Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

Discord

Statistics

Members
Total Members: 63874
Latest: Ponaldbiz
New This Month: 3967
New This Week: 29
New Today: 11
Stats
Total Posts: 73439
Total Topics: 20405
Most Online Today: 998
Most Online Ever: 4232
(January 14, 2020, 07:47:33)
Users Online
Members: 1
Guests: 893
Total: 902
Andreasueq
Google (AdSense) (3)
Google (4)
Baidu

Downloads

Download Shinobi Life Online:
IMPORTANT: Do not rename your downloaded .exe file or the game will not start.

Shinobi Life Online Pre-Alpha Version 1.2.0.0 - Changelog

  • Big networking rewrite
  • Small lake

Shinobi Life Online Pre-Alpha Version 1.1.0.5 (1.1.0.4 R2) - Changelog

  • 150% chakra increase
  • Kenjutsu made available to all members
  • Donator and regular clients merged into one

Shinobi Life Online Pre-Alpha Version 1.1.0.3 - Changelog

  • Kenjutsu made more powerful
  • Various bugs fixed

Shinobi Life Online Pre-Alpha Version 1.1.0.2 - Changelog

  • Kenjutsu
  • Dashing system (only used with kenjutsu)
  • Kickback system (not currently in use)
  • Improved graphics

Shinobi Life Online Pre-Alpha Version 1.1.0.1 - Changelog

  • Earth Release: Earth Wall Jutsu
  • Hidden Hill Arena
  • Beautiful trees and vegetation
  • Wind that affects the aforementioned
  • Improved lighting
  • Improved collision detection
  • Improved grass

Shinobi Life Online Pre-Alpha Version 1.1.0.0 - Changelog

  • Earth Release: Earth Dome Jutsu
  • Aiming mode
  • Scroll wheel alternative for adjusting speed while pressing Left Shift
  • Damage reports
  • Improved damage and force system
  • New terrain rock textures
  • Sunset sky and lighting
  • Better multi-threaded rendering
  • Jutsu list menu
  • Various bug fixes

Shinobi Life Online Pre-Alpha Version 1.0.9.9 - Changelog

  • Major graphical enhancements
  • Revamped Kage Building
  • Improved Chidori hitbox
  • Improved Wind Bullet visual effect
  • Increased Wind Bullet's size by 150%
  • Improved Wind Bullet hitbox
  • Increased Fire Breath's size by 200% and made it twice as fast
  • Improved Fire Breath hitbox
  • Various bug fixes
  • Some more bug fixes
  • /enableFXAntiAliasing and /disableFXAntiAliasing commands
  • /enableAmbientOcclusion and /disableAmbientOcclusion commands
  • /enableBloom and /disableBloom commands

Shinobi Life Online Pre-Alpha Version 1.0.9.8 - Changelog

  • Added full Hidden Hill shinobi outfit
  • /setVestColor command to change the color of your vest
  • /takeOffVest command to take off your vest
  • /putOnVest command to put on your vest
  • Added new Shinobi Life Online OST

Shinobi Life Online Pre-Alpha Version 1.0.9.7 (1.0.9.6 R2) - Changelog

  • Fixed texture bug
  • Fixed UI bug
  • Fixed various other bugs
  • More powerful server with 64 player cap

Shinobi Life Online Pre-Alpha Version 1.0.9.6 - Changelog

  • Wind Release: Wind Bullet Jutsu
  • Hidden Hill: Kage Building preview
  • Improved ninjutsu initial-/re-syncrhonization mechanism
  • Improved animation system
  • Improved ninjutsu system
  • Improved Chidori and Fire Breath positioning
  • Increased Fire Breath damage
  • Removed Christmas patch
  • Various other bug fixes
  • Established efficient window reflection system
  • Improved weather lighting changes
  • Various graphical improvements
  • /setUISize 0.50 - 2.00/default command to resize the User Interface

Shinobi Life Online Pre-Alpha Version 1.0.9.5 - Changelog

  • Christmas Patch

Shinobi Life Online Pre-Alpha Version 1.0.9.4.1 - Changelog

  • Fixed chakra not recharging under certain circumstances
  • Fixed health bar dismorphing when dying
  • Slighty increased server's lag tolerance for less frequent kicking

