes more then that an hour at his day job. I suppose you think he should quit the day job and focus solely on this game. A game he has stated he wants to be free to play and as realistic a open world mmorpg of Naruto as possible.

Chill the fuck out!! Yes I have donated to this project but you don’t see me bitching about how long it’s taking. I’m instead actively trying to support the project with my time because I can’t afford to invest the needed funds to make the project financially a priority. Am I pleased with the delay and vreg lax attitude for updates no, but I understand the issues and complexity of programming and development a little better now. Could this be a scam.. yes but it’s the least profitable scam in history. I’ll bet the add revenue barely covers the server costs. Vreg was smart to monetize the site for that perpose.

General Discussion / Re: Wait for e-sports
« on: August 02, 2019, 00:01:02 »
Mmorpg.. however e-sports has bin waiting for a game like this. But there would have to be a battle arena, separate from the mmorpg world, that you could enter your character in.

General Discussion / Re: Who's Better In General, Naruto Or Sauske?
« on: August 01, 2019, 16:25:14 »
I have one thin to say, one armed Sauske can keep up with Naruto!!

Ok soon is a relevant term on SLO. Lol
I have run into a snag probably because I’m not entirely sure I know what I’m doing.

It would appear damage calculation and regen is slightly more complicated then I expected. I probably did something wrong with the memerory allocation because unity is saying that the stack is overflowing.  I’m still working on figuring it out but I do have a working Stat system and physical energy and spiritual energy bars.  I will post the code for them soon.

General Discussion / Re: ็Hello.
« on: March 17, 2019, 11:58:02 »
Welcome... man that’s an old picture. That was one of the first builds of the game.

Pages: [1] 2 3 ... 99

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