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Author Topic: SLO Faster Movement Speed  (Read 764 times)

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Offline Chorbito

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SLO Faster Movement Speed
« on: November 16, 2017, 14:15:38 »
Hey guys, i just wanted to tell you that i discovered a faster moving technique.
Basically how it works :
Run at 60 shinobi speed , hold a or d (which side you want to run/slide) and keep pressing c.
Example : https://www.youtube.com/watch?v=5pfygDFuIaI&feature=youtu.be
Basically increases shinobi speed by between 20 and 30
But it costs alot of chakra...but you can lower your speed to 45-50 and then do the same thing.
Tell me what you think guys.


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Offline RyRy

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Re: SLO Faster Movement Speed
« Reply #1 on: November 16, 2017, 14:38:15 »
no actual ways

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Offline Dragon6624

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Re: SLO Faster Movement Speed
« Reply #2 on: November 16, 2017, 16:55:51 »
Hey guys, i just wanted to tell you that i discovered a faster moving technique.
Basically how it works :
Run at 60 shinobi speed , hold a or d (which side you want to run/slide) and keep pressing c.

     Well...I suppose so, yeah, but it also leaves you extremely exposed to a counter as you're only going in one of two directions, as opposed to the fluid and varied movement of the "lancers" currently playing this pre-alpha. It'd basically be like a chicken attempting to out-maneuver a snake.

     An example of what I mean:
   P1 (chicken) pulls this off when trying to evade or just plain escape P2 (snake).
   P2 lines directly up in P1's path, blocking his ability to reverse directions.
   P2 might not be able to catch up to that speed with regular mach 60, so they either: Choose to jump towards the target (easier for P1 to dodge) or release a Wind Breath at P1.
   P2's Wind Breath doesn't need to specifically hit P1, it just needs to intimidate P1 enough to veer off of the path - at which time, P2 catches up to P1 and finishes them off with several arcing lunges.

     Alternatively, P2 could take another risky move and stop, line up an Earth-Wall or Earth-Dome (preferably the Dome) in front of P1, and then roast or stab them to death once the target has been interrupted.

     For the sake of counter-argument, you might be able to use this effectively if (and this is a big IF), the game currently allows you to keep your Chidori active while dodging. If so, you might be able to stop or reverse direction (stopping leaves you more exposed to the arcing lunge) and hit the opponent dead on in a game of chicken. Of course, you're timing and your connection speed would need to be spot on, but the speed at which you'd be moving might make it harder for the lancer to line up their first few strikes. Make no mistake though, it wouldn't be able to fool them forever...

It's a nice idea, otherwise - excellent for a drag-race!
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Offline Lumen

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Re: SLO Faster Movement Speed
« Reply #3 on: February 20, 2018, 16:26:27 »
You discovered a bug.
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Offline IbrahimRafi

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Re: SLO Faster Movement Speed
« Reply #4 on: February 20, 2018, 17:07:43 »
WHAT we need is faster development speed
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Offline Lumen

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Re: SLO Faster Movement Speed
« Reply #5 on: February 22, 2018, 00:11:39 »
WHAT we need is faster development speed

To do that means you'd need developers whom are dedicated TO the project...and that ended years ago.
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