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Author Topic: Technique, mouvement..  (Read 7036 times)

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Offline Alien Shadow

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Technique, mouvement..
« on: September 19, 2018, 18:43:41 »
I have a suggestion regarding jutsus and taijutsu attacks and the player's avatar movement and behavior mode:

- It would be nice if the attacks follow the direction of the mouse, as for example the attack jutsu of the fire, it would be nice if the fire follows the direction of the mouse for more precision of the player, same case for the draw of the jutsu attack of the water.

- As for the technique for walking on the water,
I suggest that avatars have the ability to properly control their chackra, so they can walk on the water.

- And, a bit like my second suggestion, but to have control and stability to walk, to stand upright and even upside down on a tree or on the stadium wall there.
So, for today, I hope you understand what I just explained.

See you...


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Offline Jojoj0

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Re: Technique, mouvement..
« Reply #1 on: September 22, 2018, 00:37:26 »
I think a lot of that has already been discussed. Aiming mode is on its way, hopefully, but chakra control-based mobility hasn't even been touched yet.

All these suggestions seem like pretty standard stuff which I imagine Vreg has already considered. Just be patient.
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*shmoney dances out of Konoha*

Offline NinjaMirage

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Re: Technique, mouvement..
« Reply #2 on: September 22, 2018, 23:12:26 »
I agree the fire breath jutsu’s direction should be mouse directional- however only at a 80 degree angle in front of your current front facing position, and your movement caped at 5.8 mph. This way the target fan still get out of range but It will feel like you have more control over the flame direction. But they need to fix the targeting and look vertical before that.



 

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