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Messages - The Cliche Cat

Pages: [1] 2
Shinobi Life Online Suggestions / Re: Hidden Village Symbols
« on: August 23, 2020, 14:35:09 »
Forgive me for reviving a dead thread but I was looking through this and I realized that the concept people were trying to capture with the Hidden Shock Wave already existed in a more clean, and simplistic manner. What I thought of was the symbol for chaos (or more specifically chaos magic), which I think fits well with themes of explosions and shock waves.
Here are two different examples of the symbol:

There are different stylized forms of it that you can google, but hopefully you get the general image it's portraying. Perhaps if SLO ever gets going again there can be an original stylized SLO shock wave(chaos) emblem.

Alternatively the idea put forth by Dragon6624(This: looked good and I would support it.

Shinobi Life Online Feedback / Re: Workin on it SOON but srsly
« on: September 16, 2018, 06:06:18 »
#CodeBefore2019 #PleaseVreg

Shinobi Life Online Suggestions / Re: Kenjutsu suggestion
« on: August 30, 2018, 15:20:31 »
This kind of combat works against AI. But would be clunky against other people. And at most you only ever take on 2-3 AI opponents with no support from a squad! There’s very little room for team play in this type of combat system.
If you were a kenjutsu user that had to play this way in SLO by yourself, you would be slaughtered by ranged ninjutsu and Defense ninjutsu.
At most I think a critical damage box should be available but only targetable under certain conditions.
I’m not saying that kenjutsu should be hack and slash!!  Far from it!! But kenjutsu attacks should have stun and pushback end hits to there combos. Combined with a realistic chakra and stamina system, and jutsu like substation and body flicker/teleportation. Kenjutsu could be competitive.

The game that I showed is made by the people who made Dark Souls so the combat system is similar to Dark Souls. And Dark Souls does have PvP

I'm not saying that the Kenjutsu needs to be 100% like this but having it be similar in the sense that landing a strike and parries being not just as easy as it is in Skyrim where you spam left click until your enemy is dead. This requires way more skill and practice and I think it would translate well into SLO. A person who is skilled enough could definitely win a 1 v 3 with this type of fighting style.  People who will use swords in SLO will use jutsus too, and when they're in close combat the skilled kenjutsu user will have the definite advantage. If a long range ninjutsu user gets too close to someone who is proficient in kenjutsu all they can do is hope that they dodge their attackers strikes. Whereas a close combat type person can use a number of ways to dodge long range jutsus. Defensive ninjutsu, dodging, terrain/cover, perhaps blocking with your sword if that becomes a thing. I don't think that in this system kenjutsu users would be at such a disadvantage that they wouldn't be able to win a 1v2 or kill a long range ninjutsu user. 

Shinobi Life Online Suggestions / Kenjutsu suggestion
« on: August 30, 2018, 11:17:30 »
Instead of having a hack and slash play style with kenjutsu it should be something similar to Shadows Die Twice. In this game the hit boxes are small and precise and lining up hits & parries is difficult, which makes dodging and moving constantly a big part of the combat. It takes A LOT of skill to actual get good at and requires actual practice to get a decent grip on it. When you do get good at it tho it's extremely rewarding and satisfying.

Shinobi Life Online Discussion / Re: SLO Progress
« on: May 11, 2018, 14:47:52 »
To be honest, i feel like the fans and the devs of this game have surpassed the point of where the only update the fans get is a "soon". After years man i feel like the fan base deserves more than a "soon" and when that "soon" is coming.

If you work on the game an hour a day/week, tell us.

If you are developing something new, tell us.

If you aren't developing anything at all, tell us.

Communication is key, especially when it comes to a fanbase as loyal as this one.


Just read this thread just might be my favourite idea on this site.

I mean this just sums it up really;

"You have a single jutsu that YOU can tweak to your desired level of perfection. I've removed the linear scale of jutsu and granted each individual their own way to "master" a single jutsu. There is literally no perfect version of each jutsu. Do you realise how diverse that is? A single jutsu has been given limitless iterations!

Instead of grinding to get the best version of a jutsu you have to experiment, use and plan it! And once you find your perfect combination then you have the knowledge that literally no one else has that exact same firebreath jutsu! How is that not more rewarding that "oh golly, I've grinded chakra control more than anyone else"

What happens when people learn the metas and just follow the same path that leads to the best iteration of a jutsu? World of Warcraft had a similar thing with talent trees pre-cata. You could put your talent points that you gained every other level into talents that would minorly tweek your stats and sometimes you would be able to learn a new ability the further you went down the talent tree. But this ended up just creating people with the same cookie cutter build because it preformed the best. In theory it was personally customizable but it became something that everyone with your same role and class had.
I do like the idea but how do you make it so people wont copy each other for the best build for a jutsu?

