Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: Mars on June 19, 2016, 12:40:06

Title: Currency
Post by: Mars on June 19, 2016, 12:40:06
I suggest adding a simple system which gives you one coin for every time you kill someone along with a simple /pay system.

This could be useful in many ways and improve activity and make the game more fun in general.

Some ideas would be:
- Betting. You could have two people fight and one person manage the bets allowing players to gain and use the currency they earned by killing players
- Bounties. If you really don't like someone you could pay a good player to kill them
- Paying for bodyguards or mercenaries

Title: Re: Currency
Post by: Reminance on June 19, 2016, 12:46:19
I suggest adding a simple system which gives you one coin for every time you kill someone along with a simple /pay system.

This could be useful in many ways and improve activity and make the game more fun in general.

Some ideas would be:
- Betting. You could have two people fight and one person manage the bets allowing players to gain and use the currency they earned by killing players
- Bounties. If you really don't like someone you could pay a good player to kill them
- Paying for bodyguards or mercenaries


+Rep lol i would love this xD
Title: Re: Currency
Post by: Fraudulent on June 19, 2016, 12:46:28
Interesting ideas, currency can also fluctuate with other systems in place such as:

-Gambling. Maybe we can have mini-games that we can use to gamble and win/lose money respectively.

-Crimes. Theft, murder, etc.. etc..

-Missions. Self explanatory.

-Merchants. This could be a position obtainable by people who want to live like normal villagers and sell whatever produce they have, whether it be farming or weaponry.
Title: Re: Currency
Post by: SirTroll on June 19, 2016, 12:47:49
I suggest adding a simple system which gives you one coin for every time you kill someone along with a simple /pay system.

This could be useful in many ways and improve activity and make the game more fun in general.

Some ideas would be:
- Betting. You could have two people fight and one person manage the bets allowing players to gain and use the currency they earned by killing players
- Bounties. If you really don't like someone you could pay a good player to kill them
- Paying for bodyguards or mercenaries



In this current state - the one way to becoming rich would be afk kills, which I assume you wouldn't want

Title: Re: Currency
Post by: Reminance on June 19, 2016, 12:49:19
I suggest adding a simple system which gives you one coin for every time you kill someone along with a simple /pay system.

This could be useful in many ways and improve activity and make the game more fun in general.

Some ideas would be:
- Betting. You could have two people fight and one person manage the bets allowing players to gain and use the currency they earned by killing players
- Bounties. If you really don't like someone you could pay a good player to kill them
- Paying for bodyguards or mercenaries



In this current state - the one way to becoming rich would be afk kills, which I assume you wouldn't want


A command could be made that would prevent you from dying whilst being afk.

/afk you can't move and die unles you type /back again.
Or something along those lines.
Title: Re: Currency
Post by: Fraudulent on June 19, 2016, 12:50:42
In this current state - the one way to becoming rich would be afk kills, which I assume you wouldn't want
AFK kills won't happen unless you're out of the safety-zone of your village.
Title: Re: Currency
Post by: Reminance on June 19, 2016, 12:51:42
In this current state - the one way to becoming rich would be afk kills, which I assume you wouldn't want
AFK kills won't happen unless you're out of the safety-zone of your village.
Although i think this suggestion that Mars made is for in the current state of the game.
Title: Re: Currency
Post by: NinjaMirage on June 19, 2016, 12:55:21
I don't think killing some one for no RP reason should be reworded. If it's part of a mission or if the Shinobi was a rouge and your collecting a bount then that's something else. However if the players incapacitated after a battle... There's nothing from stoping you from going through there personal belongings lol Loot!!!
Title: Re: Currency
Post by: SirTroll on June 19, 2016, 13:17:39
I don't think killing some one for no RP reason should be reworded. If it's part of a mission or if the Shinobi was a rouge and your collecting a bount then that's something else. However if the players incapacitated after a battle... There's nothing from stoping you from going through there personal belongings lol Loot!!!
He's talking about the current state. So, there is no rp reason to kill anyone at all in the game - but there is also no reason to kill anyone other than to prove your worth.

However, I think that this would work as a reason to kill and therefore improve activity
Title: Re: Currency
Post by: Mars on June 19, 2016, 13:37:07
Yeah I was talking about the current state but child had good ideas all the same.
A /afk command would be so useful and maybe make it donor only just to give donor perks.
Title: Re: Currency
Post by: Manuster on June 19, 2016, 13:43:11
In this current state - the one way to becoming rich would be afk kills, which I assume you wouldn't want
AFK kills won't happen unless you're out of the safety-zone of your village.
Although i think this suggestion that Mars made is for in the current state of the game.

