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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Topics - Vreg

Pages: [1] 2
1
General Discussion / Weightlifting/Calisthenics Progress Pics
« on: August 09, 2016, 22:57:43 »
Post your weightlifting/calisthenics progress pics here.

This is my current status after about 1 year (with breaks) of powerlifting (only using a barbell) without any supplements.

67-68 kg (149 lbs) body weight at around 168 cm (5'6") height #short.



@Reminance @mattaleks @Phone Star @anyone_else_that_lifts

2
Download Shinobi Life Online:
IMPORTANT: Do not rename your downloaded .exe file or the game will not start.

Shinobi Life Online Pre-Alpha Version 1.1.0.5 (1.1.0.4 R2) - Changelog

  • 150% chakra increase
  • Kenjutsu made available to all members
  • Donator and regular clients merged into one

Shinobi Life Online Pre-Alpha Version 1.1.0.3 - Changelog

  • Kenjutsu made more powerful
  • Various bugs fixed

Shinobi Life Online Pre-Alpha Version 1.1.0.2 - Changelog

  • Kenjutsu
  • Dashing system (only used with kenjutsu)
  • Kickback system (not currently in use)
  • Improved graphics

Shinobi Life Online Pre-Alpha Version 1.1.0.1 - Changelog

  • Earth Release: Earth Wall Jutsu
  • Hidden Hill Arena
  • Beautiful trees and vegetation
  • Wind that affects the aforementioned
  • Improved lighting
  • Improved collision detection
  • Improved grass

Shinobi Life Online Pre-Alpha Version 1.1.0.0 - Changelog

  • Earth Release: Earth Dome Jutsu
  • Aiming mode
  • Scroll wheel alternative for adjusting speed while pressing Left Shift
  • Damage reports
  • Improved damage and force system
  • New terrain rock textures
  • Sunset sky and lighting
  • Better multi-threaded rendering
  • Jutsu list menu
  • Various bug fixes

Shinobi Life Online Pre-Alpha Version 1.0.9.9 - Changelog

  • Major graphical enhancements
  • Revamped Kage Building
  • Improved Chidori hitbox
  • Improved Wind Bullet visual effect
  • Increased Wind Bullet's size by 150%
  • Improved Wind Bullet hitbox
  • Increased Fire Breath's size by 200% and made it twice as fast
  • Improved Fire Breath hitbox
  • Various bug fixes
  • Some more bug fixes
  • /enableFXAntiAliasing and /disableFXAntiAliasing commands
  • /enableAmbientOcclusion and /disableAmbientOcclusion commands
  • /enableBloom and /disableBloom commands

Shinobi Life Online Pre-Alpha Version 1.0.9.8 - Changelog

  • Added full Hidden Hill shinobi outfit
  • /setVestColor command to change the color of your vest
  • /takeOffVest command to take off your vest
  • /putOnVest command to put on your vest
  • Added new Shinobi Life Online OST

Shinobi Life Online Pre-Alpha Version 1.0.9.7 (1.0.9.6 R2) - Changelog

  • Fixed texture bug
  • Fixed UI bug
  • Fixed various other bugs
  • More powerful server with 64 player cap

Shinobi Life Online Pre-Alpha Version 1.0.9.6 - Changelog

  • Wind Release: Wind Bullet Jutsu
  • Hidden Hill: Kage Building preview
  • Improved ninjutsu initial-/re-syncrhonization mechanism
  • Improved animation system
  • Improved ninjutsu system
  • Improved Chidori and Fire Breath positioning
  • Increased Fire Breath damage
  • Removed Christmas patch
  • Various other bug fixes
  • Established efficient window reflection system
  • Improved weather lighting changes
  • Various graphical improvements
  • /setUISize 0.50 - 2.00/default command to resize the User Interface

Shinobi Life Online Pre-Alpha Version 1.0.9.5 - Changelog

  • Christmas Patch

Shinobi Life Online Pre-Alpha Version 1.0.9.4.1 - Changelog

  • Fixed chakra not recharging under certain circumstances
  • Fixed health bar dismorphing when dying
  • Slighty increased server's lag tolerance for less frequent kicking

