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Poll

Which do you want first?

Variety in jutsu
16 (41%)
Hidden Hill completed
23 (59%)

Total Members Voted: 38

Author Topic: Village or Jutsu  (Read 84698 times)

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Offline adithya

Re: Village or Jutsu
« Reply #45 on: March 20, 2017, 10:29:35 »
Polls will be closed as soon as 50 members have voted!

Offline luckycmsn

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Re: Village or Jutsu
« Reply #46 on: March 20, 2017, 11:02:37 »
More Jutsu. Turn the current "empty" map into a battlefield.
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Offline adithya

Re: Village or Jutsu
« Reply #47 on: March 21, 2017, 05:09:52 »
Closing the poll in a couple of hours.

Anyone who hasn't voted, please do.

Offline HiChikara

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Re: Village or Jutsu
« Reply #48 on: March 21, 2017, 07:36:55 »
Voted for hidden hill.
Because it's pretty dull landscape, and I'd like to see some material.
And there might be more like minded people :)

Offline adithya

Re: Village or Jutsu
« Reply #49 on: March 21, 2017, 13:11:52 »
Votes are now locked :)

Thank you guys for voting!

Offline Reminance

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Re: Village or Jutsu
« Reply #50 on: March 21, 2017, 13:28:31 »
Alright, Hidden Hill it is :p
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Re: Village or Jutsu
« Reply #51 on: March 21, 2017, 13:37:57 »
 Not that it matters the devs will do things in the order they want.

Offline Reminance

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Re: Village or Jutsu
« Reply #52 on: March 21, 2017, 13:38:53 »
Not that it matters the devs will do things in the order they want.
Vreg actually told us to make this poll.
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Offline Manuster

Re: Village or Jutsu
« Reply #53 on: March 21, 2017, 16:41:17 »
Not that it matters the devs will do things in the order they want.
Vreg actually told us to make this poll.

Really? That's great.

Just a shame that people voted WRONGLY fewkjbnwe;gwgjwfgew
RIP my old sig, got too annoying for even me

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Re: Village or Jutsu
« Reply #54 on: March 21, 2017, 16:51:45 »
Not that it matters the devs will do things in the order they want.
Vreg actually told us to make this poll.

Really? That's great.

Just a shame that people voted WRONGLY fewkjbnwe;gwgjwfgew
I know it sucks when people have different opinions.
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Offline taigakun

Re: Village or Jutsu
« Reply #55 on: March 21, 2017, 17:45:09 »
I mean better to have a whole fucking village so that newbies stop coming on to the forum and saying "Oh hi guys, i just saw this game and i think it has a lot of potential. Where else can i and see the other things?" and we reply "There are no villages and shit".
You guys get my point. When hill comes out, people won't actually mind that they have to wait a little bit for a jutsu because they have a whole village to explore while waiting for the jutsu.


Offline adithya

Re: Village or Jutsu
« Reply #56 on: March 21, 2017, 18:15:27 »
I mean better to have a whole fucking village so that newbies stop coming on to the forum and saying "Oh hi guys, i just saw this game and i think it has a lot of potential. Where else can i and see the other things?" and we reply "There are no villages and shit".
You guys get my point. When hill comes out, people won't actually mind that they have to wait a little bit for a jutsu because they have a whole village to explore while waiting for the jutsu.

It'll be empty as fuck though. No furniture, no npcs, no vegetables/ kunai to pick up. imo releasing both together would be awesome. But that is if the HH is recoverable (which I hope it is. Saw the stream almost every time :(  )

If it isn't, then more jutsu fn is best so ¯\_(ツ)_/¯

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Re: Village or Jutsu
« Reply #57 on: March 21, 2017, 18:28:54 »
Does anyone know how large the development team is, cuz i would think a part of the people develop the graphical things (villages for instance) and other people develop the dynamics of the game (Things like jutsu, running, stamina-bar, leveling, etc.), and again other people develop the quests and other literate shit (storyline), and last but not least the sound-makers, who make more music than just that song on the start of the pre-alpha (which is absolutely awesome btw).
 
The graphics team should be split into landscape creating (which is really damn improtant in a shinobi rpg) and people who create detailed things like thos kunai that stick inside that tree next to the mask-shop.

This is just what I think the development team looks/should look like.
''I never give up and I never go back on my word, that's my way of the ninja...''

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Re: Village or Jutsu
« Reply #58 on: March 21, 2017, 19:48:42 »
people will get bored of the village after 2-4 days then be requestin shit like A.I, missions etc, until it goes back to a 2-3 playerbase, havin more jutsu's brings that mechanical gameplay where ppl can start chaining attacks rather than running around with chidori n WB
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Offline Manuster

Re: Village or Jutsu
« Reply #59 on: March 21, 2017, 21:39:10 »
Does anyone know how large the development team is, cuz i would think a part of the people develop the graphical things (villages for instance) and other people develop the dynamics of the game (Things like jutsu, running, stamina-bar, leveling, etc.), and again other people develop the quests and other literate shit (storyline), and last but not least the sound-makers, who make more music than just that song on the start of the pre-alpha (which is absolutely awesome btw).
 
The graphics team should be split into landscape creating (which is really damn improtant in a shinobi rpg) and people who create detailed things like thos kunai that stick inside that tree next to the mask-shop.

This is just what I think the development team looks/should look like.

you want skyrim/fallout quality.....for free???

cause that's what Vreg is aiming for and why there's less than 10 people in the active team rn

1 /2 coders - Vuregu and the new guy
Website dude
1 sound dude
Matt. Lord of Modelling? texturing? he's good at whatever he does
Whatasnipe AND someoneelsewho's name I forgot - writers/social media

actually nvm the team's all here
https://www.shinobilifeonline.com/index.php?action=team

you'll probably see alot of inactives but it doesnt mean they arent working

Basically, in response to your post.

Of course Vreg wants to have someone working on every little thing, we already have alot going on right now.

What we can't do however is double/triple the size of the team because the community demands it

Quality over Quantity

even if it means some people working ineffciently



people will get bored of the village after 2-4 days then be requestin shit like A.I, missions etc, until it goes back to a 2-3 playerbase, havin more jutsu's brings that mechanical gameplay where ppl can start chaining attacks rather than running around with chidori n WB

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