Remi's idea was beautiful.
Basically a God mode where you can't move and cast jutsu.
However please make it so that chakra cannot be regained in this state. As it will be used in battles to regain chakra.

legit needed asap.
Title: Re: Currency
Post by: Tsunayoshi on June 19, 2016, 13:55:42
So, when we're in villages we can't kill people? That was gonna be my way to become a rogue if I ever became one.
Title: Re: Currency
Post by: Reminance on June 19, 2016, 14:18:56
So, when we're in villages we can't kill people? That was gonna be my way to become a rogue if I ever became one.
Villages are safe zones iirc
Title: Re: Currency
Post by: Konohuro on June 19, 2016, 21:47:22
Question: What would stop me from creating a false account and use it to gain money on my main account?
Title: Re: Currency
Post by: Manuster on June 19, 2016, 21:54:28
Question: What would stop me from creating a false account and use it to gain money on my main account?

A second account or a second client?

I don't know if it's possible but could the server check to see if any two logged in characters are from the same IP address? And then close the first client after a couple of seconds.

That should eliminate people opening multiple clients to farm kills/coins while also allowing people to clear their kills and deaths and bring their character into the map if they bug outside it.

Title: Re: Currency
Post by: Konohuro on June 19, 2016, 22:05:01
Question: What would stop me from creating a false account and use it to gain money on my main account?

A second account or a second client?

I don't know if it's possible but could the server check to see if any two logged in characters are from the same IP address? And then close the first client after a couple of seconds.

That should eliminate people opening multiple clients to farm kills/coins while also allowing people to clear their kills and deaths and bring their character into the map if they bug outside it.




Please...

That was a typical situation that I gave.
Please, just use your own head because I feel too lazy to explain.... but I can't refrain:

Solution to problems that you think would be effective:

1. You are not allowed to own two accounts.
2. Restriction from opening 2 clients.
3. IP restriction.

Why won't work?:
1- I have a brother. A simple picture would resolve this problem.
2- 2 PCs/Laptops can be used.
3- We all know this can't be a problem if you work a little. Besides, everybody has friends; friends who will help each other when advantages, of any kind, are at stake.


I am not saying that this is a bad idea, but there must be found a solution to counter the abuse before it will be putted into practice, and from my point of view there is none existing.
Title: Re: Currency
Post by: Sanji on June 19, 2016, 22:13:05
i like the idea it will make ppl play again,but afk killers will fuck it,we need like remi said...
but yea good idea indeed +rep
Title: Re: Currency
Post by: Mars on June 19, 2016, 22:22:39
- You cannot gain coins from killing someone on the same IP as you.
- You must wait 5 minutes before gaining coins from killing the same person again.
- You must cannot gain coins from killing the same person twice in a row.
Title: Re: Currency
Post by: Manuster on June 19, 2016, 22:26:26
Question: What would stop me from creating a false account and use it to gain money on my main account?

A second account or a second client?

I don't know if it's possible but could the server check to see if any two logged in characters are from the same IP address? And then close the first client after a couple of seconds.

That should eliminate people opening multiple clients to farm kills/coins while also allowing people to clear their kills and deaths and bring their character into the map if they bug outside it.




Please...

That was a typical situation that I gave.
Please, just use your own head because I feel too lazy to explain.... but I can't refrain:

Solution to problems that you think would be effective:

1. You are not allowed to own two accounts.
2. Restriction from opening 2 clients.
3. IP restriction.

Why won't work?:
1- I have a brother. A simple picture would resolve this problem.
2- 2 PCs/Laptops can be used.
3- We all know this can't be a problem if you work a little. Besides, everybody has friends; friends who will help each other when advantages, of any kind, are at stake.


I am not saying that this is a bad idea, but there must be found a solution to counter the abuse before it will be putted into practice, and from my point of view there is none existing.

Tsk.

Because I didn't mention the possibility of someone using 2 PC's doesn't mean I didn't think about it.

As you said, there is no way to avoid/prevent it.

So I didn't feel the need to mention it.

>.>
<.<
Title: Re: Currency
Post by: Konohuro on June 19, 2016, 22:27:37
- You cannot gain coins from killing someone on the same IP as you.
- You must wait 5 minutes before gaining coins from killing the same person again.
- You must cannot gain coins from killing the same person twice in a row.

What does a row mean?
Title: Re: Currency
Post by: Mars on June 19, 2016, 22:28:16
Killing the same person over and over again.
Title: Re: Currency
Post by: Vreg on June 19, 2016, 23:14:51
Although this is an interesting suggestion, I don't see the value of these coins when there is pretty much nothing to spend them on.

If you're worried about "getting people to play" through means of a competitive system such as the one you've suggested, our upcoming update which will feature permanent stat saving (kills, deaths, wins) and website leader boards in different categories, will be more appropriate.
Title: Re: Currency
Post by: limits on June 19, 2016, 23:22:00
@Vreg the leaderboard means fuck all with the amount of afk killing going on
Title: Re: Currency
Post by: Vreg on June 19, 2016, 23:29:00
@Vreg the leaderboard means fuck all with the amount of afk killing going on
There will be a system where inactivity is measured and killing inactive players won't count as a kill basically, although they will die (unless they are standing in a safe zone which is also coming).
Title: Re: Currency
Post by: Fraudulent on June 19, 2016, 23:44:35
- You cannot gain coins from killing someone on the same IP as you.
- You must wait 5 minutes before gaining coins from killing the same person again.
- You must cannot gain coins from killing the same person twice in a row.
"Twice in a row" means doing something again after you've done it once.
What does a row mean?
Title: Re: Currency
Post by: Dragon6624 on June 20, 2016, 00:59:36
Although this is an interesting suggestion, I don't see the value of these coins when there is pretty much nothing to spend them on.