Shinobi Life Online Pre-Alpha Version 1.0.9.4 - Changelog

  • New high quality Chidori visual effect
  • New high quality Chidori sound effect
  • Larger Chidori hitbox that fits its new visual effect
  • New high quality Fire Breath visual effect
  • Fire Breath is shorter and more dense than before
  • Fire Breath can kill a person in under 4 seconds
  • Fire Breath consumes as much chakra in 1 second as a single Chidori attack
  • While Fire Breath is not very mobile, its high damage rate makes it an excellent defensive strategy (e.g. when someone comes running at you with a Chidori, you can properly defend yourself with Fire Breath)
  • New highly accurate body part based hit detection system
  • Gravity has been improved
  • The maxmimum jumping height has been reduced to 8 meters
  • The maxmimum running speed has been reduced to 60 km/h
  • Chakra consumption for running starts at 40 km/h instead of 50 km/h
  • You are no longer able to control your direction and speed while in-air from a jump
  • New high quality trail effect
  • Placeholder jutsus God Fire, Amatersu and GLT have been removed

Shinobi Life Online Pre-Alpha Version 1.0.9.3 - Changelog

  • Improved resynchronization mechanism
  • Improved lag detection mechanism
  • Improved base character collider
  • Fixed double hitting bug
  • Walking on dead bodies is now possible

Shinobi Life Online Pre-Alpha Version 1.0.9.2 - Changelog

  • Fixed system message font-style
  • Increased Deathmatch mode respawn time from 10 seconds to 1 minute with an interval based countdown to let players know they are getting respawned
  • Deathmatch mode (all vs all, first player to reach max kills wins, respawning after 1 minute) is replacing Battle Royale (all vs all, last man standing wins, no respawning) as the default game mode
  • Chakra, health and being dead are only synchronized during a reconnection when the appropriate game modes are turned on
  • Chakra and being frozen are only syncrhonized during a reconnection when the appropriate game modes are turned on

Shinobi Life Online Pre-Alpha Version 1.0.9.1 - Changelog

  • Fixed fire breath collision bug with new base character
  • Fixed fire breath hits being detected as lag when used at a distance
  • Connected and disconnected reports of players
  • Fixed God-mode bug
  • /enableWeatherEffects and /disableWeatherEffects commands
  • Fixed animation bug on low grapical settings
  • Motion Blur and Anti Aliasing are now turned off when you select Fastest/Fast/Simple graphics on the initial configuration screen
  • Fixed password not being detected under certain circumstances on the standalone client
  • UIKeyboardNavigator, this component allows you to navigate through e.g. login input fields by using TAB and allows you to submit data by using ENTER
  • New base character for all players
  • Realistic skin for the base character
  • Customizing skin tone using /setSkinTone
  • WIP pants for the base character
  • Customizing pants color using /setPantsColor
  • Character sessions are stored for up to 48 hours on the server after logging out
  • Character sessions save character clothing settings, character position and rotation, character stats and character status (alive, dead or frozen)
  • Reduced GLT base damage from 600 to 400
  • More intuitive controls and commands display
  • Fixed bug where usernames with spaces in them were unable to log in
  • Fixed various other bugs
  • Voice chatting with Left Alt key
  • mutePlayer, unmutePlayer, muteEveryone, unmuteEveryone commands for voice chatting

Shinobi Life Online Pre-Alpha Version 1.0.8.9 - Changelog

  • Anti-lag (and speedhack) mechanism
  • Anti-relog mechanism
  • Improved UI text effects looks-wise and memory efficiency-wise
  • New weather system with dynamic ambient lighting, sunlight and fog
  • Random weather every 30 minutes with 67 possible weather configurations
  • Fixed freeze tag bugs
  • /kill and /revive commands
  • /killEveryone and /reviveEveryone commands
  • /setWeatherInterval command
  • More advanced God-mode
  • Port to Unity 5
  • Physically based rendering
  • Lighting and shadow improvements
  • Fixed walking through trees
  • New base character for donators

3
As of August 18th, 2015, the Shinobi Life Online Forum has an advanced reputation system implemented, below I will explain the exact workings of this system.

Let me start by saying that the reputation system serves as a way of acknowledging the quality of a member on our forum based on their contributions.

Another important fact to note is that the more a member is respected on the forum, the more influence he/she will be able to exert on others, positively or negatively.

