Important News

We have released Shinobi Life Online Pre-Alpha Version! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.


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64-bit Download (Recommended):32-bit Download:

Regular Edition: SLO (535 MB)
Donator Edition: SLO Donator (535 MB)

Regular Edition: SLO (533 MB)
Donator Edition: SLO Donator (533 MB)

IMPORTANT: Do not rename your downloaded .exe file or the game will not start.

Shinobi Life Online Pre-Alpha Version - Changelog

  • Earth Release: Earth Wall Jutsu
  • Hidden Hill Arena
  • Beautiful trees and vegetation
  • Wind that affects the aforementioned
  • Improved lighting
  • Improved collision detection
  • Improved grass

Shinobi Life Online Pre-Alpha Version - Changelog

  • Earth Release: Earth Dome Jutsu
  • Aiming mode
  • Scroll wheel alternative for adjusting speed while pressing Left Shift
  • Damage reports
  • Improved damage and force system
  • New terrain rock textures
  • Sunset sky and lighting
  • Better multi-threaded rendering
  • Jutsu list menu
  • Various bug fixes

Shinobi Life Online Pre-Alpha Version - Changelog

  • Major graphical enhancements
  • Revamped Kage Building
  • Improved Chidori hitbox
  • Improved Wind Bullet visual effect
  • Increased Wind Bullet's size by 150%
  • Improved Wind Bullet hitbox
  • Increased Fire Breath's size by 200% and made it twice as fast
  • Improved Fire Breath hitbox
  • Various bug fixes
  • Some more bug fixes
  • /enableFXAntiAliasing and /disableFXAntiAliasing commands
  • /enableAmbientOcclusion and /disableAmbientOcclusion commands
  • /enableBloom and /disableBloom commands

Shinobi Life Online Pre-Alpha Version - Changelog

  • Added full Hidden Hill shinobi outfit
  • /setVestColor command to change the color of your vest
  • /takeOffVest command to take off your vest
  • /putOnVest command to put on your vest
  • Added new Shinobi Life Online OST

Shinobi Life Online Pre-Alpha Version ( R2) - Changelog

  • Fixed texture bug
  • Fixed UI bug
  • Fixed various other bugs
  • More powerful server with 64 player cap

Shinobi Life Online Pre-Alpha Version - Changelog

  • Wind Release: Wind Bullet Jutsu
  • Hidden Hill: Kage Building preview
  • Improved ninjutsu initial-/re-syncrhonization mechanism
  • Improved animation system
  • Improved ninjutsu system
  • Improved Chidori and Fire Breath positioning
  • Increased Fire Breath damage
  • Removed Christmas patch
  • Various other bug fixes
  • Established efficient window reflection system
  • Improved weather lighting changes
  • Various graphical improvements
  • /setUISize 0.50 - 2.00/default command to resize the User Interface

Shinobi Life Online Pre-Alpha Version - Changelog

  • Christmas Patch

Shinobi Life Online Pre-Alpha Version - Changelog

  • Fixed chakra not recharging under certain circumstances
  • Fixed health bar dismorphing when dying
  • Slighty increased server's lag tolerance for less frequent kicking

Shinobi Life Online Pre-Alpha Version - Changelog

  • New high quality Chidori visual effect
  • New high quality Chidori sound effect
  • Larger Chidori hitbox that fits its new visual effect
  • New high quality Fire Breath visual effect
  • Fire Breath is shorter and more dense than before
  • Fire Breath can kill a person in under 4 seconds
  • Fire Breath consumes as much chakra in 1 second as a single Chidori attack
  • While Fire Breath is not very mobile, its high damage rate makes it an excellent defensive strategy (e.g. when someone comes running at you with a Chidori, you can properly defend yourself with Fire Breath)
  • New highly accurate body part based hit detection system
  • Gravity has been improved
  • The maxmimum jumping height has been reduced to 8 meters
  • The maxmimum running speed has been reduced to 60 km/h
  • Chakra consumption for running starts at 40 km/h instead of 50 km/h
  • You are no longer able to control your direction and speed while in-air from a jump
  • New high quality trail effect
  • Placeholder jutsus God Fire, Amatersu and GLT have been removed

Shinobi Life Online Pre-Alpha Version - Changelog

  • Improved resynchronization mechanism
  • Improved lag detection mechanism
  • Improved base character collider
  • Fixed double hitting bug
  • Walking on dead bodies is now possible

Shinobi Life Online Pre-Alpha Version - Changelog

  • Fixed system message font-style
  • Increased Deathmatch mode respawn time from 10 seconds to 1 minute with an interval based countdown to let players know they are getting respawned
  • Deathmatch mode (all vs all, first player to reach max kills wins, respawning after 1 minute) is replacing Battle Royale (all vs all, last man standing wins, no respawning) as the default game mode
  • Chakra, health and being dead are only synchronized during a reconnection when the appropriate game modes are turned on
  • Chakra and being frozen are only syncrhonized during a reconnection when the appropriate game modes are turned on

Shinobi Life Online Pre-Alpha Version - Changelog

  • Fixed fire breath collision bug with new base character
  • Fixed fire breath hits being detected as lag when used at a distance
  • Connected and disconnected reports of players
  • Fixed God-mode bug
  • /enableWeatherEffects and /disableWeatherEffects commands
  • Fixed animation bug on low grapical settings
  • Motion Blur and Anti Aliasing are now turned off when you select Fastest/Fast/Simple graphics on the initial configuration screen
  • Fixed password not being detected under certain circumstances on the standalone client
  • UIKeyboardNavigator, this component allows you to navigate through e.g. login input fields by using TAB and allows you to submit data by using ENTER
  • New base character for all players
  • Realistic skin for the base character
  • Customizing skin tone using /setSkinTone
  • WIP pants for the base character
  • Customizing pants color using /setPantsColor
  • Character sessions are stored for up to 48 hours on the server after logging out
  • Character sessions save character clothing settings, character position and rotation, character stats and character status (alive, dead or frozen)
  • Reduced GLT base damage from 600 to 400
  • More intuitive controls and commands display
  • Fixed bug where usernames with spaces in them were unable to log in
  • Fixed various other bugs
  • Voice chatting with Left Alt key
  • mutePlayer, unmutePlayer, muteEveryone, unmuteEveryone commands for voice chatting

Shinobi Life Online Pre-Alpha Version - Changelog

  • Anti-lag (and speedhack) mechanism
  • Anti-relog mechanism
  • Improved UI text effects looks-wise and memory efficiency-wise
  • New weather system with dynamic ambient lighting, sunlight and fog
  • Random weather every 30 minutes with 67 possible weather configurations
  • Fixed freeze tag bugs
  • /kill and /revive commands
  • /killEveryone and /reviveEveryone commands
  • /setWeatherInterval command
  • More advanced God-mode
  • Port to Unity 5
  • Physically based rendering
  • Lighting and shadow improvements
  • Fixed walking through trees
  • New base character for donators

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