So to keep everything fresh and hopefully give the dev's (
@Vreg)usable figures and ideas when they try to implement a stamina bar(I.e. Physical energy)
Here is a brake down of the full chakra and stamina system in this thread
Physical energy and spirit energy is what make up chakra
Physical energy = stamina there the same thing
Bass stamina for everyonephysical energy i gave the value of 3906 because that is the voltage your body can produce if every cell could be used like a neuron
This value Has a set number of times (
trial and error here)it can refill quickly (.2-.3 sec.)before food must be eaten or you will pass out. I suggested the time slowly increase after you use up your fast regen times, untill -10 then you pass out.
Skill tree modifier for stamina3906xPEU- this is meant to reduce how much of this energy is needed to make chakra and other activities such as jumping ,dodging, sprinting and blocking.
There are 2 effects this could have and I will leave it to vreg to deside what is best. Or maybe even implement both???
1 is PEU -.33 is = to 1/3 that means that you use only 1/3 of the total energy to make chakra or perform physical activity at a time.
2 is to increase the number of fast regens in the bass amount. So you always end use the full 3906 in everything you can just do it more without eating.
However I should point out that you should only be able to train in stamina skill here or in advanced chakra control but not both.
spirit energy is the sum total of all your experiences and skill. Trying to explain why i used 1215 for this is a little complex but basically you have 5 major stats each stat with 43 total point posable assigned at character creation. And then by the time you graduate the academy and learn to use chakra will have 1000 exp to use in molding chakra. From then on all skill points in your tree and exp( small amounts) you get from missions and training will be added together to get the total SE. So SE=stat points, skills,and exp. and if Jutsu end up useing a Majer stat then fatigue will be the resulting effect on stats. Unlike PE the only thing that can restore SE is sleep. After you sleep all exp from your past mission from the last time you sleeped will be added to your totals.
Chakra control skill tree modifier1215xSEU- this is meant to reduce how much of this energy is needed to make chakra
Just like PE. .1 is one tenth of the 1215. this means that you can regenerate chakra 10 times
concentration skill CSonce you have the amount of energy you are using to make chakra you need to figure out how good you are at mixing the 2 energies together. This will decide how much chakra is made from the energies you are using.
.2= 5 energy to 1 chakra point to start
2= 1 energy to 2 chakra points at the max.
So there you have it and here is how it comes together to make chakra
Stamina skill + skills,experience
((3906xPEU )+(SE x SEU))CS =sum of desired chakra in bar.
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