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Author Topic: Currency  (Read 21677 times)

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Offline Mars

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Currency
« on: June 19, 2016, 12:40:06 »
I suggest adding a simple system which gives you one coin for every time you kill someone along with a simple /pay system.

This could be useful in many ways and improve activity and make the game more fun in general.

Some ideas would be:
- Betting. You could have two people fight and one person manage the bets allowing players to gain and use the currency they earned by killing players
- Bounties. If you really don't like someone you could pay a good player to kill them
- Paying for bodyguards or mercenaries



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Offline Reminance

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Re: Currency
« Reply #1 on: June 19, 2016, 12:46:19 »
I suggest adding a simple system which gives you one coin for every time you kill someone along with a simple /pay system.

This could be useful in many ways and improve activity and make the game more fun in general.

Some ideas would be:
- Betting. You could have two people fight and one person manage the bets allowing players to gain and use the currency they earned by killing players
- Bounties. If you really don't like someone you could pay a good player to kill them
- Paying for bodyguards or mercenaries


+Rep lol i would love this xD
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Offline Fraudulent

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Re: Currency
« Reply #2 on: June 19, 2016, 12:46:28 »
Interesting ideas, currency can also fluctuate with other systems in place such as:

-Gambling. Maybe we can have mini-games that we can use to gamble and win/lose money respectively.

-Crimes. Theft, murder, etc.. etc..

-Missions. Self explanatory.

-Merchants. This could be a position obtainable by people who want to live like normal villagers and sell whatever produce they have, whether it be farming or weaponry.
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Offline SirTroll

Re: Currency
« Reply #3 on: June 19, 2016, 12:47:49 »
I suggest adding a simple system which gives you one coin for every time you kill someone along with a simple /pay system.

This could be useful in many ways and improve activity and make the game more fun in general.

Some ideas would be:
- Betting. You could have two people fight and one person manage the bets allowing players to gain and use the currency they earned by killing players
- Bounties. If you really don't like someone you could pay a good player to kill them
- Paying for bodyguards or mercenaries



In this current state - the one way to becoming rich would be afk kills, which I assume you wouldn't want


Offline Reminance

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Re: Currency
« Reply #4 on: June 19, 2016, 12:49:19 »
I suggest adding a simple system which gives you one coin for every time you kill someone along with a simple /pay system.

This could be useful in many ways and improve activity and make the game more fun in general.

Some ideas would be:
- Betting. You could have two people fight and one person manage the bets allowing players to gain and use the currency they earned by killing players
- Bounties. If you really don't like someone you could pay a good player to kill them
- Paying for bodyguards or mercenaries



In this current state - the one way to becoming rich would be afk kills, which I assume you wouldn't want


A command could be made that would prevent you from dying whilst being afk.

/afk you can't move and die unles you type /back again.
Or something along those lines.
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Offline Fraudulent

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Re: Currency
« Reply #5 on: June 19, 2016, 12:50:42 »
In this current state - the one way to becoming rich would be afk kills, which I assume you wouldn't want
AFK kills won't happen unless you're out of the safety-zone of your village.
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Offline Reminance

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Re: Currency
« Reply #6 on: June 19, 2016, 12:51:42 »
In this current state - the one way to becoming rich would be afk kills, which I assume you wouldn't want
AFK kills won't happen unless you're out of the safety-zone of your village.
Although i think this suggestion that Mars made is for in the current state of the game.
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Offline NinjaMirage

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Re: Currency
« Reply #7 on: June 19, 2016, 12:55:21 »
I don't think killing some one for no RP reason should be reworded. If it's part of a mission or if the Shinobi was a rouge and your collecting a bount then that's something else. However if the players incapacitated after a battle... There's nothing from stoping you from going through there personal belongings lol Loot!!!

Offline SirTroll

Re: Currency
« Reply #8 on: June 19, 2016, 13:17:39 »
I don't think killing some one for no RP reason should be reworded. If it's part of a mission or if the Shinobi was a rouge and your collecting a bount then that's something else. However if the players incapacitated after a battle... There's nothing from stoping you from going through there personal belongings lol Loot!!!
He's talking about the current state. So, there is no rp reason to kill anyone at all in the game - but there is also no reason to kill anyone other than to prove your worth.

However, I think that this would work as a reason to kill and therefore improve activity

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Re: Currency
« Reply #9 on: June 19, 2016, 13:37:07 »
Yeah I was talking about the current state but child had good ideas all the same.
A /afk command would be so useful and maybe make it donor only just to give donor perks.
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Offline Manuster

Re: Currency
« Reply #10 on: June 19, 2016, 13:43:11 »
In this current state - the one way to becoming rich would be afk kills, which I assume you wouldn't want
AFK kills won't happen unless you're out of the safety-zone of your village.
Although i think this suggestion that Mars made is for in the current state of the game.

Remi's idea was beautiful.
Basically a God mode where you can't move and cast jutsu.
However please make it so that chakra cannot be regained in this state. As it will be used in battles to regain chakra.

legit needed asap.
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Offline Tsunayoshi

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Re: Currency
« Reply #11 on: June 19, 2016, 13:55:42 »
So, when we're in villages we can't kill people? That was gonna be my way to become a rogue if I ever became one.
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Offline Reminance

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Re: Currency
« Reply #12 on: June 19, 2016, 14:18:56 »
So, when we're in villages we can't kill people? That was gonna be my way to become a rogue if I ever became one.
Villages are safe zones iirc
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Offline Konohuro

Re: Currency
« Reply #13 on: June 19, 2016, 21:47:22 »
Question: What would stop me from creating a false account and use it to gain money on my main account?


Offline Manuster

Re: Currency
« Reply #14 on: June 19, 2016, 21:54:28 »
Question: What would stop me from creating a false account and use it to gain money on my main account?

A second account or a second client?

I don't know if it's possible but could the server check to see if any two logged in characters are from the same IP address? And then close the first client after a couple of seconds.

That should eliminate people opening multiple clients to farm kills/coins while also allowing people to clear their kills and deaths and bring their character into the map if they bug outside it.

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