If you're worried about "getting people to play" through means of a competitive system such as the one you've suggested, our upcoming update which will feature permanent stat saving (kills, deaths, wins) and website leader boards in different categories, will be more appropriate.

Personally I'm not quite sure what the majority of you mean by "getting people to play", since I've been online on several occasions in which there are a good 10-20 people playing at a time -- though granted, not all of them care to speak English, but that doesn't necessarily invalidate them. As with all games, the *peaks* --if you will-- usually come around the first week of a new update, as well as the beginnings of weekends (Fri-Sat) -- so if you're worried about finding someone to fight, those would be the more appropriate events to wait for.

I get that it's a hassle to bring it up, but it's also plausible that quite a few members are simply waiting for full on character customization -- I suppose not everyone's down with the jackets (though they are pretty cool, admittedly). Once that update (or another Jutsu update -- who doesn't love a new way to kill someone?) comes along, it's likely you'll see at least a temporary increase in PvP activity.

About the Afk-killers...why would you stay still in an open area? If you intend to be afk, why would you even bother staying in the warzone at all? Hide in one of the further-reaching corners of the map, or simply switch out to the login-screen; PvP is open to all on the current map, so it seems a bit foolish to ask people to *avoid you* while you get your crackers. If ever there was a time to *start* learning "How-2-Shinobi" guys, now would be the time.

)(^_^)(~~No Offense Intended Stamp~~)(^_^)(
Title: Re: Currency
Post by: limits on June 20, 2016, 01:17:01
Both methods you said towards the afk problem are inefficient, and no offence but stupid at the same, I go afk quite a few times because I tab out or get called to do something, logging out each time especially if ur midway through a convo with someone is just silly. Running to the far corners of the map before I go afk wastes times and then when I come back wastes time again considering i have to run back to where I was and if I go afk in the next 2 min, u get the point, idk if uve played with members from the forum but if u have you can see why both methods are ridiculous
Title: Re: Currency
Post by: Dragon6624 on June 20, 2016, 01:57:58
Both methods you said towards the afk problem are inefficient, and no offence but stupid at the same, I go afk quite a few times because I tab out or get called to do something, logging out each time especially if ur midway through a convo with someone is just silly. Running to the far corners of the map before I go afk wastes times and then when I come back wastes time again considering i have to run back to where I was and if I go afk in the next 2 min, u get the point, idk if uve played with members from the forum but if u have you can see why both methods are ridiculous

I would argue that *to go afk* is silly in itself, and for the exact reasons I stated above. The area is open PvP, you shouldn't expect other players to patiently wait for you for who knows how long -- and I see no one has yet to make the counter-argument that there are people who *utilize the afk-method to try and sneak a kill*.

If you intend to be afk for several times in succession, just tell everyone you're logging out for a bit and that you'll be back; don't worry about your stats -- as Vreg himself said, you'll soon be able to stop worrying about those anyway.

...though I do wonder if that system will be protected from stat-hacks (pointless, yes, but we all know *somebody*'s bound to at least *try* it).
Title: Re: Currency
Post by: Isis on June 20, 2016, 12:01:42
How about a /afk command that people can use in PvP zones? Of course though, there would have to be restrictions to this, since it can get abused :

1. In the /afk status you can not move or use skills. All you can do is chat.

2. You can only use the /afk command if you haven't been in combat for the past ten seconds or so.

3. You only have a specified amount of time to be afk, like two minutes maybe. If it was more than that then it wouldn't be a Pvp zone anymore. If you're planning to be afk for longer then might as well just log out.
Title: Re: Currency
Post by: Tsunayoshi on June 20, 2016, 13:01:22
This would be OK to have with in another game, though this is supposed to be the life of a Shinobi, people shouldn't go afk when they're in the forest for example, it's just stupid, you're literally saying, come take my stuff.

Implementing this I think would ruin the whole dangerous world ninja feels, y'know what I mean?
Title: Re: Currency
Post by: Zama on June 20, 2016, 13:04:11
This would be OK to have with in another game, though this is supposed to be the life of a Shinobi, people shouldn't go afk when they're in the forest for example, it's just stupid, you're literally saying, come take my stuff.

Implementing this I think would ruin the whole dangerous world ninja feels, y'know what I mean?
That's true although I think these suggestions are for the game in its current state, not the full release. The full release will have villages and safe zones that could prevent afk kills.
Title: Re: Currency
Post by: SirTroll on June 20, 2016, 13:05:19
What I don't think people quite grasp is that this wouldn't be in the full release. Sure, if you go afk in a permadeath zone, you deserve to die.

But, in the current release, there is no way to prevent afk kills without logging out - and then you wouldn't be able to chat. (and it would play that music really loud)
Title: Re: Currency
Post by: Isis on June 20, 2016, 13:13:01
This would be OK to have with in another game, though this is supposed to be the life of a Shinobi, people shouldn't go afk when they're in the forest for example, it's just stupid, you're literally saying, come take my stuff.

