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Author Topic: Main Class & Sub Class System and Specializations suggestion  (Read 11372 times)

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Offline AugustRed

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    Im suggesting something like a main class and sub class system. This is something I was very used to while rp'ing and I figured I would be something nice to share with you all

    As for Specialization, what if you  dont want have a "Sub-class" and what to specialize in Ninjutsu, then you should be able to, as well as getting a bonus for specializing in Ninjutsu.

    Each Class would benefit the Chakra pool, Stamina ( for taijustu ), how much jutsu's you could learn ( if there is a limit ) and maybe passive benefits.

    This would add to the feel of an MMO. Like in other MMO's you pick if you want to be a Warrior, Mage, rouge.etc. In Narusumi you could be a Ninjutsu Specialist, or a Genjutsu specialist. Or maybe you could be a TaiJutsu practicer that happens to be a puppeteer as well

    for example :
     genjutsu class players would be able to break out of other genjutsu's easier
    or
    Ninjutsu specialist would be faster at handsigns or have stronger jutsu damage

    ~ Main Classes would be :
    NinJutsu
    ------------ Ninjutsu refers to any technique that utilizes chakra and allows the user to perform actions a normal person would otherwise be incapable of doing. The ninja of this class rely mainly on the use of chakra and handsigns to perform ninjutsu, in order to create a mass variety of offensive, defensive, and supportive results. This class is granted amazing control over the elements, as well as boasting the highest base chakra pool amongst any other class.
    GenJutsu
    ------------ Genjutsu ( Illusionary/Mental techniques ) refers to any technique that utilizes chakra, requires handsigns, and has results that affect the target's mind in some way. The ninja of this class rely on creative and sneaky methods to apply their genjutsu to their opponent in order to inflict horrid mental and internal results.
    Genjutsu shinobi boast powerful techniques, the second highest chakra pool, but fall short in physical aspects.

    TaiJutsu
    ------------ Taijutsu ( Body techniques ) are basic forms of purely physical techniques, which typically require neither chakra nor handsigns. Taijutsu ninja attempt to deal outer damage in mass quantities, whether this is achieved by multiple strikes, or powerful single blows. However, unlike other methods of physical attack, the damage dealt is typically blunt and elementless; resulting in broke bones and exhausted opponents.
    Although they have durable and swift bodies, the average taijutsu user has a rather low chakra pool.

    Ken/BukiJutsu ( weapon Class )
    ------------ Bukijutsu ( Weapon techniques ) are attacks that utilize various forms of powerful tools in order to achieve severe and swift results. Those of this class are often dedicated to their weapon of choice—acting as if it were a beloved member of the family. Through this love and devotion, the shinobi is able to carve his or herself into a lethal weapon all their own. Like taijutsu, most bukijutsu do not require handsigns or chakra, but rather than causing blunt physical damage; weapon techniques deliver morbid damage. Slashes, smashes, stabs, and skewers: the end result of a bukijutsu attack may depend on what kind of weapon is actually being used, but such results are always tremendous. Just as the weapons they wield, the shinobi of the bukijutsu class come in all shapes and sizes; one need only have a dedicated heart to follow this path.

    ~ Sub Classes would be :
    BloodLine Class ( those w/ a Bloodline would want )( could be a Main class )
    ------------ Shinobi of this caliber are a rarity; they not only possess unique kekkei genkai—powers engrained in their blood—but they also focus their training to fine tuning these blood bound techniques and abilities. Even an unseasoned bloodline user can be a bothersome foe for the unprepared or less experienced enemy; but shinobi of this class prove that thanks to their dedicated and focused training, their kekkei genkai is a more than ample toolbox for dispatching his or her targets.
    Medical
    ------------ Medical ninja, or Iryonin, are those who specialize in a sect of abilities known as eiseijutsu ( Medical techniques ). Eiseijutsu are techniques which can be performed in order to cure ailments, stitch wounds, mend flesh, and soothe bones. However, this is just one aspect of eiseijutsu. The precision and chakra control developed by practicing these techniques has resulted in the creation of many offensive eiseijutsu as well.
    As one would expect, performing eiseijutsu is a difficult feat which requires a concentrated and levelheaded attitude, in addition to intelligence and incredible chakra control. Because of this, the few medical ninja that do appear in the world are considered invaluable.

