Alright guys, me and Saitou disagree over how the jumping should be done. So we decided to let you guys choose.
Vreg's Jumping System:
When you jump, you can jump again up to two more times mid-air. This will re-accelerate you. You can re-accelerate whilst in the air at any time, as long as you were accelerating before you did the re-acceleration. If you were falling down, then re-acceleration would not be possible. The re-jumping will go together will a typical forward rolling animation. This type of jumping is fun and gives you great control of your character in mid-air, which is something typical in a Naruto-like universe. This type of jumping is used in the Ultimate Storm games. It also looks and feels great when you jump from building to building, while in Saitou's system that part is very static. The hopping effect of mid-air jumping is not present.
Saitou's Jumping System:
I think the jumping system in Shinobi Life Online should be space-hold based.
Meaning, the longer you hold the space, the higher you go.
It'd be ideal to reach specific heights and it perhaps could be increased
as your chakra increases as-well ?
Moreover, it'd help you avoid attacks, land on objects and avoid obstacles based
on your calculation before taking an action making it more based on skill in that aspect " maneuvering " ,
Multi-jumping system on the other hand reduces the necessity of that.
You can easily hit space again, editing your course in an unrealistic way
which doesn't happen in the Naruto world, or rarely ever does.
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