Implementing this I think would ruin the whole dangerous world ninja feels, y'know what I mean?

Yeah, in the full release there shouldn't be that sort of command. However my suggestion was for the current version of the game. It would just make things easier for now rather than logging off and on like limits said, just to prevent yourself from getting afk-killed.
Title: Re: Currency
Post by: SirTroll on June 20, 2016, 13:13:54
This would be OK to have with in another game, though this is supposed to be the life of a Shinobi, people shouldn't go afk when they're in the forest for example, it's just stupid, you're literally saying, come take my stuff.

Implementing this I think would ruin the whole dangerous world ninja feels, y'know what I mean?

Yeah, in the full release there shouldn't be that sort of command. However my suggestion was for the current version of the game. It would just make things easier for now rather than logging off and on like limits said, just to prevent yourself from getting afk-killed.
Plus, this would allow users to log on to chat, rather than to fight.
Title: Re: Currency
Post by: Tsunayoshi on June 20, 2016, 13:37:00
If you've logged on to just chat, you could stay with your friends, preventing any attacks against you, and if someone is stupid enough to attack he'll have to face for example 6 people.

I am saying that if people logged in to just chat, get yourself to the village and there you can meet up with your friends, and if you don't wanna go all the way to the village then so be it.

I'm speaking of the full version once that arrives.
Title: Re: Currency
Post by: Reminance on June 20, 2016, 15:08:14
If you've logged on to just chat, you could stay with your friends, preventing any attacks against you, and if someone is stupid enough to attack he'll have to face for example 6 people.

I am saying that if people logged in to just chat, get yourself to the village and there you can meet up with your friends, and if you don't wanna go all the way to the village then so be it.

I'm speaking of the full version once that arrives.
Although in the full version of the game this suggestion isn't needed anymore.
This is just temporarily for in the current state of the game, as stated a few times before.
Title: Re: Currency
Post by: Manuster on June 20, 2016, 16:23:28
How about a /afk command that people can use in PvP zones? Of course though, there would have to be restrictions to this, since it can get abused :

1. In the /afk status you can not move or use skills. All you can do is chat.

2. You can only use the /afk command if you haven't been in combat for the past ten seconds or so.

3. You only have a specified amount of time to be afk, like two minutes maybe. If it was more than that then it wouldn't be a Pvp zone anymore. If you're planning to be afk for longer then might as well just log out.

Reeeeeallly good idea. It covers all the necessary points too >.>

I'll +rep once my hour is over xp

 @Vreg could this be implemented? For the current state that is
Title: Re: Currency
Post by: Dragon6624 on June 20, 2016, 17:04:00
How about a /afk command that people can use in PvP zones? Of course though, there would have to be restrictions to this, since it can get abused :

1. In the /afk status you can not move or use skills. All you can do is chat.

2. You can only use the /afk command if you haven't been in combat for the past ten seconds or so.

3. You only have a specified amount of time to be afk, like two minutes maybe. If it was more than that then it wouldn't be a Pvp zone anymore. If you're planning to be afk for longer then might as well just log out.

Reeeeeallly good idea. It covers all the necessary points too >.>

I'll +rep once my hour is over xp

 @Vreg could this be implemented? For the current state that is

Either there have been a ton of good posts in the past few days, or you're giving out those +reps like candy Manuster >_).

It's been an interesting week so far...hmmm.
Title: Re: Currency
Post by: Manuster on June 20, 2016, 17:06:07
How about a /afk command that people can use in PvP zones? Of course though, there would have to be restrictions to this, since it can get abused :

1. In the /afk status you can not move or use skills. All you can do is chat.

2. You can only use the /afk command if you haven't been in combat for the past ten seconds or so.

3. You only have a specified amount of time to be afk, like two minutes maybe. If it was more than that then it wouldn't be a Pvp zone anymore. If you're planning to be afk for longer then might as well just log out.

Reeeeeallly good idea. It covers all the necessary points too >.>

I'll +rep once my hour is over xp

 @Vreg could this be implemented? For the current state that is

Either there have been a ton of good posts in the past few days, or you're giving out those +reps like candy Manuster >_).

It's been an interesting week so far...hmmm.

a bit of both if I'm honest xD and the activity this week is insane >.> at least for me anyways
Title: Re: Currency
Post by: Crono on June 20, 2016, 17:38:56
If you've logged on to just chat, you could stay with your friends, preventing any attacks against you, and if someone is stupid enough to attack he'll have to face for example 6 people.

I am saying that if people logged in to just chat, get yourself to the village and there you can meet up with your friends, and if you don't wanna go all the way to the village then so be it.

I'm speaking of the full version once that arrives.

