Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Recent Posts

Pages: 1 ... 8 9 [10]
91
Shinobi Life Online Suggestions / Re: Shinobi Life Online Sword Combat System
« Last post by mamita on January 11, 2026, 05:19:13 »
Star Wars games (and others) also typically have a "perfect block" system. It would be difficult, but not impossible to perfect the necessary timing.
92
Shinobi Life Online Suggestions / Re: Last name
« Last post by mamita on January 11, 2026, 05:13:39 »
What if some cray-cray just made a character as a deliberate impostor using a fake last name?
93
Shinobi Life Online Suggestions / Re: Summoning
« Last post by mamita on January 11, 2026, 05:07:23 »
*sniff*... I'll probably never get to see summonable worms...
94
Best we can do right now is logging into the game twice on another PC and letting yer homies pilot the clones...
95
Shinobi Life Online Suggestions / Re: deeper diplomatic system :)
« Last post by mamita on January 11, 2026, 04:54:56 »
I'm kind of a fan of the super-lightweight political system we have now, Kages, 2 elders for each Kage, then whatever unofficial political structures develop within each village.
96
Shinobi Life Online Suggestions / Re: Hidden/Forbidden jutsu
« Last post by mamita on January 11, 2026, 04:50:12 »
*flashback to GLT*
97
Shinobi Life Online Suggestions / Re: Event characters.
« Last post by mamita on January 11, 2026, 02:47:14 »
This system makes me think of the live story development and events in the Matrix Online MMO.
Allows for on-the-fly storywriting and development.

Let's face it, we're all lucky to survive if Vreg casually decides to test his administrative jutsu against the community.
98
This is kind of a neat parallel to the idea in Naruto's fandom that a significantly familiar jutsu can be shortened via repetition. It would allow players to practice and "favorite" certain jutsus. Certainly a viable advantage of training in my eyes
99
Shinobi Life Online Suggestions / Re: Choice to kill or let live after battle!
« Last post by mamita on January 11, 2026, 02:36:49 »
A poisoned healing item to use as a nasty trap would be interesting.
100
Shinobi Life Online Suggestions / Re: Quick Hand Seals
« Last post by mamita on January 11, 2026, 02:32:55 »
I kinda prefer how we've got it right now, you can rapid-fire all you want but gotta mind your strategy.
I hate cooldowns that don't make sense in games.

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Pages: 1 ... 8 9 [10]

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