Shinobi Life Online Suggestions / Re: Player Vaults
« on: December 28, 2017, 04:43:39 »
I really like this idea actually.
It would give a place for rogue ninjas to call home

General Discussion / Re: Updates?
« on: December 25, 2017, 10:27:31 »
Here's SLOs disc link. Scroll up a bit in SLO chat. Vreg has announced something that will definitely make you happy

Shinobi Life Online Questions / Re: Treaties and Killzones
« on: December 21, 2017, 19:35:52 »
     The ultimate problem here is that "Anyone can be _Example_ if they want to avoid getting killed." If it was at night, everyone would just stay in the villages at night. If it was everywhere, most people wouldn't like the game anymore. If it's everywhere but inside the villages, again, everyone would stay inside the villages all the time.

     With that in mind, why not keep it to the borders between villages, so as to encourage conflict between neighbors instead of internally - while also allowing people to walk freely without fear of dropping dead to the nearest griefer? And if you want to get rid of someone...yeah, you're going to have to find a way to get them there...forcefully, most likely. Alternatively, you could always lock them away for a long, long time.

This is supposed to be a hardcore game based on realism, that's the vision at least. Every time you venture off you should be prepared to be perma killed. If a player wont go outside of the village ever for fear of losing their character they shouldn't be playing imo. And it's not like it will be the wild west, there will be some law and order. There will be people out on missions patrolling and protecting. If people are getting murdered at a high rate in your village then that's something your village has to deal with. Maybe you could ask a neighboring village for help for a fee. When merchants are traveling with goods they'll be more inclined to hire ninja to escort them. You see? It
opens up avenues for more scenarios, and more realistic game-play imo.

Shinobi Life Online Questions / Re: Treaties and Killzones
« on: December 20, 2017, 18:52:31 »
I definitely think perma death zones should be everywhere except inside villages.
It would be pretty immersion breaking to have beaten someone and then have to go and drag their body for 10 minutes into the perma death zone just to kill them.
It also would make assassination almost impossible. Why would any kage go into a perma death zone willingly ? And knocking out a kage inside his/her own village and then dragging him/her to a perma death zone sounds almost impossible.
If someone wanted to avoid perma death they could literally just avoid going into those zones or just log in when no one else is on and then cross. 

General Discussion / Re: Updates?
« on: December 16, 2017, 18:41:45 »
Things have definitely slowed down with the development of SLO. Currently Vreg is trying to finish a new code migration. He'll be able to implement the stuff that everyones been working on once it's done; And the other Devs can start working on a new village or more jutsu, etc.  No one really knows when Vreg will finish but once he does things should start to pick up again.

Introduction / Re: I have returned
« on: December 14, 2017, 17:28:04 »
With Mars returning and the new year coming up, I hope this marks a change in SLO. Hopefully we can get SLO back to being updated regularly and have the forums return to what they once were

Shinobi Life Online Discussion / Re: Need some help.
« on: October 28, 2017, 07:49:54 »
Well, I just joined the game and I see two buildings, which one of them is an arena and one is a house. I don't know what to do.


Shinobi Life Online Clans / Re: Matsuo Clan
« on: October 26, 2017, 02:29:43 »
I may end up joining this one day, maybe.

... But I see that you beat me to the punch and apparently have been lurking here awhile.
Good luck with the clan... And Cat Sage mode.
EDIT: @The Cliche Cat
I think you two are going to get along famously.
Lol just saw this

Shinobi Life Online Suggestions / Re: Giant Shuriken
« on: October 06, 2017, 23:22:50 »
love the idea!! it could also have several hits of normal damage on a single hit, adding up to the damage you suggest.
This weapon type was planed if I remember right.
 If you want I can use the outline of the avatar you have and make it 3d with a fuma shuraken!!

I'm having someone draw my character soon, so that won't be necessary; But thank you for the offer. That was very kind of you.

     Sounds like it'd be completely impractical compared to most other shinobi weapons/jutsu...but regardless, it is still pretty cool to fantasize over >_). In my opinion, it should also pin enemies to whatever terrain is behind/beneath them -- within a certain distance of a meter or two, otherwise they're just knocked down or stunned; that could *really* make it an impressive weapon to behold (especially since you'd need to be particularly strong or otherwise boosting yourself with a good deal of chakra to wield it).

How would it be 'completely impractical'?

Pages: [1] 2

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