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Author Topic: War - limited death  (Read 11466 times)

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Offline SirTroll

Re: War - limited death
« Reply #30 on: February 29, 2016, 17:56:56 »
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Would there be any chance that if a bad-ass shinobi decided to attack you on the safe route, and due to the way that you battle etc. you end up in a perma-death zone and lose your account?

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Re: War - limited death
« Reply #31 on: February 29, 2016, 18:10:26 »
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Would there be any chance that if a bad-ass shinobi decided to attack you on the safe route, and due to the way that you battle etc. you end up in a perma-death zone and lose your account?

It's impossible to take damage from an enemy in the safe zone.
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Offline Vreg

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Re: War - limited death
« Reply #32 on: February 29, 2016, 18:36:18 »
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Would there be any chance that if a bad-ass shinobi decided to attack you on the safe route, and due to the way that you battle etc. you end up in a perma-death zone and lose your account?
Before entering death zones you have to cross a wide area (around 1-2 km) on which a warning will be shown to you that you're nearing a death zone, along with that warning a real-time distance counter will be shown that tells you how far away you are from the actual death zone. So the chances of accidentally ending up in a death zone or being lured into one by another player are very slim.
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Offline SirTroll

Re: War - limited death
« Reply #33 on: February 29, 2016, 18:52:45 »
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Would there be any chance that if a bad-ass shinobi decided to attack you on the safe route, and due to the way that you battle etc. you end up in a perma-death zone and lose your account?

It's impossible to take damage from an enemy in the safe zone.

I meant the non-perma death route. Will there even be zones where you can't be attacked?

Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Would there be any chance that if a bad-ass shinobi decided to attack you on the safe route, and due to the way that you battle etc. you end up in a perma-death zone and lose your account?
Before entering death zones you have to cross a wide area (around 1-2 km) on which a warning will be shown to you that you're nearing a death zone, along with that warning a real-time distance counter will be shown that tells you how far away you are from the actual death zone. So the chances of accidentally ending up in a death zone or being lured into one by another player are very slim.

Ok, that makes more sense. Dammit! I can't lure noobs into permadeath zones xP

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Re: War - limited death
« Reply #34 on: February 29, 2016, 21:48:02 »
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Would there be any chance that if a bad-ass shinobi decided to attack you on the safe route, and due to the way that you battle etc. you end up in a perma-death zone and lose your account?
Before entering death zones you have to cross a wide area (around 1-2 km) on which a warning will be shown to you that you're nearing a death zone, along with that warning a real-time distance counter will be shown that tells you how far away you are from the actual death zone. So the chances of accidentally ending up in a death zone or being lured into one by another player are very slim.

@Vreg

Will a genjutsu effect this???
maybe give false info on distance like 20 meters when there really 10 meters.
« Last Edit: February 29, 2016, 21:54:50 by cmsurfer »

Offline Vreg

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Re: War - limited death
« Reply #35 on: February 29, 2016, 23:24:53 »
Will a genjutsu effect this???
maybe give false info on distance like 20 meters when there really 10 meters.
No, nothing can affect this.
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Offline adithya

Re: War - limited death
« Reply #36 on: March 01, 2016, 07:08:57 »
But doesn't  this take the value out of assassinations?
Say you're given a task by the kage to kill the kage of an enemy village. Once the killing happens, (that is assuming there will be stealth mechanics in place) the kage will just get up in the hospital, drink potions (or the SLO alternative) and resume his work?

That was just me questioning the logic in the safezones^


Another thing I would like to point out is that, in order to not make that a problem, how about introducing 2 servers, one with perma death with the mechanics currently planned, and another without, so that people who prefer not to put their account in jeprody, could choose one and stick to it?

Also I realize that this might put people off of choosing the perma death server, so how about giving that server some extra perks, cause they're actually risking something? Surely then people might be interested in these perks, if they're good enough.

And this leads to the next thing, where I've only thought upto the Kage part. Since there are basically 2 versions of the same world, and people who choose either server need to have a fair run at the Kage position, each server could have its separate Kage? (I realize that this would bring about a division in the players, so Idk about this .-.)

Offline lollernoob9

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Re: War - limited death
« Reply #37 on: March 01, 2016, 09:03:08 »
No one would send the kage out into a permadeath zone unless a powerful group was trolling ppl in it. If you try an Orochimaru style assassination, idk how well it would work out for the assassins, it is true that you would not be able to defeat anyone for good inside a village...tho this also protects you from being randomly kill if someone decides to be a jerk and see how many of their village they can kill.

 this begs the question of how such missions can be done tho that is up to playser I think
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Re: War - limited death
« Reply #38 on: March 01, 2016, 11:22:03 »
1. For the purpose of supporting world-wide Kage assassinations we're not going to separate our entire community.

2. When you get beat to near death, your character can have a recovery time of one or more weeks, during which you will be unable to practice any form of jutsu.
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Offline adithya

Re: War - limited death
« Reply #39 on: March 01, 2016, 11:25:10 »
I guess that works