This suggestion clearly isn't for the full version though so why keep bringing that up?
Title: Re: Currency
Post by: limits on June 20, 2016, 17:58:21
Both methods you said towards the afk problem are inefficient, and no offence but stupid at the same, I go afk quite a few times because I tab out or get called to do something, logging out each time especially if ur midway through a convo with someone is just silly. Running to the far corners of the map before I go afk wastes times and then when I come back wastes time again considering i have to run back to where I was and if I go afk in the next 2 min, u get the point, idk if uve played with members from the forum but if u have you can see why both methods are ridiculous

I would argue that *to go afk* is silly in itself, and for the exact reasons I stated above. The area is open PvP, you shouldn't expect other players to patiently wait for you for who knows how long -- and I see no one has yet to make the counter-argument that there are people who *utilize the afk-method to try and sneak a kill*.

If you intend to be afk for several times in succession, just tell everyone you're logging out for a bit and that you'll be back; don't worry about your stats -- as Vreg himself said, you'll soon be able to stop worrying about those anyway.

...though I do wonder if that system will be protected from stat-hacks (pointless, yes, but we all know *somebody*'s bound to at least *try* it).
i swear u literally just skipped over what i said, i gave you reasons why u cant keep logging out or finding a safe place to hide, if my parents called me to do a quick task, and i come back to my pc, then they call me again in literally no time by the time i know im going to be afk for a good while id have already been killed how many times, so that succession thing isn't gonna work.

The fixes u gave were bad alternatives (no offence), its like if SLO had a constant crashing problem which froze your whole PC and the fix would be to just restart your pc everytime, like i said before if you've played with other forums members sometimes it's more fun to talk than play, so if ur mid way through a convo and get FB to death then theres literally no way to stop that, unless an /afk feature or somet like that is added
Title: Re: Currency
Post by: Crono on June 20, 2016, 18:08:33
I don't see why people are arguing against a /afk command.
Just make it so you have to stand still for 20 seconds then it activates upon your command.

There is literally no harm it can do.
Title: Re: Currency
Post by: Tsunayoshi on June 20, 2016, 19:05:52
In the ninja world, no one would give a shit about you being afk.
A target that's not moving is easier to hit then a moving target, or something like that.

If you have to do one of these quick tasks mom assign you just log off, logging off shouldn't be that hard.
Title: Re: Currency
Post by: Dragon6624 on June 20, 2016, 19:39:17
Both methods you said towards the afk problem are inefficient, and no offence but stupid at the same, I go afk quite a few times because I tab out or get called to do something, logging out each time especially if ur midway through a convo with someone is just silly. Running to the far corners of the map before I go afk wastes times and then when I come back wastes time again considering i have to run back to where I was and if I go afk in the next 2 min, u get the point, idk if uve played with members from the forum but if u have you can see why both methods are ridiculous

I would argue that *to go afk* is silly in itself, and for the exact reasons I stated above. The area is open PvP, you shouldn't expect other players to patiently wait for you for who knows how long -- and I see no one has yet to make the counter-argument that there are people who *utilize the afk-method to try and sneak a kill*.

If you intend to be afk for several times in succession, just tell everyone you're logging out for a bit and that you'll be back; don't worry about your stats -- as Vreg himself said, you'll soon be able to stop worrying about those anyway.

...though I do wonder if that system will be protected from stat-hacks (pointless, yes, but we all know *somebody*'s bound to at least *try* it).
i swear u literally just skipped over what i said, i gave you reasons why u cant keep logging out or finding a safe place to hide, if my parents called me to do a quick task, and i come back to my pc, then they call me again in literally no time by the time i know im going to be afk for a good while id have already been killed how many times, so that succession thing isn't gonna work.

The fixes u gave were bad alternatives (no offence), its like if SLO had a constant crashing problem which froze your whole PC and the fix would be to just restart your pc everytime, like i said before if you've played with other forums members sometimes it's more fun to talk than play, so if ur mid way through a convo and get FB to death then theres literally no way to stop that, unless an /afk feature or somet like that is added

Please read the post by Tsunayoshi above. Making a comparison to computer crashes makes little to no sense in this situation, as these two contexts are so far apart that it starts to get...a little ridiculous to think about, in all honesty. Also, when I stated that you should tell everyone you're logging off, I *meant that you should log off for a bit, do the things you need to do, and then come back into the game*. It appears you've either misunderstood me on multiple accounts, or that you have "literally ignored the last thing I said".

*If* your only (or at least "Main") aim while you're online is to simply talk to other players, why should you care whether or not you're being killed? If, on the other hand, you intend to talk and kill, do so, but log out should something irl come up. As I stated previously, the map's an open warzone, there's no real reason anyone should have to wait for your blessing just to put a hole in your chest. In addition --much like I said before-- if you happen to be popping *in and out that many times "in succession"*, you really out to log out, complete the task/tasks, and then come back in a while later. Plus, not every conversation you'll ever have is going to be finished when you'd like it to be -- things come up, sometimes they're important enough to require being taken care of, and the conversation gets left behind.

Finally, provided something is *So Important That You Must Leave The Computer Immediately*, aka an emergency, your character getting killed for standing still would again cease to matter.