Shinobi Life Online Pre-Alpha Version 1.0.9.4 - Changelog

  • New high quality Chidori visual effect
  • New high quality Chidori sound effect
  • Larger Chidori hitbox that fits its new visual effect
  • New high quality Fire Breath visual effect
  • Fire Breath is shorter and more dense than before
  • Fire Breath can kill a person in under 4 seconds
  • Fire Breath consumes as much chakra in 1 second as a single Chidori attack
  • While Fire Breath is not very mobile, its high damage rate makes it an excellent defensive strategy (e.g. when someone comes running at you with a Chidori, you can properly defend yourself with Fire Breath)
  • New highly accurate body part based hit detection system
  • Gravity has been improved
  • The maxmimum jumping height has been reduced to 8 meters
  • The maxmimum running speed has been reduced to 60 km/h
  • Chakra consumption for running starts at 40 km/h instead of 50 km/h
  • You are no longer able to control your direction and speed while in-air from a jump
  • New high quality trail effect
  • Placeholder jutsus God Fire, Amatersu and GLT have been removed

Shinobi Life Online Pre-Alpha Version 1.0.9.3 - Changelog

  • Improved resynchronization mechanism
  • Improved lag detection mechanism
  • Improved base character collider
  • Fixed double hitting bug
  • Walking on dead bodies is now possible

Shinobi Life Online Pre-Alpha Version 1.0.9.2 - Changelog

  • Fixed system message font-style
  • Increased Deathmatch mode respawn time from 10 seconds to 1 minute with an interval based countdown to let players know they are getting respawned
  • Deathmatch mode (all vs all, first player to reach max kills wins, respawning after 1 minute) is replacing Battle Royale (all vs all, last man standing wins, no respawning) as the default game mode
  • Chakra, health and being dead are only synchronized during a reconnection when the appropriate game modes are turned on
  • Chakra and being frozen are only syncrhonized during a reconnection when the appropriate game modes are turned on

Shinobi Life Online Pre-Alpha Version 1.0.9.1 - Changelog

  • Fixed fire breath collision bug with new base character
  • Fixed fire breath hits being detected as lag when used at a distance
  • Connected and disconnected reports of players
  • Fixed God-mode bug
  • /enableWeatherEffects and /disableWeatherEffects commands
  • Fixed animation bug on low grapical settings
  • Motion Blur and Anti Aliasing are now turned off when you select Fastest/Fast/Simple graphics on the initial configuration screen
  • Fixed password not being detected under certain circumstances on the standalone client
  • UIKeyboardNavigator, this component allows you to navigate through e.g. login input fields by using TAB and allows you to submit data by using ENTER
  • New base character for all players
  • Realistic skin for the base character
  • Customizing skin tone using /setSkinTone
  • WIP pants for the base character
  • Customizing pants color using /setPantsColor
  • Character sessions are stored for up to 48 hours on the server after logging out
  • Character sessions save character clothing settings, character position and rotation, character stats and character status (alive, dead or frozen)
  • Reduced GLT base damage from 600 to 400
  • More intuitive controls and commands display
  • Fixed bug where usernames with spaces in them were unable to log in
  • Fixed various other bugs
  • Voice chatting with Left Alt key
  • mutePlayer, unmutePlayer, muteEveryone, unmuteEveryone commands for voice chatting

Shinobi Life Online Pre-Alpha Version 1.0.8.9 - Changelog

  • Anti-lag (and speedhack) mechanism
  • Anti-relog mechanism
  • Improved UI text effects looks-wise and memory efficiency-wise
  • New weather system with dynamic ambient lighting, sunlight and fog
  • Random weather every 30 minutes with 67 possible weather configurations
  • Fixed freeze tag bugs
  • /kill and /revive commands
  • /killEveryone and /reviveEveryone commands
  • /setWeatherInterval command
  • More advanced God-mode
  • Port to Unity 5
  • Physically based rendering
  • Lighting and shadow improvements
  • Fixed walking through trees
  • New base character for donators