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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Jojoj0

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46
Few years full version , information about updates in discord.
Hopefully accurate, though Discord updates will have to take the place of real progress for the forseeable future.

47
Shinobi Life Online Organizations / Re: Kimatsu
« on: June 19, 2018, 18:49:28 »
If anyone has trouble reading the default font size, they've probably already changed their browser's display settings to accommodate.

49
Now from what I have gathered from the forum, the game will work off a specialization system for shinobi as in regards to what type of shinobi you are.
That all has to do with character conception. The skills you get are the ones you choose. Specialization is a choice; not a mechanic.

50
Shinobi Life Online Discussion / Re: A De-buff Idea
« on: June 18, 2018, 19:16:25 »
Pretty much every RPG has a system in place for inventory limit/encumberment. I can't imagine it hasn't crossed Vreg's mind at least once.

51
Shinobi Life Online Discussion / Re: How will taijutsu work?
« on: June 13, 2018, 17:24:11 »
I would be interested to see a system based around chaining hits and using taijutsu-based skills similar to the combat in Black Desert Online. I imagine it will evolve from the same skeleton as the game's current kenjutsu, just without the sword.

52
Shinobi Life Online Discussion / Re: The hand sign system in SLO
« on: June 12, 2018, 16:52:47 »
I personally like the current system. There was talk a couple years ago about the way the devs should move forward with it. I think someone proposed that there should be an "enter" key for completing a jutsu so players can continue to weave hand seals in case two jutsus happen to have a concurrent combination of seals.

53
You should read up on planned game mechanics before posting a suggestion. The entire system encapsulating permanent death and hospitals has already been discussed across several topics, and there's already a thread about reanimation.

54
General Discussion / Re: Personality type of yours?
« on: May 30, 2018, 00:26:36 »
The test says "protagonist," but all my friend say "soyboy."


Quote
Everything you do right now ripples outward and affects everyone. Your posture can shine your heart or transmit anxiety. Your breath can radiate love or muddy the room in depression. Your glance can awaken joy. Your words can inspire freedom. Your every act can open hearts and minds.

I guess this isn't too far off. I want to be determined and encouraging, but I try not to bring everyone down. I hope that this is how my friends and other people around me see me.

55
Shinobi Life Online Organizations / Re: Kimatsu
« on: May 28, 2018, 20:53:27 »
Why do you type with such a large font size?

56
Introduction / Re: Thanks for having me
« on: May 28, 2018, 11:56:43 »
Welcome! You should be hearing from mamita, soon.

57
No there are members that are working on other games right now!! It’s not about there skill its about control.
Outside of the current developers, the only thing we know for sure about the majority of people who even see the application form is that they like Naruto.

I never said skilled developers don't exist here. I said that (a) they don't care to apply and work full-time for a pre-alpha project like this one, and (b) the game isn't well financed enough for Vreg to seek out a hired team.

Where did you infer this? Vreg himself said that a successful PC release would need to predate a mobile version, if a mobile version is ever even developed.
Yes, you're correct, however I believe that it is cheaper and easier to make mobile version, easier to hit light with it and he could even earn some money to continue project on PC version. That's just my opinion though. Personally I would like to have PC version and nothing else.
You're right that mobile games are easier to develop, but it is more difficult to port a PC game to be compatible with the mobile format. That would require all new resolution and design/layout for UI, as well as different control support, which is especially difficult with the way hand seals are used in the game.

Making a mobile version before finishing the PC version is actually not the best idea, as it warrants the separate development of two separate SLO projects. The idea of parallel development would work best for a small side project which could be completed and marketed quickly and easily.

58
Don’t hold your breath people have offered to help and have bin turned down because vreg wants to code it himself.
I think another big part of it is funding. I doubt the project has the money to finance a team of full-time programmers, as of yet, and I don't reckon many people have applied who actually have the necessary experience to make a video game.

59
General Discussion / Re: reanimation
« on: May 27, 2018, 02:55:09 »
Maybe a master level medical ninjutsu? and it has to be done within an amount of time?
This is what I would like to see, as I am going to be specialized in medical ninjutsu. Sounds good and very realistic.
Jojo Boris dream team?? I think so.

60
The game is still VERY early indev, so any real progress is a blessing. If you just want to play a finished game, come back in a few years to test the beta version.
If you're equally interested in the journey and community, make a character, join an organization, and stay for a while. We'd love to have you.

The thing is that I am also pretty much sure that there will be mobile version of game earlier than PC version.
Where did you infer this? Vreg himself said that a successful PC release would need to predate a mobile version, if a mobile version is ever even developed.

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