HOWEVER, since people really seem to dislike simply taking the time to log out, I suppose it'd be best just to have several 'spawn-zones' that automatically negate the ability to start up hand-signs; the only minor problem I see here is that you might end up getting cornered in such areas by people waiting for you to leave, but it does at least give you a place to sit for infinity and converse with the other players.
Title: Re: Currency
Post by: Crono on June 20, 2016, 19:41:48
In the ninja world, no one would give a shit about you being afk.
A target that's not moving is easier to hit then a moving target, or something like that.

If you have to do one of these quick tasks mom assign you just log off, logging off shouldn't be that hard.

It's not a ninja world yet though, stop trying to make things inconvienient.
Title: Re: Currency
Post by: Nova on June 20, 2016, 19:52:22
In the ninja world, no one would give a shit about you being afk.
A target that's not moving is easier to hit then a moving target, or something like that.

Tsuna the type of person that goes for new players, because they're easy to beat.
Yet I'm pretty confident he would cry himself to sleep if better players started picking on him.
Title: Re: Currency
Post by: limits on June 20, 2016, 19:57:12
i wasn't making a comparison, i was providing a different instance to a made up problem, although i see what ur saying, but i can tell you've barely played the game at all if you think you only go on to talk, fighting 24/7 gets boring after a while, and if u make the excuse " you can log off and talk on the forums" then nah, it's easier to stay in game and talk and start playing again whenever you want. I didn't misunderstand you, how would i know if i have to keep doing various things, which would lead back to constantly typing in my password.

@Tsunayoshi can you not tell that were talking about the current version, it's literally an a-b conversation if u cant understand that then c yourself out
Title: Re: Currency
Post by: Mars on June 20, 2016, 19:59:55
Tsuna the type of person that goes for new players, because they're easy to beat.
Yet I'm pretty confident he would cry himself to sleep if better players started picking on him.
(http://i.imgur.com/cnStijS.gif)
Title: Re: Currency
Post by: Reminance on June 20, 2016, 20:11:16
Tsuna the type of person that goes for new players, because they're easy to beat.
Yet I'm pretty confident he would cry himself to sleep if better players started picking on him.
(http://i.imgur.com/cnStijS.gif)
Such shots much fire
Title: Re: Currency
Post by: Fraudulent on June 20, 2016, 21:01:18
I feel them shots
Title: Re: Currency
Post by: Dragon6624 on June 20, 2016, 22:28:34
In the ninja world, no one would give a shit about you being afk.
A target that's not moving is easier to hit then a moving target, or something like that.

Tsuna the type of person that goes for new players, because they're easy to beat.
Yet I'm pretty confident he would cry himself to sleep if better players started picking on him.

>_).

