In the show, as in real life, characters are shown to get pretty tired during prolonged combat. Hell, the human body can stand only about 15 minutes of constant combat before it really starts to get ragged out. Therefore...
...will you be implementing (again, not for the near-future, I know) a system in which both players AND AI slowly start to show fatigue in their movements/actions when they stay in combat for too long or get too heavily damaged? For example:
A good player beats the utter crap out of an AI (we'll just say a boss to answer the question of "overall equality" in one go), and the AI slowly shows signs of this. Signs include change-up in animations (more ragged/tired movements, also happening to be slower and easier to spot), and decreased strength (which, imo, should affect one's overall ability to give or recieve physical damage, fucking light-weight pansies should really FEEL the affects of having little to no strength after they find out their jutsu won't work on someone/thing).
Again, dev/mod response only, I'll post something in general discussion if I want other players to join in.
Follow @SLO_MMORPG