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Messages - |Sean|

Pages: [1] 2
3D Modeling / Re: Low Poly Kitchen Scene
« on: July 30, 2017, 21:42:53 »
Thanks :)

3D Modeling / Low Poly Kitchen Scene
« on: July 30, 2017, 03:55:29 »
Did this as an assignment for my 3D modeling class. All the details on the object like the brick wall and pineapple textures, etc, are baked in as normal maps to preserve polycount. The images are a little low res because I didn't render them out, I just used gyazo to take some quick shots of the viewport.


the brick wall and countertops normals aren't showing. I should probably fix it and re upload the file before it gets graded lol.

Sorry about the link but I'm having trouble with image size.

3D Modeling / Re: Kakashi's Models
« on: July 24, 2017, 05:14:56 »
No. You'll be surprised how many grown adults would pay for custom lego pieces. You could probably make a good bit of profit that way.

3D Modeling / Re: Kakashi's Models
« on: July 22, 2017, 01:38:21 »
If you could 3D print them they'd make good Lego props.

3D Modeling / Re: Sadaiyan's model
« on: July 19, 2017, 03:42:56 »
It looks a lot better than my first sword : )

Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: July 12, 2017, 04:17:28 »
Jutsu Name: Reverse Sexy-Jutsu

Jutsu Description: Everyone becomes naked except the jutsu caster.

Naruto Anime / Re: What are your thoughts on Kakashi's Face
« on: July 05, 2017, 02:20:13 »
I think it would have been cool if he had a beard/goatee or some 70's pedo 'stache. I think what was disappointing is that he looked exactly like you'd predict he would, minus the birthmark. People were photoshoping his face for years and it turned out there was nothing to it other than that.

Naruto Anime / Re: Favorite Jutsu
« on: July 01, 2017, 22:40:31 »
Water wall has always been one of my favorites because of the 2nd Hokage.

Introduction / Re: Yo!
« on: July 01, 2017, 22:27:55 »
Nice. I'll be working in Unity later this year as part of my degree program. Though there's a possibility that the school will switch to Unreal.

Introduction / Re: Yo!
« on: July 01, 2017, 22:19:42 »
Yeah it's pretty fun. Reminds me of the NNK Naiteki Kensei Naruto mod for half life.  There were about 5 people on last night. What engine is it running on?

3D Modeling / Re: Some of my work
« on: July 01, 2017, 03:05:37 »
@Sean i have sent you in a privat message a link to join tge team's discord chat to discuss your application.

I think you may have sent me the wrong link. The link in the PM just takes me back to this thread.

Introduction / Re: Yo!
« on: July 01, 2017, 02:33:57 »
Cool. I might take a few days to settle in and decide what org/clan to pick.

3D Modeling / Re: Some of my work
« on: June 30, 2017, 15:54:46 »
Thanks, guys. I'll take a look at it when I get home today.

Naruto Anime / Re: Boruto?
« on: June 30, 2017, 11:19:30 »
Not a fan of the art choices for some of the new generation characters. Boruto and some of his classmates like Shikamaru's kid look like clones. As if they gave birth to themselves.

Just realized how old this thread is. Sorry :X


Awesome Katana! The proportions remind me of Ichigo's sword from Bleach.

I haven't had that error in Blender since 2009 or so. I don't remember what caused it. But if it were to happen to me today I'd double check the settings for all your materials as well as the render settings. Make sure transparency is zero. If you're using pre made materials or you imported part of the object it may have carried over properties you don't want, such as transparency.

Pages: [1] 2

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