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Messages - NinjaMirage

Pages: [1] 2 3 ... 98
1
You know what kind of ad revenue this website generates a month with only 281 people a day and at its best 1192 people almost a year ago.
Less then 10 dollars a day at its best. Vreg likely makes more then that an hour at his day job. I suppose you think he should quit the day job and focus solely on this game. A game he has stated he wants to be free to play and as realistic a open world mmorpg of Naruto as possible.

Chill the fuck out!! Yes I have donated to this project but you don’t see me bitching about how long it’s taking. I’m instead actively trying to support the project with my time because I can’t afford to invest the needed funds to make the project financially a priority. Am I pleased with the delay and vreg lax attitude for updates no, but I understand the issues and complexity of programming and development a little better now. Could this be a scam.. yes but it’s the least profitable scam in history. I’ll bet the add revenue barely covers the server costs. Vreg was smart to monetize the site for that perpose.

2
General Discussion / Re: Wait for e-sports
« on: August 02, 2019, 00:01:02 »
Mmorpg.. however e-sports has bin waiting for a game like this. But there would have to be a battle arena, separate from the mmorpg world, that you could enter your character in.

3
General Discussion / Re: Who's Better In General, Naruto Or Sauske?
« on: August 01, 2019, 16:25:14 »
I have one thin to say, one armed Sauske can keep up with Naruto!!

5
Ok soon is a relevant term on SLO. Lol
I have run into a snag probably because I’m not entirely sure I know what I’m doing.

It would appear damage calculation and regen is slightly more complicated then I expected. I probably did something wrong with the memerory allocation because unity is saying that the stack is overflowing.  I’m still working on figuring it out but I do have a working Stat system and physical energy and spiritual energy bars.  I will post the code for them soon.

6
General Discussion / Re: ็Hello.
« on: March 17, 2019, 11:58:02 »
Welcome... man that’s an old picture. That was one of the first builds of the game.

7
Programming / Data control/optimization
« on: March 11, 2019, 21:49:21 »
I think my ignorance about fundamental data storage and calls to and from it is causing me problems.

I have a code that works on paper but at runtime is causing all kinds of problems in Uinity, mostly about pushing and popping damage data. If anyone can help me I would appreciate it.

8
Shinobi Life Online Suggestions / Mini game training and release!
« on: February 24, 2019, 19:23:35 »
So I’m wondering if the dev team is biting off more then they can realistically deliver.

Would it not be better to polish and release the training mini games and let the revenue from them fund the Development of SLO!

9
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 17, 2019, 18:41:54 »
Sorry I was not clear. Genjutsu would do the most to conscienceness. But adding an item resistance to this would nerf the Genjutsu too much. Consciousness will regenerate fast - full in less then 5 seconds unless your KO.

A demo of this is coming soon.

10
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 16, 2019, 17:07:02 »
@Manuster what did you think of the UI example test I posted? I have made some changes to it since then. But I’m also working on a damage systems and the skills and stats UI sheet. But if vreg is not convinced I will probability try and start my own game because I’m convinced this is the right direction for a Naruto based game.

11
Programming / Re: My Programming Journey!
« on: February 13, 2019, 12:45:47 »
The one im using is SoloLearn. There are classes for every language you can think of and it is not just wright this code it worked good job. They actually explain why the code works and quiz you on your understanding of it. There is a community there as well with programming challenges to help you test what you know.

12
Games / Re: Assemble your squads!!
« on: February 12, 2019, 23:47:51 »
Wow.. I forgot about this. Gara move set in Naruto approved

But sasuke,Kakashi,and Neji have each bin used in 3 squads already. Need to pick 3 others.

13
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 12, 2019, 13:58:50 »
New update coming soon.
I will have a new damage system and stat system ready for item and invintory creation.
And a few new UI systems.

Summery of the ideas are as fallows.

There will be 3 types of damage.
And 2 health bars.
One red representative of your  consciousness.
When this is sent to 0 you will collapse and remain unconscious until you recover at least 10 points.
This bar will recover at a set rate or maybe some form of modifier can be used to increase this amount. The bar will only recover to the amount of your Life Points.
I may also make this a value used to work in conjunction with a fader effect that will dim the main camera until you black out.

The Life point bar is representative of the physical damage your body sustained.
When this reaches 0 you will die.

This bar is effected by equipment such as armor.

The reason for 2 bars is to make an easy distinction between a KO and a Kill. In safe zones KO’s will happen but Kills will not. When your in a Kill zone or war your character will die. This also makes armor and weapons  more then just cosmetic, and will drive the economy of the game more so the food items don’t dominate the market.

The damage types will be  consciousness, Body, and Tic.

 Consciousness is pretty self-explanatory this will only decrease red bar of health.
(Taijutsu and Genjutsu)

Body damage will deal damage to your LP.
(Taijutsu, Ninjitsu, bukiujutsu)
Body damage will come 2 flavors of each normal and Critical. Any damage dealt while unconscious will be critical damage.

Tic damage is damage over time
(Will be almost exclusively bukiujutsu, using poisons and Bleed damage)

I will be uploading a video soon to demo the changes.

14
General Discussion / Re: General discussion
« on: January 23, 2019, 11:42:35 »
Is that a phylogenetic question or are you asking if anything has changed with SLO ... on second thought there the same awnser...Nothing New!

15
Shinobi Life Online Suggestions / Re: Who is Asuma Senju
« on: January 19, 2019, 19:58:09 »
Hello friends I am Asuma Senju I AM Guardian of artifacts and this artifacts is very dangerous any manipulation is destruction of any place and every village be in one shot be destroyed i am 15Th Prime i take this my life mission to save this planet and i am guardian of this planet name Earth
Um that’s great but not really the focus of this thread. Try going here to post character history and info:
https://www.shinobilifeonline.com/index.php?board=10.0

Pages: [1] 2 3 ... 98

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