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Author Topic: Dev Blog- First Edition- March 3rd 2016  (Read 4041 times)

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Online EternalEyes

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Dev Blog- First Edition- March 3rd 2016
« on: March 03, 2016, 21:55:29 »
Dev Blog - First Entry 

This Is the first entry in what will be a fort-nightly dev blog where I give the community an inside update on what developments we have made over the last couple of weeks. Instead of our Facebook, where we only really show things when they are completed, this dev blog is intended to keep you guys enlightened about the continued progress of the game in the form of work in progress screenshots, videos and gifs of any of the modelling, texturing, concept art or animation that we are in the process of creating. Naturally as we will be showing lots of WIP screenshots, the items shown will likely be liable to change considerably, so please don’t take them as a finished product. With that being said, let’s begin this opening dev blog!

Texturing

This will likely be one of the most active areas of the dev blog due to the sheer amount of work Matt produces every week. Recently he has been rapidly progressing through the buildings Rafael modelled, but his pace has been so impressive that I’m unable to show any WIP screenshots as he just finished his 9th building. However, I can show you a blurred compilation of the work not yet posted to Facebook all of which will begin to trickle through in the next few weeks.


However what I can show you clearly are some screenshots from when Matt loaded up these completed buildings in engine, giving you guys a small indication of the attention to detail and quality that will exist throughout the village.


Modelling

Unfortunately, the creation of real modelling content has slowed a bit due to Rafael needing to focus on his personal life, but still has continued to work with Matt in polishing up each of the 50+ buildings he has produced thus far so they are ready for texturing.

Concept Art

With this section it is time to more formally introduce a new member of our team, Daniel or Dati, who has quickly settled in and produced lots of top notch designs at a quick pace. With his great sketching ability, he was put onto designing some more buildings and village props to populate our village with, as shown below. In regards to myself, I have been sliding into more of an Art Director role whilst working with Dati on design and Matt with texturing, but I am working on getting back into concepting myself, starting with the hidden snow environment design, for which I have done 9 very quick thumbnail sketches to be refined to 3 digital ones, then 1 final concept. The thumbnail sketches can also be seen below.



Jutsu Creation

Vreg has been going through the early stages in concepting out how the earth jutsu will look. This initial process involved going into an animation software in order to create a number of quick animations fitting with the idea of a earth dome to be used mostly for defence in warding off jutsu attacks ,or, if the user has the required skills, offense through trapping the opponent in the dome itself. We thought this jutsu would be beneficial to gameplay as it allows the player to slow down and regain chakra and health in what is an fast paced and deadly environment. Ill show you some of the various animations below, but you will have to wait to see which one we decided to develop. Feel free to comment below on which one is your favourite.






And with that the first dev blog is complete. I hope you have gained a small insight into the development progress we have been making and are happy with our work rate thus far. As I intend for this to be a continued log I will be back in a couple of weeks with yet more developments we have made, from stuff in early WIP states to close to completion. Please comment with any critiques or suggestions you might have for this new format. Until then, sayonara shinobis!
« Last Edit: April 04, 2016, 00:11:03 by EternalEyes »


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Offline SirTroll

Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #1 on: March 03, 2016, 22:03:41 »
This all looks amazing! Great job guys :D

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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #2 on: March 03, 2016, 22:07:36 »
This was fun to read ^^
Hoping to see more information soon.
I like the first gif of the Earth Dome, because it's simple and clean.




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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #3 on: March 03, 2016, 22:11:13 »
That looks awesome! Good job.

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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #4 on: March 03, 2016, 22:14:57 »
REALLY COOL IDEA!!!! look forward to more of these.'

I like the quad dome animation better.
Its a more original the first looks to much like the wood dome by yamato.

the quad looks like it would be easier to trap someone with as well as put up defence quicker from projectiles.



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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #5 on: March 03, 2016, 22:15:52 »
REALLY COOL IDEA!!!! look forward to more of these.'

I like the quad dome animation better.
Its a more original the first looks to much like the wood dome by yamato.

the quad looks like it would be easier to trap someone with as well as put up defence quicker from projectiles.

I like Yamato's wood dome thus the reason me choosing the first one.




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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #6 on: March 03, 2016, 22:31:43 »
REALLY COOL IDEA!!!! look forward to more of these.'

I like the quad dome animation better.
Its a more original the first looks to much like the wood dome by yamato.

the quad looks like it would be easier to trap someone with as well as put up defence quicker from projectiles.

I like Yamato's wood dome thus the reason me choosing the first one.

I do to....But I think the quad would work better for tactical reasons... assuming the distance between the sections is to small to escape from. the clam shell dome is to obvious. maybe if it closed quicker.

I like the look of the weapons shop concept too.
« Last Edit: March 03, 2016, 22:36:31 by cmsurfer »



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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #7 on: March 03, 2016, 22:48:33 »
THe quad will be a bit better I think because itll prevent jumping if you hit one of the four, and there are spaces to slip through if you use it as a bluff
« Last Edit: March 03, 2016, 22:50:34 by lollernoob9 »
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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #8 on: March 04, 2016, 01:22:00 »
I like the first one
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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #9 on: March 05, 2016, 00:02:32 »
Great idea. Love the fact that you're giving the community insight on what's going on behind the scenes. A good way for us to track progress.

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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #10 on: March 05, 2016, 00:44:09 »
nice gj.
 the first one batter..
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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #11 on: March 05, 2016, 01:14:58 »
This is what we need, please keep doing these. I'm sure it'll pump life into the community :D
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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #12 on: March 05, 2016, 01:45:13 »
this is truely amazing indeed, I personally liked the way the first one moved with it not moving afterwards and instead immediately descend from the ground. But from what it looks like on the doorway on the "colosseum?" its really big, like it could be a really high level ability. Is it to make a village for yourself as a hokage?
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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #13 on: March 05, 2016, 11:01:36 »
this is truely amazing indeed, I personally liked the way the first one moved with it not moving afterwards and instead immediately descend from the ground. But from what it looks like on the doorway on the "colosseum?" its really big, like it could be a really high level ability. Is it to make a village for yourself as a hokage?

It's an animation for the upcoming earth jutsu, kinda like an earth wall/dome.




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Re: Dev Vlog- First Edition- March 3rd 2016
« Reply #14 on: March 05, 2016, 14:29:53 »
This looks really NOICE. I liked all the animations tbh, and it's cool you guys are adding a defensive jutsu now which is earth. I am going to love how the villages are going to look like with all the buildings and their different styles. Great job guys and good luck with the rest.



 

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