I agree with the original idea of time played =
Age.
I even like the buff and debuff idea but here is
Why!!!
As a kid it makes sence you would not have the
Same amount of chakra as a adult would.
And as an old man you would loose some as well.
I would suggest that they are the same bass stats.
However as an old man you will have trained in many skills to compensate for the loss of chakra
And also some skills like tsunada medical techniques and sage mode take a lifetime to achieve. I suggest these only be allowed to
Be achieved once you reach old age. They will
Help balance out any debuf and keep the realistic feel of growing old in place, with all be RP benefit that have bin mentioned.
Exactly^^^^6
The best players wouldn't be the ones who have grinded the most, but the ones who have taken a character through 20000 hours of gametime, achieved everything there is to achieve and done it all again with a DIFFERENT CHARACTER (with a different chakra nature, specialisation, jutsu, village)
And after about 4/5 years, starting all over again will most likely not be boring, especially since it's been soo long for the player and soo much would have changed in the game.
Furthermore, it ensures that no one will reach endgame and became unrealistically capped and unbeatable.
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