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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - NinjaMirage

Pages: [1] 2 3 ... 98
2
Ok soon is a relevant term on SLO. Lol
I have run into a snag probably because I’m not entirely sure I know what I’m doing.

It would appear damage calculation and regen is slightly more complicated then I expected. I probably did something wrong with the memerory allocation because unity is saying that the stack is overflowing.  I’m still working on figuring it out but I do have a working Stat system and physical energy and spiritual energy bars.  I will post the code for them soon.

3
General Discussion / Re: ็Hello.
« on: March 17, 2019, 11:58:02 »
Welcome... man that’s an old picture. That was one of the first builds of the game.

4
Programming / Data control/optimization
« on: March 11, 2019, 21:49:21 »
I think my ignorance about fundamental data storage and calls to and from it is causing me problems.

I have a code that works on paper but at runtime is causing all kinds of problems in Uinity, mostly about pushing and popping damage data. If anyone can help me I would appreciate it.

5
Shinobi Life Online Suggestions / Mini game training and release!
« on: February 24, 2019, 19:23:35 »
So I’m wondering if the dev team is biting off more then they can realistically deliver.

Would it not be better to polish and release the training mini games and let the revenue from them fund the Development of SLO!

6
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 17, 2019, 18:41:54 »
Sorry I was not clear. Genjutsu would do the most to conscienceness. But adding an item resistance to this would nerf the Genjutsu too much. Consciousness will regenerate fast - full in less then 5 seconds unless your KO.

A demo of this is coming soon.

7
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 16, 2019, 17:07:02 »
@Manuster what did you think of the UI example test I posted? I have made some changes to it since then. But I’m also working on a damage systems and the skills and stats UI sheet. But if vreg is not convinced I will probability try and start my own game because I’m convinced this is the right direction for a Naruto based game.

8
Programming / Re: My Programming Journey!
« on: February 13, 2019, 12:45:47 »
The one im using is SoloLearn. There are classes for every language you can think of and it is not just wright this code it worked good job. They actually explain why the code works and quiz you on your understanding of it. There is a community there as well with programming challenges to help you test what you know.

9
Games / Re: Assemble your squads!!
« on: February 12, 2019, 23:47:51 »
Wow.. I forgot about this. Gara move set in Naruto approved

But sasuke,Kakashi,and Neji have each bin used in 3 squads already. Need to pick 3 others.

10
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 12, 2019, 13:58:50 »
New update coming soon.
I will have a new damage system and stat system ready for item and invintory creation.
And a few new UI systems.

Summery of the ideas are as fallows.

There will be 3 types of damage.
And 2 health bars.
One red representative of your  consciousness.
When this is sent to 0 you will collapse and remain unconscious until you recover at least 10 points.
This bar will recover at a set rate or maybe some form of modifier can be used to increase this amount. The bar will only recover to the amount of your Life Points.
I may also make this a value used to work in conjunction with a fader effect that will dim the main camera until you black out.

The Life point bar is representative of the physical damage your body sustained.
When this reaches 0 you will die.

This bar is effected by equipment such as armor.

The reason for 2 bars is to make an easy distinction between a KO and a Kill. In safe zones KO’s will happen but Kills will not. When your in a Kill zone or war your character will die. This also makes armor and weapons  more then just cosmetic, and will drive the economy of the game more so the food items don’t dominate the market.

The damage types will be  consciousness, Body, and Tic.

 Consciousness is pretty self-explanatory this will only decrease red bar of health.
(Taijutsu and Genjutsu)

Body damage will deal damage to your LP.
(Taijutsu, Ninjitsu, bukiujutsu)
Body damage will come 2 flavors of each normal and Critical. Any damage dealt while unconscious will be critical damage.

Tic damage is damage over time
(Will be almost exclusively bukiujutsu, using poisons and Bleed damage)

I will be uploading a video soon to demo the changes.

11
General Discussion / Re: General discussion
« on: January 23, 2019, 11:42:35 »
Is that a phylogenetic question or are you asking if anything has changed with SLO ... on second thought there the same awnser...Nothing New!

12
Shinobi Life Online Suggestions / Re: Who is Asuma Senju
« on: January 19, 2019, 19:58:09 »
Hello friends I am Asuma Senju I AM Guardian of artifacts and this artifacts is very dangerous any manipulation is destruction of any place and every village be in one shot be destroyed i am 15Th Prime i take this my life mission to save this planet and i am guardian of this planet name Earth
Um that’s great but not really the focus of this thread. Try going here to post character history and info:
https://www.shinobilifeonline.com/index.php?board=10.0

13
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: January 17, 2019, 00:54:47 »
@Everyone

Can anyone think of any reason to allow items effect stats? Other then strength dexterity and Defense?

The only thing I can think of is that kenjutsu weapons might add to defense maybe some armor as well. And long range weapons might add to dexterity the basses for targeting.
Taijutsu increases strength but that’s not an item. Food pills might have effects on strength.

I guess I’m asking if I should just make a constructor that can August a given stat and then we just refince it when we make the item, jutsu or rank rewards. The more i think of it we might need  to so we can use Debuffs as well.

What do you all think?

In order to get the PE bar to work we need to work out stats

14
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: January 15, 2019, 23:23:11 »
I’m starting to get what’s involved with object oriented code. It sure would be nice to get assets that look nice and would actually be something that might make it in to the game so I don’t have to code with future assets in mind. I’m not an artist by any means.

15
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: January 14, 2019, 11:01:05 »
@nikkolaka, thanks but I’m doing this stuff to kinda teach myself unity and c#.  I may be posting questions here in The future and more updates on my progress of marking the system I have discribed in this thread. But I doubt anything in here will ever make it in the game. I don’t think Vreg thinks it’s nessesary and for how much trouble it has bin getting the Stats worked out so skills and items will work with them but still be usable as more then just storytelling agents, maybe he was right. But I think I’m on to something now and will be posting the code shortly. First I have to check and see if a item effects the stats I have made in the way I want.

If my guess is correct each jutsu so far and the single sword swing have the damage code programmed in to each and a health UI input for that value just gets that value as a % of current health.
With this system a real damage system will need to be made to take in to account the characters stats and all there stat modifiers before sending a value to subtract from the UI.
So while this is a lot of work just to get back to where we are now. I think it’s worth the effort witch is why I’m working on this.
Anyway thanks for the post.

Pages: [1] 2 3 ... 98

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