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Author Topic: Modeling  (Read 21425 times)

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Offline Kamashe

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Modeling
« on: March 22, 2016, 01:32:05 »
https://kamashe.carbonmade.com/
Been modeling recently not the best either.
which should i use blender or c4d and does anyone have any character templates?


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Offline Nas

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Re: Modeling
« Reply #1 on: March 22, 2016, 12:29:51 »
I would say use blender...especially if you're a beginner, there's so much to do on it and think of it as a way to prepare yourself for the harder programs
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Offline Konohuro

Re: Modeling
« Reply #2 on: March 22, 2016, 13:43:06 »
I started modeling with Autodesk 3ds Max.
I think it's very good because autodesk creates other auxiliary programs that can ease your work. It is, also, very easy to transfer your model from one program to another facilitating your work.

But I can't suggest you anything as I haven't really learned Blender or other modeling programs.
Aslo, if you choose to go with Autodesk, learn Maya not 3ds Max.


Offline Nas

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Re: Modeling
« Reply #3 on: March 22, 2016, 16:56:18 »
I started modeling with Autodesk 3ds Max.
I think it's very good because autodesk creates other auxiliary programs that can ease your work. It is, also, very easy to transfer your model from one program to another facilitating your work.

But I can't suggest you anything as I haven't really learned Blender or other modeling programs.
Aslo, if you choose to go with Autodesk, learn Maya not 3ds Max.

Yea Autodesk Maya is really good to...its been awhile since ive used both blender or Maya...but since Blender is free...or if you have the money to spend yea get Maya
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Offline Konohuro

Re: Modeling
« Reply #4 on: March 22, 2016, 17:46:42 »
You can get Maya for free if you are a student in one of the universities Autodesk has contract with.


Offline Lumen

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Re: Modeling
« Reply #5 on: April 07, 2016, 16:26:41 »
Maya's great for animation. Max is great for modeling. Blender's great because it's free.

Obviously, each have their cons though. Maya for instance has a similar a robust system when it comes to animation, it's own volumetrics engine, unfold3D as a new standard Unwrap, etc. What it doesn't have are the many modifiers that some users transferring from Max missed.

Max has extensive plugin support, mounds of choices for customizing UI/Shortcuts, Simple to use rigging tools, simple scripting language, etc. It's UI is so heavily customizable though due to it being clunky and confusing at first. It also likes to crash when something's not going it's way.

Blender is obviously free. It's tricky to get into so I never did, but it's free. Try blender before anything else. Everything follows a similar principle.
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