Let's go over the exact rules of the system:

  • The minimum posts required to be able to give or take away reputation from a member is 50.
  • Every member starts with exactly 100 reputation.
  • For every 50 reputation a member has, said member has 1 reputation power.
  • For every 250 reputation a member has (or for every 5 reputation power), said member has 1 reputation bar.
  • The reputation power of a member is the amount of reputation said member is able to give or take away from another member.
  • Reputation can be given or taken away 24 times per day, with 1 hour of wait time in-between every session of reputation adjustment.
  • Every member has to give 3 distinct members reputation before being able to repeat reputation adjustment to the same member.
  • Reputation is given or taken away from members on a post-based level by pressing the icon on a certain post made by a certain member.
  • In case of reputation abuse, a Global Moderator can be contacted to undo the reputation actions involved.

4
Changelog for Shinobi Life Online Pre-Alpha Version 1.0.8.3:

  • Added player spectating upon death (or when frozen).
  • Forum name colors are now translated into the game.
  • Network tick rate has been reduced to 16.67-tick, resulting in a 33% improvement of performance.
  • Commands /enableAntiAliasing and /disableAntiAliasing have been added.
  • Commands /enableMotionBlur and /disableMotionBlur have been added.
  • Commands list has been updated.
  • Changing graphics with /setGraphics now also enables or disables anti aliasing and motion blur internally.
  • A death-related bug has been fixed.
  • A speed-related bug has been fixed.
  • Camera bug when teleporting players has been fixed.
  • Chatbox text formatting has improved.
  • Player list text formatting has improved.
  • Speed text formatting has improved.
  • Info text formatting has improved.

Changelog for Shinobi Life Online Pre-Alpha Version 1.0.8.4:
  • Older clients can no longer authenticate and connect to the server.
  • Fixed UI overhead bug.

Changelog for Shinobi Life Online Pre-Alpha Version 1.0.8.5:
  • Fixed disappearing chat bug.

5
Shinobi Life Online Clans & Organizations / Clan Template
« on: June 20, 2015, 12:44:03 »
Clan name:

Clan logo:

Founder:

Leader:

Affiliation: (Is your clan part of one of the Hidden Villages, is it a clan of rogues or is it simply independent?)

Clan history: (How old is the clan? Have there been any significant events or figures in its history? Be as detailed as you wish. Try to be original as well.)

Unique traits: (Here you can add a list of common features that the members of your clan share. For example, a common hair color or everyone having the same primary chakra nature. Feel free to add as many traits as you like.)

Strengths: (Abilities that your clan excels in. Examples are Kenjutsu, Fuinjutsu, Shurikenjutsu, Genjutsu, Taijutsu, Ninjutsu,... These can also be of physical nature like speed or strength.)

Weaknesses: (As you can't be proficient in everything in Shinobi Life Online, you'll have to balance strengths out. For example, if your clan's members are good at Taijutsu and Ninjutsu, they should be skilled below standard in Genjutsu, in order to maintain a balance.)

Rival clans: (If you fill this in, please explain how the rivalry between the mentioned clans started and how the relationships between them are in the present.)

Allied clans: (Here you can mention any clans which are in good relationships with yours. Feel free to go into as much detail as you want.)

Rankings: (Do all members of your clan share the same status? Or are there some who have more influence in the clan's affairs? Write about your clan's ranking structure here and go into as much detail as you want.)

Members: (A list of your clan's members that should be updated periodically. Feel free to specify their ranks within the clan as well.)

Rules: (What are the rules kept in your clan? Also, what are the measures taken if one would break them?)

Forum Profile Code (paste this in the "Clan" field):
Code: [Select]
[url=TOPIC_URL_HERE]CLAN_NAME_HERE[/url][br][br][left][img]LOGO_URL_HERE[/img][/left][br]


Extra Info:

The Forum Profile Code allows members of your clan to display a link to your clan along with your clan logo below their avatar. This appears below their avatar and therefore under every post they make on the SLO Forum. It is a great way to advertise your clan to people who haven't checked out your clan topic. Here's an example of what it could look like:


To get a Forum Profile Code for you clan, take this code:
Code: [Select]
[url=TOPIC_URL_HERE]CLAN_NAME_HERE[/url][br][br][left][img]LOGO_URL_HERE[/img][/left][br]
And replace accordingly:

TOPIC_URL_HERE: http://www.shinobilifeonline.com/index.php/topic,807.0.html (The URL to your clan's topic.)

CLAN_NAME_HERE: Kirishima Clan (The name of your clan.)