Still, I think we can all recognize how most Village v. Village interactions are going to go down, at least during the "Warring States" era (Alpha-Beta):
}Shinobi are sleeping.
}*Tshick, gurgle*
}Shinobi will now have eternal dreams...peaceful.
~~~~~~~~~~
I didn't misunderstand you, how would i know if i have to keep doing various things, which would lead back to constantly typing in my password.

Sod's Law mon ami, you must learn to recognize Sod's Law.
Title: Re: Currency
Post by: Isis on June 20, 2016, 22:34:02
It really shouldn't be hard. All of the above suggestions are for this version of the game. They're all for this INCOMPLETE shinobi world. Because this world has no villages or safe-zones whatsoever. Meaning that the only way to be completely safe in this incomplete world is by logging out, which I have to agree can get a little annoying after a while.

Remember, this incomplete world is bound to stay incomplete for a little while, so this suggestion is to make it easier for people who want to AFK for the time being. At full release, I'd definitely want the afk feature off the table.
Title: Re: Currency
Post by: Dragon6624 on June 20, 2016, 22:38:06
It really shouldn't be hard. All of the above suggestions are for this version of the game. They're all for this INCOMPLETE shinobi world. Because this world has no villages or safe-zones whatsoever. Meaning that the only way to be completely safe in this incomplete world is by logging out, which I have to agree can get a little annoying after a while.

Remember, this incomplete world is bound to stay incomplete for a little while, so this suggestion is to make it easier for people who want to AFK for the time being. At full release, I'd definitely want the afk feature off the table.

Hmm...but I'd wager people would still try to ambush for an easy kill from an AFK-Mode; one moment they're perfectly still and can't be touched, the next they've got a chidori sticking through someone's chest. Personally, I find combat-nullifying spawn-zones to be less of a hazard.
Title: Re: Currency
Post by: Isis on June 20, 2016, 22:57:34
Hmm...but I'd wager people would still try to ambush for an easy kill from an AFK-Mode; one moment they're perfectly still and can't be touched, the next they've got a chidori sticking through someone's chest. Personally, I find combat-nullifying spawn-zones to be less of a hazard.

I don't think that would be something to worry about. Someone who's AFK is as dangerous as someone who's just sitting down. They both would have to stand up in order to cast anything. If you're playing (and not AFK yourself) then you shouldn't get surprised.
Title: Re: Currency
Post by: Manuster on June 20, 2016, 23:26:14
In the ninja world, no one would give a shit about you being afk.
A target that's not moving is easier to hit then a moving target, or something like that.

Tsuna the type of person that goes for new players, because they're easy to beat.
Yet I'm pretty confident he would cry himself to sleep if better players started picking on him.

Nova ;_; plz





impartiality
Title: Re: Currency
Post by: Scrumpeh on June 21, 2016, 03:41:51
Quote
Tsuna the type of person that goes for new players, because they're easy to beat.
Yet I'm pretty confident he would cry himself to sleep if better players started picking on him.

(http://2.bp.blogspot.com/-2NLCGJB9KIs/UExnejVqoPI/AAAAAAAACuI/H9r4SI6cOTQ/w1200-h630-p-nu/simon-cowell-reaction-demi-lovato.gif)
Title: Re: Currency
Post by: limits on June 22, 2016, 16:03:55
In the ninja world, no one would give a shit about you being afk.
A target that's not moving is easier to hit then a moving target, or something like that.

Tsuna the type of person that goes for new players, because they're easy to beat.
Yet I'm pretty confident he would cry himself to sleep if better players started picking on him.
@Tsunayoshi  @Nova you're exactly right nova, just vs'ed him in game and he didn't even touch me once + he always tries to get that cheeky afk/typing hit off

(https://i.gyazo.com/6995f940c8482343da021de2b792a397.png)
(https://i.gyazo.com/021f73c80b6d91848aae47a849100092.png)
Title: Re: Currency
Post by: Tsunayoshi on June 22, 2016, 16:06:43
You were basically asking for it, don't think I didn't notice. *Acting like you're standing still*.

Plus, stop ruining my game-play with your shitty words, thanks.
Title: Re: Currency
Post by: Nova on June 22, 2016, 16:09:00
You were basically asking for it, don't think I didn't notice. *Acting like you're standing still*.

Plus, stop ruining my game-play with your shitty words, thanks.

@Tsunayoshi
Fyi, regarding calling Limits 'nothing' or not good.
You should know that he is regarded the best player in the current game, so yeah ;p
Title: Re: Currency
Post by: Tsunayoshi on June 22, 2016, 16:32:42
You should know that he is regarded the best player in the current game, so yeah ;p

I think that's wrong, I've played against better players.

How can he just come in and ruin a game for a player by spouting his bs all around, he should just stfu if he doesn't have anything else better to say.



Title: Re: Currency
Post by: Shivraj on June 22, 2016, 16:45:52
You were basically asking for it, don't think I didn't notice. *Acting like you're standing still*.

Plus, stop ruining my game-play with your shitty words, thanks.
are you for real? xD

"Truth is, compared other people I've fought you're nothing" lmao list those other people please, let's see how good they really are. @Tsunayoshi
Title: Re: Currency
Post by: Sanji on June 22, 2016, 16:46:29
You should know that he is regarded the best player in the current game, so yeah ;p

I think that's wrong, I've played against better players.

How can he just come in and ruin a game for a player by spouting his bs all around, he should just stfu if he doesn't have anything else better to say.




loool
dude your new here,he is the best player here,tell me who batter then him tell me 3 names and i will tell you then.
Title: Re: Currency
Post by: Ken on June 22, 2016, 17:11:12
You should know that he is regarded the best player in the current game, so yeah ;p

I think that's wrong, I've played against better players.

How can he just come in and ruin a game for a player by spouting his bs all around, he should just stfu if he doesn't have anything else better to say.





Trust me man, you're new af, you don't know shit. Limits is the best so far in this current state of the game... You just joined like yesterday..
Title: Re: Currency
Post by: Mars on June 22, 2016, 17:41:28
You should know that he is regarded the best player in the current game, so yeah ;p

I think that's wrong, I've played against better players.

