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Topics - |Sean|

Pages: [1]
3D Modeling / Low Poly Kitchen Scene
« on: July 30, 2017, 03:55:29 »
Did this as an assignment for my 3D modeling class. All the details on the object like the brick wall and pineapple textures, etc, are baked in as normal maps to preserve polycount. The images are a little low res because I didn't render them out, I just used gyazo to take some quick shots of the viewport.


the brick wall and countertops normals aren't showing. I should probably fix it and re upload the file before it gets graded lol.

Sorry about the link but I'm having trouble with image size.

3D Modeling / Some of my work
« on: June 30, 2017, 08:07:23 »
I don't have much of a portfolio yet, but I have a couple pictures of previous work I've done for clients in Second Life. I find it excellent practice to prepare for the industry because it requires me to take my high detail assets and make them compatible with a very limited (and finicky) engine that requires strict use of resources. I've been modeling for about 8 years in Blender and have recently entered a game-art/computer-anim degree program, so I expect my work to get better as I learn more about Maya and Zbrush. As of right now I mostly do hard surface modeling but I plan to do more organic stuff in the future. A lot of the pictures here are Star Wars based because the majority of my clients are mutual friends who play on Star Wars fan sims.

Original Star Wars style wall, with Japanese influence

Kaleesh character, modeled in Blender and textured in Substance Painter. All the parts come together to form a character with an exposed brain, protected by a transparent glass dome and concealed by a helmet. Kind of Darth Vader-ish. The texture work on the cybernetics is a little shoddy because I was just learning Substance at the time.

FC-1 Flechette Launcher, modeled in Blender and textured in Substance Painter. It's a design from the old Jedi Outcast/Jedi Academy games.

Custom lightsaber concept. Tried to combine the style of sabers from the original trilogy with the prequel era. Qui-gon, etc.

Stormtrooper helmet concept. Ended up scrapping it in favor of something closer to the Rogue One shoretrooper.

Keanu Reeves/John Wick (minus the hair) Was playing around with layering in Substance Painter when I first got the program. It's still one of my favorites despite looking like crap lol.

Mouse droid, modified to actually look like a mouse. lol

Republic Officer Uniform. Never finished it, but I still like the way it turned out.

Helmet, based on concept art for Kylo Ren

More unfinished stormtrooper pieces based on this image

Coruscant sign

Introduction / Yo!
« on: June 30, 2017, 07:37:47 »
What's up, guys? I just found out about this place (Like 10 minutes ago) while wondering why no good Naruto MMO exists. I'm an Air Force vet who recently got out and started going to school for "Game Art" and Computer Animation at Full Sail University. Though, I've already been 3D modeling with Blender for about 8 years. I mostly do mesh commissions for people in Second Life. Avatar accessories, items, buildings, etc. Going back to school has really taken up the majority of my time though. I see you guys have a section devoted to 3D modeling so I'll probably post some of my work there after I finish my introduction post. If I find the time, I'd love to help out with this project. Naruto stuff is pretty simple in design anyway compared to more realistic examples. I'm not really sure what else to say, so if you've got any questions feel free to ask.

Name: Sean
Ethnicity: White/Asian
Nationality: American
Living in: Florida
Born in: 1992
Sports: Archery, Competetive Shooting, Judo
Hobbies: 3D Art, Sushi, Video Games
Goals in life: Be the very best, like no one ever was!
Languages: English, some French. (Or what I can remember of it, anyway.)
Education: Working on a B.A. in Computer Animation and Game Art

Pages: [1]

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