LOGO_URL_HERE: http://i.imgur.com/uWLFhaD.png (A direct URL to your clan's logo. We recommend using a version of your logo at the resolution of 50x50.)

In the current example, the code would end up looking like this:
Code: [Select]
[url=http://www.shinobilifeonline.com/index.php/topic,807.0.html]Kirishima Clan[/url][br][br][left][img]http://i.imgur.com/uWLFhaD.png[/img][/left][br]


If there's anything else that you think should be added to this template, or you have difficulties with something, don't hesitate to send me a PM :)

6
Organization name:

Organization logo:

Founder:

Leader:

Affiliation: (Is your organization part of one of the Hidden Villages, is it a rogue organization or is it simply independent?)

Allies: (Which nations, villages, clans and organizations is your organization allied with?)

Enemies: (Which nations, villages, clans and organizations is your organization in conflict with?)

History: (How did your organization came into being? Where has it all started? Was it created by a single person, or by a group of skilled shinobi? Be as detailed as you wish.)

Purpose/Goals: (Explain what the shinobi of your organization hope to accomplish and how do they work to reach their goal.)

Unique features: (How would one recognize a member of your organization? Perhaps a distinctive clothing piece, or something else that makes them stand out.)

Rankings: (Do all members of your organization share the same status? Or are there some who have more influence in the organization's affairs? Write about your organization's ranking structure here and go into as much detail as you want.)

Members: (A list of your organization's members that should be updated periodically. Feel free to specify their ranks within the organization as well.)

Rules: (What are the rules kept in your organization? Also, what are the measures taken if one would break them?)

Forum Profile Code (paste this in the "Organization" field):
Code: [Select]
[url=TOPIC_URL_HERE]ORGANIZATION_NAME_HERE[/url][br][br][left][img]LOGO_URL_HERE[/img][/left]


Extra Info:

The Forum Profile Code allows members of your organization to display a link to your organization along with your organization logo below their avatar. This appears below their avatar and therefore under every post they make on the SLO Forum. It is a great way to advertise your organization to people who haven't checked out your organization topic. Here's an example of what it could look like:


To get a Forum Profile Code for you organization, take this code:
Code: [Select]
[url=TOPIC_URL_HERE]ORGANIZATION_NAME_HERE[/url][br][br][left][img]LOGO_URL_HERE[/img][/left]
And replace accordingly:

TOPIC_URL_HERE: http://www.shinobilifeonline.com/index.php/topic,711.0.html (The URL to your organization's topic.)

ORGANIZATION_NAME_HERE: Katakiuchi (The name of your organization.)

LOGO_URL_HERE: http://i.imgur.com/qmkKDPL.png (A direct URL to your organization's logo. We recommend using a version of your logo at the resolution of 50x50.)

In the current example, the code would end up looking like this:
Code: [Select]
[url=http://www.shinobilifeonline.com/index.php/topic,711.0.html]Katakiuchi[/url][br][br][left][img]http://i.imgur.com/qmkKDPL.png[/img][/left]


If there's anything else that you think should be added to this template, or you have difficulties with something, don't hesitate to send me a PM :)

7
We have just released SLO Development Version 1.0.6.5 to ALL MEMBERS.

What's new?
- User Interface: Character Status
- User Interface: Chatbox
- User Interface: Minimap

Try it out and let us know what you think!

8
Hello everyone,

This post will cover all of the November updates for those who have been absent and for those who haven't been but have yet to hear about the new updates. Note: This list does not contain updates we haven't released/won't release during November.

Updates of November before today

  • Command system
  • New fighting area
  • Weather system
  • Upgrades to the command system
  • Upgrades to the weather system
  • Bloody Rain
  • Advanced synchronization
  • Advanced latency handling
  • Various bug fixes
  • Optional player for the server
  • Detection of lag attacks
  • Name change from Narusimu to Shinobi Life Online
  • New website and forum design

Updates of November after today (These updates will be released to all members as Development Version 1.0.5.5)


New plans for SLO monetization

Some of you may have heard me mention a one time initial purchase + a real money store (without being Pay2Win) as a ways to monetize SLO and fund the maintenance and further development of the project.

Yesterday I realized that an initial one time purchase might greatly limit our player base because of people not having a chance to try the game out properly. So I came up with a new model. The real money store which sells stuff like special items, cosmetics, weapons and armor (all of which do not give an advantage over regular items, cosmetics, weapons and armor) stays the same as planned. But we scrap that initial payment and replace it with a free to play and pay to play subscription based model.

