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Author Topic: Food and other necessities  (Read 6922 times)

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Offline SpeakingRain

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Re: Food and other necessities
« Reply #15 on: September 07, 2016, 16:41:50 »
I say they're superhuman because they can sprint for miles, survive being slammed into rock so hard they become embedded in it, don't take fall damage (unless the plot demands it, of course), walk on water, walk in sandals in snow without getting frostbite and can casually clear buildings in a single bound. Who's to say they can't also use chakra to extend the amount of time their bodies can function without food and water.

Btw, any group who has a water style user doesn't have to worry about where to get water. ^^
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Offline NinjaMirage

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Re: Food and other necessities
« Reply #16 on: September 07, 2016, 17:53:12 »
I say they're superhuman because they can sprint for miles, survive being slammed into rock so hard they become embedded in it, don't take fall damage (unless the plot demands it, of course), walk on water, walk in sandals in snow without getting frostbite and can casually clear buildings in a single bound. Who's to say they can't also use chakra to extend the amount of time their bodies can function without food and water.

Btw, any group who has a water style user doesn't have to worry about where to get water. ^^

These feat you mentioned are all explainable by the way they use chakra
Chakra can cushion the fall or impact
It can grip serfices even serfice tension of water. And chakra can greatly Extend the physical abuilitys of the one whelding it.
However the process of making this chakra still requires spirt and physical energys that is produced by the body.
This requires food and sleep- in the naruto universe anyway.

I'm not saying we have to stick to that but Inless it's broke why fix it???

Offline SpeakingRain

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Re: Food and other necessities
« Reply #17 on: September 07, 2016, 18:38:59 »
I was just making a suggestion as a way to appease those who don't want to have their characters eat/drink three times a day.

Me as a player would definitely enjoy the immersion of realistic needs. :)
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Offline NinjaMirage

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Re: Food and other necessities
« Reply #18 on: September 07, 2016, 19:05:07 »
remember jerobo's earth dome.
If shikamaru was not able to analyze the Jutsu because all Jutsu work on the same principles

And chogi didn't have the chips with him to keep his stamina up while shikamaru found the week point in the Jutsu

There hole squad would have died with one Jutsu. Even though it would have taken a long time.

This a perfect example of what I want out of slo.
Missions were you end up in situations where a squad need to work together to get out of crazy situations bassed on realistic limmetations.
If there was no nessessity system or Jutsu are just slapped together without any thought as to how they are made then there is no way to survive that situation.

Eh, my main concern is that an improperly balanced necessities system could end up slowing down the pace of SLO; After all's said and done, SLO is still "Shinobi Life Online", and that means a large portion of the game will be PvP/Training (Although I'm hoping the training is done in such a way as to not render it bland and grind-like, but we'll wait and see on that one) -- to the extent that emphasizing too heavily on RP --which is great, don't get me wrong, MMO*RPGs* that recognize their RP community are awesome-- could end up decreasing the fun of the game. If the system is balanced and cleverly implemented, I'll be fine with it.

If, on the other hand, it compromises the fun of the game, be certain to expect my calling card...although I'm sure by then I wouldn't be the only one knocking at the door.

(Here's to hoping it's well implemented! *Glass clinking*)

To be honest I'm probably not going to PVP that much.. Only what I need to achieve Jonin most likely...  I don't care if I'm the best in combat... If I did I'd pick somthing other then a medical ninja. Missions with friends and sand box features are what I'm mainly interested in. RP and Pve events.
personaly the things the vreg and the team is working on right now interest me every little. I get board with PVP stuff quickly, I like salving problems and developing strategies.
« Last Edit: September 07, 2016, 22:00:57 by cmsurfer »

Offline DarthTyrael

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Re: Food and other necessities
« Reply #19 on: September 08, 2016, 14:35:02 »
Continuing Dragon's argument with an example:

In Black Desert Online the player isn't obligated to eat/drink various consumptions, as it merely functions to restore their health or sprint bar. However eating food or drinking water/alcohol will increase a stat called the "Food" stat, which when leveled, allows the play to sprint faster, for an extended period of time (sprint is based on stamina bar) and it recharges more quickly.

This is however not achieved with potions and such, which isn't regarded as 'food', logically.

In regards to the game if this system is implemented:

  -Meditating could increase the chakra cap by 2% whilst increasing the regeneration speed by 1.5% (per level).
  -Resting could increase the cap for all bars by 2% whilst increasing the regeneration speed by 1.5% (per level).
  -Eating food could increase the cap for health/stamina by 2% whilst increasing the regeneration speed by 1.5% (per level).
 
Curious to see whether a similar system had already been planned, or if it's something that could be implemented in the future. Let me know what you guys think of it.




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Offline NinjaMirage

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Re: Food and other necessities
« Reply #20 on: September 08, 2016, 14:53:47 »
@DarthTyrael

Your ideas are great but it should be one or the other.

If food and rest will recharge stamina and chakra then it should not increase the cap of these values.

If food and rest increase the cap then some other method of recharging stamina and chakra is needed.

Offline Dragon6624

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Re: Food and other necessities
« Reply #21 on: September 08, 2016, 15:22:32 »
Why not set meditation as the player-character's 'last resort', so to speak -- in that it would regenerate chakra/stamina, but at an immensely slow rate (perhaps stamina would recharge faster by ratio comparison, though only in this state); And due to the nature of the act, it could also slow (not halt) the process of stacking poisons, et cetera.

Food&Drink would then dramatically increase chakra-regeneration/stamina (with chakra-regen being the higher ratio here, as a counterpoint to the meditative-state) --depending on the food, and thereby creating a need for chefs-- but at the cost of exposing one's self for a few seconds via a required consumption animation; Pills, on the other hand, wouldn't be have an varieties capable of increasing chakra-regen/stamina, but could be consumed on the go.

And perhaps, as in Oblivion, rest could be used as a gateway for access to the character's next 'level', if you will. I.E. The character has just trained to the point of easier manipulation of a jutsu, but they must first rest before it's fully unlocked for them; Alternatively, rest could just be used as a means of getting the most out of your character's performance -- maybe a rested character gets an additional buff that decreases stamina and chakra consumption after performing tasks, at least for a decent amount of time (10-20 minutes?).
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Re: Food and other necessities
« Reply #22 on: September 08, 2016, 15:34:17 »
So we are back were I stated
Sleep dose 2 things
All chakra experience, skill points, and stamina
Experiance are added to current totals

And full chakra is restored

Food restores stamina/ and some chakra depending on food type

Food pulls dramaticly increase the chakra and stamina totals( not cap Inless taken with full stamina giving a saturation effect) but with a crash after words-

With the edition of a meditative state.

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Re: Food and other necessities
« Reply #23 on: September 08, 2016, 16:46:34 »
Quote from: Vreg
This has all already been planned
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