    Musican ( such as Flutes & Great for a genjutsu user )
    ------------ A resourceful, tactical, and versatile shinobi; the musician excels in playing musical instruments, which they then use to provide distraction and are even able to channel ninjutsu, genjutsu, bloodline techniques, etc., through their notes. Talented, crafty, sheik, and well versed in chakra manipulation, a musician possess various unique abilities which are often used to bewilder and blindside opponents. The typical build of the musician is a slim yet fine muscled one, boasting this common physique to avoid attacks rather than defend against them.
    Puppeteer
    ------------ A puppet user, or puppeteer, is a shinobi who utilizes their chakra in order to form strings which are attached to advanced ninja tools known simply as puppets. These puppets are controlled by the strings connected to them, which results in the puppeteer having much more need for finger coordination and global focus than brute strength or elemental prowess. The shinobi of this class train day-in-day-out in order to master a sub-sect of ninjutsu known as kugutsu ( Puppet techniques ). It is these techniques which help them mold the abilities needed to become an effective and deadly puppeteer.
    As the puppeteer delves further into their studies, they eventually become strong enough to manipulate their puppets with a single string without any loss in overall performance. As thus, a devoted puppeteer is able to use ten puppets at once ( one per finger ) in their prime.
    One must never forget that puppeteers are deceptive and crafty; able to make use of poisons and tools hidden inside their puppets as well as on their person, and above all else, able to lead others into traps.
    It should also be noted that because puppetry is a fighting style that requires the user to keep their hands free, close range combat is something these shinobi should avoid.

    Sensor
    ------------ A sensor ( 感知タイプ, Kanchi taipu; literally meaning "Perception type" ) is a type of ninja that is capable of detecting the presence of other people through their chakra. A skilled sensor can detect their targets from a great distance, as well as differentiate the characters by their chakra signature alone. Although almost all ninja are capable of feeling some form of "chakra presence", however sensors specialize in fine tuning their abilities to better manipulate this feeling. Whether this is through special training or simply by being born more sensitive, is not truly clear, though it seems both have led to the development of successful and powerful ninja.
    Tamer
    ------------ A class which takes its basis from well known clans, such as the canine training Inuzuka family. To put it blatantly, this class relies on the unification and cooperation of a human and an animal in order to unleash unique and powerful fighting styles.
    The animal that cooperates with the shinobi is often one that has had an extremely lengthy amount of time shared with said shinobi. Be it a childhood pet, sickly animal nursed to health, or what have you. The partner animals most often seen are dogs and cats, though the possibility of using a bird or a monkey as a partner is ever present. The only true restriction to which animal can be selected as a partner is their own maneuverability. It's not very likely that a shinobi would use a fish or massive beast because they have very restricted movement.


    Summoner
    ------------ The masters of the Summoning Contract. Summoners are designed to have contracts with various summons to fight for them and execute their whims. Although starting at the basics at first, Summoning Class ninjas learn to summon creatures that rival the sizes of the demons themselves. In addition, these crafty ninjas also have an art for other ninjutsu branches which allow them further combat potential. Summoner could also be for summoning weapons like tintin does in the anime
    [/list][/size]

    ~ ideas based off of shinobi Nations RP. Credits to Shinsua
    « Last Edit: August 05, 2014, 00:15:28 by AugustRed »



    Offline AugustRed

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    Re: Main Class & Sub Class System and Specializations suggestion
    « Reply #1 on: August 05, 2014, 00:18:45 »
    Also I feel like if someone doesnt want to have 2 elements but would rather specialize in 1, then they should be able to. As for Jutsu, a limit on how much jutsu one can learn should be implemented along the road

    Offline Saitou

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    Re: Main Class & Sub Class System and Specializations suggestion
    « Reply #2 on: August 05, 2014, 00:37:56 »
    We're not trying to create a generic mmo.

