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Author Topic: A De-buff Idea  (Read 398 times)

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Offline TemiHyung

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A De-buff Idea
« on: June 30, 2017, 00:21:10 »
I was play a game on my phone and it had a very interesting de-buff that causes slowness. This is very realistic because it happens in real life. I think carrying a lot of items should cause you to be slower and to make things even harder every item should have a specific weight and also for players to be able to carry more weight and not be slow they have to "upgrade" their strength by training or pills. Like in the game i was playing, (RavenSword 2: Shadowlands) if you are not over you specific weight capacity you will not be de-buffed. Now here is how this idea can make the game "better" at least that's i think. This will not only make the game harder it will also force players to store their belongings in a safe place so if they die they can at least retrieve their remaining belongings. But......this storing you things can be bad. If someone were to stumble upon your belongings and steal them then sucks to suck and players will be set back depending on what gets stolen. But there is a way that players should be able to protect their belonging when stored away which leads me to my next topic: which you will have to wait for. Let me know what you guys think about this idea and if you like it or not. @Vreg


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Offline NinjaMirage

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Re: A De-buff Idea
« Reply #1 on: June 30, 2017, 04:00:22 »
I could be wrong but I think this is planed!! I know it's bin discussed but I think it was mor of a actual effect on your character nor a debuff.
Meaning you could load your self up with armer and weapons but each has a effect in speed and also has an effect on your increase in stamina and strength training. As for storing items. Fuinjutsu will be a thing so I don't think it will be a big deal!! Scrolls are lite!!



Offline Lawrencez

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Re: A De-buff Idea
« Reply #2 on: June 18, 2018, 05:31:21 »
The benefits I get from this forum are very good to study.

Offline Jojoj0

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Re: A De-buff Idea
« Reply #3 on: June 18, 2018, 19:16:25 »
Pretty much every RPG has a system in place for inventory limit/encumberment. I can't imagine it hasn't crossed Vreg's mind at least once.
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