Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

Statistics

Members
Total Members: 42275
Latest: aliceauerhahn
New This Month: 402
New This Week: 20
New Today: 20
Stats
Total Posts: 55138
Total Topics: 3248
Most Online Today: 222
Most Online Ever: 440
(June 02, 2016, 00:34:37)
Users Online
Members: 0
Guests: 204
Total: 213
Google (AdSense) (3)
Google (4)
Baidu (2)

Author Topic: Unity TryToAddPlayer() Not working  (Read 506 times)

0 Members and 1 Guest are viewing this topic.

Offline Kakashi Natsu

  • Chunin Poster
  • ***
  • Posts: 141
  • Reputation Power: 2
  • Kakashi Natsu has no influence.
  • Gender: Male
  • Give up trying to make me give up.
    • View Profile
  • Clan: Agni
Unity TryToAddPlayer() Not working
« on: February 05, 2018, 23:40:21 »

So the basic idea is to have the players be added into the game, not added to a lobby, everyone ready then the server closes and adds everyone in.


I'm trying to add players after the server, supposedly closes. I am using unity's lobby manager. When i make a game (Matchmaker), everything is working. But when everyone clicks ready, no one can join the room after that. so everyone who is in there, that's it. Even if i can hold 10 players in the room, i cant add players even when I'm not at 10 players.


Anyone know anything about adding players after lobby has started?



Offline DMKEric

  • Chunin Donator
  • Academy Student Poster
  • **
  • Posts: 35
  • Reputation Power: 2
  • DMKEric has no influence.
  • Gender: Male
  • Killin
    • View Profile
  • Organization: Clowns
Re: Unity TryToAddPlayer() Not working
« Reply #1 on: February 08, 2018, 21:45:26 »
I use lobby manager too for my game but I don't reaaly understand your problem

after everyone clicks ready, a cooldown will start and ofc no one can join bcs the game is starting and it's booting on all of the clients. if like 3 are ready and 1 isn't, it should work

Offline Kakashi Natsu

  • Chunin Poster
  • ***
  • Posts: 141
  • Reputation Power: 2
  • Kakashi Natsu has no influence.
  • Gender: Male
  • Give up trying to make me give up.
    • View Profile
  • Clan: Agni
Re: Unity TryToAddPlayer() Not working
« Reply #2 on: February 12, 2018, 19:17:06 »
the issue is, how do i keep the game open so people can join in while others are already in the game.

Offline DMKEric

  • Chunin Donator
  • Academy Student Poster
  • **
  • Posts: 35
  • Reputation Power: 2
  • DMKEric has no influence.
  • Gender: Male
  • Killin
    • View Profile
  • Organization: Clowns
Re: Unity TryToAddPlayer() Not working
« Reply #3 on: February 15, 2018, 08:24:02 »
Aaaaah, I get it.
Well, simply put, I have no idea. I was wondering that too myself, so if you ever find out, let me know.

 

Recent Topics

The most powerful jutsu on the Naruto Series ? by Sabajet
Yesterday at 15:46:57

Batman Ninja (Bad name, I know) by ali.rafami
June 22, 2018, 17:51:07

Retro Games by ali.rafami
June 22, 2018, 17:48:15

Kimatsu by Jojoj0
June 19, 2018, 18:49:28

Do you know when will SLO be done? or atleast beta? I really can't wait. SERIOUS by Jojoj0
June 18, 2018, 23:13:00

Question about specializations. by Jojoj0
June 18, 2018, 19:18:53

A De-buff Idea by Jojoj0
June 18, 2018, 19:16:25

How will taijutsu work? by Jojoj0
June 13, 2018, 17:24:11

A solution to how to use Edo Tensei in the game, plus... by Sabajet
June 13, 2018, 13:09:31

The hand sign system in SLO by AMagicSloth
June 12, 2018, 23:24:40

Top Posters

Reminance
Posts: 2239
Shivraj
Posts: 1609
m4r1us
Posts: 1298
Manuster
Posts: 1258
Nova
Posts: 1120
taigakun
Posts: 1098
NinjaMirage
Posts: 1095
Fraudulent
Posts: 1081
Konohuro
Posts: 1059
Vreg
Posts: 973