    And  you'll be able  to learn everything, but it twill take real hard work and long time.
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    Offline AugustRed

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    Re: Main Class & Sub Class System and Specializations suggestion
    « Reply #3 on: August 05, 2014, 01:50:13 »
    We're not trying to create a generic mmo.

    And  you'll be able  to learn everything, but it will take real hard work and long time.
    okay i guess, just the sound of a all around ninja doesnt seem good and quite over powered being able to learn limitless amounts of jutsu as well as being great if not good at genjutsu, tai and ken on top of being a puppeteer ( if able to), medical & sensor. even if it does take a Long time. but Im okay with tht ofc

    Offline m4r1us

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    Re: Main Class & Sub Class System and Specializations suggestion
    « Reply #4 on: August 05, 2014, 07:48:27 »
    We're not trying to create a generic mmo.

    And  you'll be able  to learn everything, but it will take real hard work and long time.
    okay i guess, just the sound of a all around ninja doesnt seem good and quite over powered being able to learn limitless amounts of jutsu as well as being great if not good at genjutsu, tai and ken on top of being a puppeteer ( if able to), medical & sensor. even if it does take a Long time. but Im okay with tht ofc
    Well separating stuff into classes would limit the possibilities and therefore the fun. Classes are for games like WoW imo.
    Anyways about pupeteers: http://www.shinobilifeonline.com/index.php/topic,327.msg3245.html#msg3245

    Also I feel like if someone doesnt want to have 2 elements but would rather specialize in 1, then they should be able to. As for Jutsu, a limit on how much jutsu one can learn should be implemented along the road
    At a certain level of skill you get your second nature unlocked. However that doesn't mean you have to master it, you can focus on something else.
    « Last Edit: August 05, 2014, 08:01:01 by m4r1us »
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    Offline RyoHazuki

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    Re: Main Class & Sub Class System and Specializations suggestion
    « Reply #5 on: August 19, 2014, 21:54:31 »
    Yeah cuz I was about to say, how the flying fuck are you gonna try and limit Taijutsu users to having the lowest chakra pools. If anything, the fact that they are using pure H2H should be a benefit to their chakra, not a deterrent. Also, I too would appreciate if this wasn't generalized so much.
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    A ninja waits until the time is right. When his enemy sleeps and drops his guard. When his weapons lie forgotten in the stillness of the night. That is the moment for a ninja to strike.

    Offline Kayleb

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    Re: Main Class & Sub Class System and Specializations suggestion
    « Reply #6 on: August 19, 2014, 23:03:10 »
    I think the class system shouldn't exist in this game. For instance, ino is both a sensory ninja as well as a medical ninja, not because she had to, but because she chose to train those things above others.
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    Offline m4r1us

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    Re: Main Class & Sub Class System and Specializations suggestion
    « Reply #7 on: August 19, 2014, 23:06:16 »
    I think the class system shouldn't exist in this game. For instance, ino is both a sensory ninja as well as a medical ninja, not because she had to, but because she chose to train those things above others.

    We're not trying to create a generic mmo.

    And  you'll be able  to learn everything, but it twill take real hard work and long time.

    That pretty much sums it up, there will be no such thing as classes.
    « Last Edit: August 19, 2014, 23:09:35 by m4r1us »
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    Offline AugustRed

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    Re: Main Class & Sub Class System and Specializations suggestion
    « Reply #8 on: August 20, 2014, 02:56:59 »
    i got tht >.>

    Offline Ryotenbin

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    Re: Main Class & Sub Class System and Specializations suggestion
    « Reply #9 on: August 20, 2014, 19:17:35 »
    I like these ideas a lot but I think I prefer where the game is really open-ended as to what one wants to specialize in. It really paves the way for an infinite amount of variation between all of the characters.

    Offline AugustRed

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    Re: Main Class & Sub Class System and Specializations suggestion
    « Reply #10 on: August 21, 2014, 11:38:35 »
    I like these ideas a lot but I think I prefer where the game is really open-ended as to what one wants to specialize in. It really paves the way for an infinite amount of variation between all of the characters.

    this is old, if you want to see new stuff check out 

    http://www.shinobilifeonline.com/index.php/topic,755.0.html