Has anyone Played this Horrible game for PSP
Kingdom of paradise was a action rpg for the PSP
there was a crap chi arts system similar to chakra in naruto in this game.
It was little better then a GO RIGHT game but
one thing it did pretty good for what it had was
a attack combo (san'yuan) editor called Bugei scrolls
here is a wiki page if you're interested in more.
https://en.wikipedia.org/wiki/Kingdom_of_Paradise#StoryI think Taijutsu and kenjutsu should work on a similar system
In the game attack damage was dealt based on the number of attacks that
connected in the combo. the combos can be edited as new moves are gathered
in scrolls. creating your own unique fighting style. the animations of attacks
limited the kind of attack that could fallow in Kingdom... IE if you
nock our opponent to the ground you cant kick them in to the air,
or if you are in the air you cant do a linear attack strike moving forward.
each animation is a button press and each button needed to be pressed at
the right time in the combo. because the attack animations took different amount
of times to execute it was not a simply button mashing game it took some skill to
to get the complete combo in. because you were fighting stupid AI in kingdom there
was no need for a counter, throw or break-through animations. But with SLO you will
be playing with REAL people. so working in a throw,counter,brake-throw or block after a long animation
attack would likely increse the chances of getting more hits in or at least avoiding damage from a
counter attack This would take a long time as the animations alone would likely take years to make
not to mention coding each move with Physical energy ( stamina ) usage, and damage per hit.
VERY long term but wanted to get others idea on the subject.
Follow @SLO_MMORPG