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We have released Shinobi Life Online Pre-Alpha Version! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.


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General Discussion / Re: The Lie That Never Lived: Shionbi Life Online
« Last post by NinjaMirage on September 13, 2020, 13:24:03 »
here is the thing about the IP.
Chakra is not something that can be owned by any IP. And its such a soft magic system in naruto, that you can build a hard magic system based on it for the game that they can’t touch you.

So as long as you don’t reference any world spacific content, such as jutsu, character, nations, economy, or the like... Naruto can’t touch you.

Also Naruto stole heavily from the journey to the west so any of those characters and ability’s such as transformation, monkey king, or elemental powers are all fair use.

A game like this could still work.

The other thing is the art style is covered by the IP so you have to develop your assets so they are at least 20% different from the original.

A good example of this is C3PO’s red arm. Disney did this to avoid paying royalties to Goarge on the toy sales.
General Discussion / Re: The Lie That Never Lived: Shionbi Life Online
« Last post by Whatasnipe on September 13, 2020, 00:35:12 »
EternalEyes is absolutely right, Matt A. was doing a shit load of work on a regular basis while Vuregu crawled his way to completing that 10th grade computer science project called the kenjutsu update after months of hyping it. EternalEyes concept art speaks for itself, this man was cooking up dope concept art for free. All of their work was used as visual hype generators for the big nothing coming down the pipe. It was sad to see the state of development from inside the dev chat, then casually have to not mention to the community that nothing is going to be developed for the foreseeable future.

SLO is a giant piss take, if you have hope left let go of it. It's a naruto game, Vreg doesnt own the IP and it isn't as easy to get around as not referencing any naruto characters. Plus Ninja Tensei was 15x a better game and that failed too ¯\_(ツ)_/¯

Love my old boys from here, but vreg is a stunned cunt

R.I.P NaruSimu
General Discussion / Re: The Lie That Never Lived: Shionbi Life Online
« Last post by adithya on September 10, 2020, 18:18:57 »
I wrote this?? (bump)
Hello, I'm the first member of SLO,
Press X to doubt

Also goddamn this post was hilarious to read through lmfao

SLO not happening was kinda obvious. But if it ever does, it'll be soonTM.
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« Last post by NinjaMirage on September 01, 2020, 23:48:47 »

So I have done it I have started implementing the Chakra system I set out to make using the ECS pattern with the Job system.

Some of you will recognize the math varents.
And I have all the components laid out for experience and Stats.

Now that I have a handle on the concepts I think I can start building more systems even the exp systems and a custom health system.

P.s. the fist job is using the wrong execute job interface. I will change it soon.
Also this was off the top of my head... so I forgot the Body type component that gives you your correct value for your physical energy.
And I have set the max energy’s = to the max experience in stead of current. And will control how much of the chakra is used on a per jutsu basis. You will also be able to replenish chakra up to your max trough chakra control.
Shinobi Life Online Suggestions / Re: Hidden Village Symbols
« Last post by The Cliche Cat on August 23, 2020, 14:35:09 »
Forgive me for reviving a dead thread but I was looking through this and I realized that the concept people were trying to capture with the Hidden Shock Wave already existed in a more clean, and simplistic manner. What I thought of was the symbol for chaos (or more specifically chaos magic), which I think fits well with themes of explosions and shock waves.
Here are two different examples of the symbol:

There are different stylized forms of it that you can google, but hopefully you get the general image it's portraying. Perhaps if SLO ever gets going again there can be an original stylized SLO shock wave(chaos) emblem.

Alternatively the idea put forth by Dragon6624(This: looked good and I would support it.
Shinobi Life Online Clans / Re: Tsukegami Clan
« Last post by LordFrost on August 22, 2020, 06:45:57 »
1.What is your name? Tsukuyomi
2.Will you aspire to reach the rank of Jounin?: I will become the greatest
3.Will you be able to refrain from using Genjutsu?: dont need to use it for true power
4.Will you protect the Hidden Hill with your life?: I will destroy anyone who tries
5.Will you become a instructor to the younger generation of ninja in the Hidden Hill?: Sure
6.Will you protect your family at all costs?: My family is dead, but i will avenge them
Shinobi Life Online Suggestions / Re: Hit point debate
« Last post by NinjaMirage on August 18, 2020, 23:34:22 »
Search the forum dude this topic has bin done to death... also don’t expect quick responses.
General Discussion / Re: The Long Awaited Update Has Arrived!
« Last post by f-meister on August 15, 2020, 21:16:38 »
atleast i got jebaited today
General Discussion / The Long Awaited Update Has Arrived!
« Last post by Shuninx on August 15, 2020, 17:34:14 »
Shinobi Life Online Suggestions / Hit point debate
« Last post by Kalya55 on August 13, 2020, 09:40:42 »
For realizam and to force strategic and serious play I have put forth a rather unique Idea no other mmorpg has ever done before... there may be a reason i'm not sure.

the hit point you have at character creation barring some jutsu affect or kekke genkai mutation, are the hit points you have for your character  for the entirety of the life of your character.

if you start with 500 life points
you will still have 500 life points at jonin or kaga levels

survivability at higher levels should not come from being able to take  multiple powerful attack because you have 300% of the life points you started with, but should be based on the skills and abilities you train your character in and the squad you work with(if any!! i know any medical or genjutsu user will want to be)

i believe this can be dune with out affecting balance because of the level of jutsu available to players from start to finish. as well as time spent training in skills such as blocking, sensory abilities, defencive ninjutsu, and taijutsu. as well as ninja tools such as smoke bombs and traps

one would obviously expect more damage out of higher level jutsu so with static hit points this leads to the possibility of a one hit KO.

this is where the debate begins

is there a middle ground here?

would it still be fun to play if hit points stayed the same?

would you want to be able to train a jutsu to a one hit point?

Since there is no rare gear or weapons to lose if you die... Is it really that big of a deal
to lose your character in a kill zone to a player of equal or similar ability?

would you be in a killzone alone?

Pages: [1] 2 3 ... 10

Recent Topics

The Lie That Never Lived: Shionbi Life Online by NinjaMirage
September 13, 2020, 13:24:03

chakra control system (STATS) by NinjaMirage
September 01, 2020, 23:48:47

Hidden Village Symbols by The Cliche Cat
August 23, 2020, 14:35:09

Tsukegami Clan by LordFrost
August 22, 2020, 06:45:57

Hit point debate by NinjaMirage
August 18, 2020, 23:34:22

The Long Awaited Update Has Arrived! by f-meister
August 15, 2020, 21:16:38

A sincere thank you by mjkoenig
July 15, 2020, 21:50:09

Dev Blog 8 - March 7th 2017 by TonyxReaper
July 10, 2020, 20:14:31

The Himitsu Clan by Godb555
July 10, 2020, 01:12:25

Legendary Swords!!! by OverLabyss
June 26, 2020, 11:17:00

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