To put it simply, you can start playing the game for free and upgrade your account for extra features with a monthly subscription whenever you like. We will definitely not limit those who choose to continue to play for free. A free account will be just as capable as a premium account.

The benefits of having a premium account will include:
  • As opposed to free accounts, where you can only have one character per account, and where that character can only exist in the world it was created in. Premium accounts can have multiple characters per account and these characters are free to be played with in any worlds. This means that if you create a character using a free account on a normal server, you can only play on a normal server with that character. Upgrading to a premium account will allow you to play with that character in any type of server.

    As of now, we have only 3 types of servers planned:
    • Realistic Servers with permanent death
    • Normal Servers without permanent death
    • Roleplay Servers without permanent death and with forced roleplay

  • Bigger bank storage
  • Higher chances of getting special powers
  • Owning houses
  • And more which has yet to be planned

SLO Premium Credit will be introduced to buy items from the real money store and to buy a 30-day premium pass for a premium account status. You'll be able to buy SLO Premium Credit using real money. Any donations/crowd-funding pledges made before the release of Shinobi Life Online will be awarded in their equal value in SLO Premium Credit to your account. A 30-day premium pass will cost something between €10 and €16.

Plans for December and January

Unfortunately, I won't be able to work on SLO during these months because of exams. So development on my side will be halted for 2 months. A small exception will be made for a Christmas patch.

9
Below is a list of the Hidden Villages present in the Shinobi Life Online Universe.

The chakra natures of a Hidden Village are part of its legacy. All children born in a Hidden Village will inherit one of its two chakra natures as their primary nature. You as a player will be allowed to choose which of the two natures, respective to the village you choose, you want your character to have as its primary nature. The secondary nature of a shinobi is unlocked at a later stage of his life and is decided on equal probability for whatever chakra natures there are left. This means that your character will have 25% chance of getting whatever combination of two chakra natures you would prefer.

The combined chakra nature is the true legacy of a Hidden Village. A very small percentage of shinobi known as Legendary Shinobi who have inherited both chakra natures of a Hidden Village, also inherit that Hidden Village's combined chakra nature. Inheriting both chakra natures of a Hidden Village happens at 25% probability. Inheriting the combined chakra nature of a Hidden Village on top of that happens at an additional 0.8% probability. This all results in a total probability of 0.2% for a character to inherit a Hidden Village's combined chakra nature. Or, every 1 in a 500 players will inherit a combined chakra nature.


  • Name: Okagakure
  • English: The Village Hidden by Hills (short: Hidden Hill)
  • Chakra Natures: All of them.
  • Combined Chakra Nature: None. Shinobi of Okagakure can unlock a third nature instead, if they inherit their village's legacy.

  • Name: Kaminarigakure
  • English: The Village Hidden by Thunder (short: Hidden Thunder)
  • Chakra Natures: Lightning Release and Water Release
  • Combined Chakra Nature: Storm Release

  • Name: Morigakure
  • English: The Village Hidden by Forest (short: Hidden Forest)
  • Chakra Natures: Earth Release and Water Release
  • Combined Chakra Nature: Wood Release

  • Name: Kazangakure
  • English: The Village Hidden by Volcano (short: Hidden Volcano)
  • Chakra Natures: Fire Release and Earth Release
  • Combined Chakra Nature: Lava Release

  • Name: Heizugakure
  • English: The Village Hidden by Haze (short: Hidden Haze)
  • Chakra Natures: Fire Release and Water Release
  • Combined Chakra Nature: Boil Release

  • Name: Yukigakure
  • English: The Village Hidden by Snow (short: Hidden Snow)
  • Chakra Natures: Water Release and Wind Release
  • Combined Chakra Nature: Ice Release

  • Name: Haigakure
  • English: The Village Hidden by Ash (short: Hidden Ash)
  • Chakra Natures: Fire Release and Wind Release
  • Combined Chakra Nature: Scorch Release

  • Name: Inferunogakure
  • English: The Village Hidden by Inferno (short: Hidden Inferno)
  • Chakra Natures: Fire Release and Lightning Release
  • Combined Chakra Nature: Blaze Release

