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Author Topic: Injuries  (Read 5322 times)

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Offline limits

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Injuries
« on: April 18, 2015, 19:04:10 »
I was wondering... If we got defeated in battle and we were spared our lives and teleported back to the hospital, would we have to stay in there for 10-15 mins and when the time is up, say you got damaged in the leg really bad, would you have to use a crutch for 5 mins or something like that or would you instantly be back onto your feet?


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Offline Mars

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Re: Injuries
« Reply #1 on: April 18, 2015, 19:18:23 »
Not sure if this has been suggested already but I support this idea anyways ^-^
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Re: Injuries
« Reply #2 on: April 18, 2015, 19:24:00 »
Since this game is aiming to be as realistic as possible, i think that you will stay in the hospital for 10-15 mins and if you've damaged your leg badly you'll need a crutch. Maybe the time should be longer.

Not sure if this has been suggested already but I support this idea anyways ^-^

It's a question xD

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Re: Injuries
« Reply #3 on: April 19, 2015, 05:42:07 »
If you want to be realistic then you have to deal with deaths too. It should be up to the other one if he spares your life or finishes you, or if you are not alone your mate should do something with you to get back to village alive. Of course if you want to be really realistic there should be different injures in game. Wether it is a deadly one or not.
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Re: Injuries
« Reply #4 on: April 19, 2015, 10:09:45 »
SHUT UP KAI THE HOSPITAL THINGY SHOULD BE A THING
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Re: Injuries
« Reply #5 on: April 20, 2015, 07:34:05 »
If you want to be realistic then you have to deal with deaths too. It should be up to the other one if he spares your life or finishes you, or if you are not alone your mate should do something with you to get back to village alive. Of course if you want to be really realistic there should be different injures in game. Wether it is a deadly one or not.

If we want to go with this then would there be some sort of mechanic in which you need to help your injured friend walk or maybe even carry them to get back to the village?
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Re: Injuries
« Reply #6 on: April 30, 2015, 20:43:37 »
I like this idea but the healing timer should be longer.
I just want to be honest. I really don't think that anyone is going to spare another persons life. I mean if you think about it everyone's goal is to be like hokage level strong. Everyone is going to just kill each other so that the other person has to restart there training. Then i feel like whoever ends up at the top of the chain is going to go looking for Vreg and then get shreked by him and then it will just start over and over again.
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Re: Injuries
« Reply #7 on: July 24, 2015, 05:50:12 »
Speaking of the issue of people not always killing someone and wanting to be "kage" level strong. Some clans and organizations may have a killing rule so that would take care of that problem. We should also be able to carry allies AND OPPONENTS to our own village for healing and capture if the enemy is a rouge ninja or the target of a mission.  :D :D :D
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Re: Injuries
« Reply #8 on: July 24, 2015, 06:26:04 »
Speaking of the issue of people not always killing someone and wanting to be "kage" level strong. Some clans and organizations may have a killing rule so that would take care of that problem. We should also be able to carry allies AND OPPONENTS to our own village for healing and capture if the enemy is a rouge ninja or the target of a mission.  :D :D :D

Back carrying and knocking out are things I'd like to see in SLO some day.

On another note, knocking out won't be very practical during combat, it would be more of a stealth tactic.

Source: http://www.shinobilifeonline.com/index.php/topic,1140.0.html

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Re: Injuries
« Reply #9 on: July 24, 2015, 07:17:57 »
Speaking of the issue of people not always killing someone and wanting to be "kage" level strong. Some clans and organizations may have a killing rule so that would take care of that problem. We should also be able to carry allies AND OPPONENTS to our own village for healing and capture if the enemy is a rouge ninja or the target of a mission.  :D :D :D

Back carrying and knocking out are things I'd like to see in SLO some day.

On another note, knocking out won't be very practical during combat, it would be more of a stealth tactic.

Source: http://www.shinobilifeonline.com/index.php/topic,1140.0.html

Thanks for the link man
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