How can he just come in and ruin a game for a player by spouting his bs all around, he should just stfu if he doesn't have anything else better to say.




Limits may be rusty but he's better than all of us and better than you'll ever be.
If he beat you without you touching him how are you gonna call him bad?
Title: Re: Currency
Post by: Manuster on June 22, 2016, 18:26:20
You should know that he is regarded the best player in the current game, so yeah ;p

I think that's wrong, I've played against better players.

How can he just come in and ruin a game for a player by spouting his bs all around, he should just stfu if he doesn't have anything else better to say.


Look. As I'm sure you're aware, Limshits is far from the worst player.

But that's not really the issue here, I get that you may not like him - and I really don't care why - but please refrain from getting mad. This forum is incredibly toxic and no matter who is in the right or wrong, the majority will defend their friends.

And whether you like it or not, limits is very much loved here.

I don't care what he said to you and what you said to him, but for your own sake, don't lash out.

You're new here and you really shouldn't be making absurd claims, nor insulting people with no evidence in support. Of course these are all things you probably did out of frustration but that doesn't excuse them. I saw first hand how limits was aggravating to you but you've got to understand that that's what everyone does to each other here. If you take it personally, you'll only be targeted.

As I said, we're toxic.


Furthermore, "he should just stfu if he doesn't have anything else better to say. "

is incredibly hypocritical.


Hope this helps.

Remember, it's fine if you dislike limits, everyone dislikes someone, but lashing out will only hurt you more than him.

@Tsunayoshi
Title: Re: Currency
Post by: Zama on June 22, 2016, 18:30:54
Well...this isn't about Currency anymore.

Also +1 rep, Manu.
Title: Re: Currency
Post by: Manuster on June 22, 2016, 18:32:37
Well...this isn't about Currency anymore.

Also +1 rep, Manu.

awe thannks maZa

I was gonna post it in General Discussion but I had the last post there and this thread is already fuxked xD
Title: Re: Currency
Post by: DarthTyrael on June 22, 2016, 18:42:23

.......

I don't care what he said to you and what you said to him, but for your own sake, don't lash out.

You're new here and you really shouldn't be making absurd claims, nor insulting people with no evidence in support. Of course these are all things you probably did out of frustration but that doesn't excuse them. I saw first hand how limits was aggravating to you but you've got to understand that that's what everyone does to each other here. If you take it personally, you'll only be targeted.

As I said, we're toxic.


......


Remember, it's fine if you dislike limits, everyone dislikes someone, but lashing out will only hurt you more than him.

@Tsunayoshi

Wanted to +rep Manu but... I gotta spread the love. Q_Q

But nevertheless, we're not toxic, though we can be. A little bit of 'get rekt nub' or 'omg scrub git gud' never hurt anyone as long as you don't take it personally. Might even stimulate healthy rival-bonding.

Also fuk u manu i nvr liked u       ಠ╭╮ಠ


(jk fam <3)   ♪~ ᕕ(ᐛ)ᕗ

@Manuster
Title: Re: Currency
Post by: Manuster on June 22, 2016, 23:12:08

.......

I don't care what he said to you and what you said to him, but for your own sake, don't lash out.

You're new here and you really shouldn't be making absurd claims, nor insulting people with no evidence in support. Of course these are all things you probably did out of frustration but that doesn't excuse them. I saw first hand how limits was aggravating to you but you've got to understand that that's what everyone does to each other here. If you take it personally, you'll only be targeted.

As I said, we're toxic.


......


Remember, it's fine if you dislike limits, everyone dislikes someone, but lashing out will only hurt you more than him.

@Tsunayoshi

Wanted to +rep Manu but... I gotta spread the love. Q_Q

But nevertheless, we're not toxic, though we can be. A little bit of 'get rekt nub' or 'omg scrub git gud' never hurt anyone as long as you don't take it personally. Might even stimulate healthy rival-bonding.

Also fuk u manu i nvr liked u       ಠ╭╮ಠ


(jk fam <3)   ♪~ ᕕ(ᐛ)ᕗ

@Manuster

xDD I'm not referring to the "get rekt noob"  >.>

Those are pansy are insults compared to some of the stuff thrown around

...I would know ;_;

*emotional background music plays*
Title: Re: Currency
Post by: Tsunayoshi on June 22, 2016, 23:22:08
That's just my opinion, he clearly had his own opinion about me so I had one about him, it's as simple as that, not more or less.

Tbh, he's a cool guy, glad I met him, would wish we met at a better occasion.

That's all.
Title: Re: Currency
Post by: Whatasnipe on June 22, 2016, 23:56:48
"Currency"
Title: Re: Currency
Post by: Manuster on June 23, 2016, 01:02:58
"Currency"

stfu xDDD



That's just my opinion, he clearly had his own opinion about me so I had one about him, it's as simple as that, not more or less.

Tbh, he's a cool guy, glad I met him, would wish we met at a better occasion.

That's all.

and aye!!! lovely!! +rep my man
Title: Re: Currency
Post by: Kai on June 23, 2016, 08:18:22
Stop going off-topic. Use the general discussion, it's there for a reason.

Edit:
In this thread and future threads.
Title: Re: Currency
Post by: DarthTyrael on June 24, 2016, 09:27:36
Stop going off-topic. Use the general discussion, it's there for a reason.

Edit:
In this thread and future threads.

True. Going back.

Maybe some off-shinobi professions? Weaponsmith, cook etc.

Just another means to get dough.
Title: Re: Currency
Post by: Reminance on June 24, 2016, 09:54:53
Wasn't this suggestion for in the current state of the game though?
I mean if it is, then we already know we could actually stop talking about it since we already discussed about it.
The outcome was that it would be useles for now.

If we are talking about for in the final release or so well that is a different story.
Title: Re: Currency
Post by: DarthTyrael on June 24, 2016, 10:39:59
I made the statement because I believed the thread was made for the future build.
Title: Re: Currency
Post by: Crono on June 24, 2016, 17:21:46
Would still be useful to have a currency, peopel could pay to join orgs. Make money based orgs etc.
I don't think it would be hard to code but it would also be very fun.
Title: Re: Currency
Post by: Tsunayoshi on June 24, 2016, 17:52:05
peopel could pay to join orgs.

An Org where you have to pay to join? That's BS.

Currency is needed for everything else than that lel, buying items from merchants, potions, scrolls, equipment, weapons.