  • Name: Kinzokugakure
  • English: The Village Hidden by Metal (short: Hidden Metal)
  • Chakra Natures: Wind Release and Lightning Release
  • Combined Chakra Nature: Magnet Release

  • Name: Hokorigakure
  • English: The Village Hidden by Dust (short: Hidden Dust)
  • Chakra Natures: Wind Release and Earth Release
  • Combined Chakra Nature: Sand Storm Release

  • Name: Shogekihagakure
  • English: The Village Hidden by Shock Waves (short: Hidden Shock Wave)
  • Chakra Natures: Lightning Release and Earth Release
  • Combined Chakra Nature: Explosion Release

10
Shinobi Life Online Discussion / Being my apprentice
« on: May 03, 2014, 15:13:49 »
This is a message to all of you contacting me for a future position as my apprentice.

I can tell you one thing, contacting me here on the forum is not the same as doing so in the future game. If you manage to contact me in the game somehow, then I might (and that's a BIG MIGHT) consider your request.

11
The Shinobi Life Online Team as of now:


CEO/Lead Software Engineer: Vreg

Community Manager: Saitou

Concept Artist: EternalEyes

Modeler/Level Designer: n-snake16

Modeler: Rafael

Composer: Steve Woodzell

UI Artist: Dekatophos

Animator: Telekai

Website Designer: Nectarini

Community Manager: Xendrus...

Animator: DavidRyatta

Community Manager: Biometallurgy

Audio Engineer: JCV

Social Media Manager: Batt


12
Alright guys, me and Saitou disagree over how the jumping should be done. So we decided to let you guys choose.

Vreg's Jumping System:

When you jump, you can jump again up to two more times mid-air. This will re-accelerate you. You can re-accelerate whilst in the air at any time, as long as you were accelerating before you did the re-acceleration. If you were falling down, then re-acceleration would not be possible. The re-jumping will go together will a typical forward rolling animation. This type of jumping is fun and gives you great control of your character in mid-air, which is something typical in a Naruto-like universe. This type of jumping is used in the Ultimate Storm games. It also looks and feels great when you jump from building to building, while in Saitou's system that part is very static. The hopping effect of mid-air jumping is not present.

Saitou's Jumping System:

I think the jumping system in Shinobi Life Online should be space-hold based.
Meaning, the longer you hold the space, the higher you go.
It'd be ideal to reach specific heights and it perhaps could be increased
as your chakra increases as-well ?
Moreover, it'd help you avoid attacks, land on objects and avoid obstacles based
on your calculation before taking an action making it more based on skill in that aspect " maneuvering " ,
Multi-jumping system on the other hand reduces the necessity of that.
You can easily hit space again, editing your course in an unrealistic  way
which doesn't happen in the Naruto world, or rarely ever does.

13
Not that big of a deal I know, but it was needed.

More information on how the new system works here:
http://www.shinobilifeonline.com/index.php/donate

14
Shinobi Life Online Recruitment / Recruitment Template
« on: February 10, 2014, 21:16:37 »
Fields of Recruitment:

[OPEN] - 3D Modelers

[OPEN] - Texture Artists

[OPEN] - Level Designers

[OPEN] - Animators

[OPEN] - UI Artists

[OPEN] - Web Designers

[OPEN] - Programmers

[OPEN] - Writers

[OPEN] - Concept Artists

[OPEN] - Composers

[OPEN] - Sound Engineers

[OPEN] - Video Editors

[OPEN] - Special Effect Artists

[OPEN] - Japanese Translators




If you find yourself to be applicable to one of the above open fields of recruitment and you want to contribute to the development of Shinobi Life Online, follow the instructions below to apply to our team!

You can apply for a position on the Shinobi Life Online Team by filling in the template below and sending us an email at recruitment@shinobilifeonline.com

Thank you for wanting to help out!




Name:

Age:

Sex:

Location:

Education:

Work:

Weekly time you can spend helping out with Shinobi Life Online:

Field(s):

Experience in the above field(s):

Your portfolio in the above field(s):

How long have you known Naruto:

Skype/Discord:

15
Shinobi Life Online News & Announcements / Community Stress Test Time
« on: January 31, 2014, 14:00:48 »
The Community Stress Test on the 8th of February will take place at 6PM GMT/UTC.

Everyone that signed up will get a personal message 10 minutes before that time containing a link to the test.

Pages: [1] 2

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