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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Topics - Shocks

Pages: [1]
1
Yo i've been posting alot about this and thought I would go a little more in depth and see what people think and how the devs feel about this idea whether they have plans for this already or not.

If we compare SLO to other MMORPG, Clan = Race, Org = Guild

So I think it would be good for clans, when they have an in game interface for creation and recruiting members, we already have things like importing your clan symbol ect, a description allowing you to fill in text fields for history ect, a list of clan members and all that will be great much later on, but near the final product we already know we will have skill tree's and so on.

How do you feel about the same system as WOW but custom to SLO, so for clans, they can select a skill tree which by "contributing", dungeons events earning gold experience completing missions ect, contribute points to their clan (This system will also work with orgs but orgs would be different in terms of reward).

As you contribute the high ranks of the clan or founder and other leaders ect, would spend points to unlock abilities, skills, jutsu, ninjutsu, genjutsu, physical transformations, blood traits like SLO version of sharingan, byakugan, ect, which then have their own conditions before a member can use them, then after meeting those conditions members can use them, like in the series but using game mechanics.

You could do the same for orgs, but orgs are more buisness with agenda's, so multiple tree's to choose from, customized to roles the devs want orgs to fill, so tree's that reward boons exp money trading or more damage ect all that based on the roll, so a rogue thief/assassin org would choose a tree customized to more damage, stealth, stealing, back stab damage kind of thing. there's not really a limit to this kind of thing, if your passionate about this idea, we can really make something great.

If we get the base model for this game right, investors will get involved, we could get massive investment as well as someone to hold the servers and publish it under the current devs which would allow them to employ people to maintain important aspects giving the devs to drive the development in the directions they want whatever their end goal vision of this game is. I dont know what you guys have planned but this could be an option much later if we get this right.

2
Right starting off I've read alot and seen the videos and understand that alot of jutsu were removed because of bugs, but looking at whats currently left i'm confused.

We have a fire skill short range
We have an air medium to long range
and a lightning skill melee range

no chakra charge?
no healing skill (very little chance of bugs)
no basic genjutsu? (on hit scramble controls, count-down timer)

I think in coming updates we will need a long range Headling, 1 Basic Genjutsu with practicle uses and
Fire-Ball with long range slow-medium fast casting time with large radius
a long range fast moving water bullet or wave (much faster than air bullet, less radius but faster and more damage)
Air Bullet (needs force applied to object hit, just saying it would be nice)
A Melee Range earth wall (either in front or around caster)

We also need not a jutsu that requires chakra and hand signs but a skill like jump and run, that allows us to teleport a long distance forward, like in the series where you vanish and appear somewhere, something like that but with a cooldown timer to prevent abuse, this would be great for escaping or closing gaps or just getting to a location faster.

We do need faster chakra regenerations or skills to use less of it for better combat. (The 2nd one probably best.)

3
Introduction / Yo (Motsomoto Shocks)
« on: July 30, 2016, 05:26:55 »
Name: George
Ethnicity: English
Nationality: United Kingdom
Living in: London
Born in: 30/04/1989 30th April, 1989
Sports: Football, Trampolining.
Hobbies: Love gaming and developing (Modeling, Rigging, Animating, Texturing, Programming, Managing my garry's mod basewars gamemode and its community), managing my youtube channel, managing my soundcloud, mixcloud and mixcrate profile with new mixes.
Goals in life: Innovate and make a difference.
Languages: English.

4
Shinobi Life Online Clans / Hitomi Clan
« on: July 29, 2016, 23:22:10 »

Name: Hitomi / Ten No Hitomi
Meaning: Eye of heaven
Clan Leader: Motsomoto Hitomi
Clan Founder: Motsomoto Hitomi
Afilliation: Okagakure / Hidden Hill

History: Although the clan has kept most of it's history a secret from the world, those
who have saved the life of a Hitomi has been rewarded entrance to their homes and history,
but on the terms it not be passed on to anyone but their children. One of the people who
had attained this knowledge broke this rule and exposed the clan to a number of people,
the clan outraged at the betrayal hunted him and whoever he told they felt they could not
trust, for a short time they stayed in the shadows and watched him, the people he told
and decided whether they could be trusted, after deciding they approached each person
who had been told, killed those they could not trust and warned those who they did trust
that they would meet the same end if they need not respect the wishes of the clan.

After some time they gained many allies through this process and were very good and
leaving no trace and as a result created no enemies that knew who had been killing
people or why, eventually they decided to find the person who had betrayed them,
they killed him and left no trace of him or them.

After generations the people who had been trusted with some of the clans history
also carried on the tradition and passed on the information to their children, it is
known that at a young age all Hitomi suffer from some form of insanity which they
lose touch with reality, they become very dangerous considering the skill they
have at a young age, but over generations they have learned to manage this,
they also experience great love and appreciate for life and people, but because
of their dark history when they become emotional they also become irrational
and experience great hate and rage, Hitomi made the vow that if another clan
member becomes unstable they must make a choice, risk their life to kill them
to prevent innocent people getting hurt, or return to the village, in the end
something must always be done. Hitomi members if left in an unstable state
for a long time their understanding of reality can become warped and as a
result they can do terrible things.

The hidden hill has respected the clan for their power and the actions they
take to look after their clan members and to look after the village from the
shadows.

Unique Traits: Each member of the clan will have pale skin and black hair
with their left eye being black and their right eye being red.

Ten No Hitomi: This is the Hitomi Clan main trait, they possess an amazing ability
to learn anything extremely fast and adapt to any situation using their
primary senses (Sight, Hearing.) Ten No Hitomi was named so because
they have a great understanding and appreciate for life from a young age,
but due to the mental instabilities in the blood line after going through
any emotional trauma when their mind becomes warped they can do
terrible things because they "See the world differently".

Ten No Hitomi means Eye of Heaven.

Strengths:
   Ten No Hitomi (Refer to the clan history)
   Multiple Chakra Natures (Very good with fire, lightning and water)
   Fast Reflexes
   Ninjutsu
   Genjutsu ((+Complex Minds), Will usually favor Genjutsu before attacking.)
   Gathering Intel
   Stealth

Weaknesses:
   Ten No Hitomi (Refer to the clan history)
   Age (Refer to clan history)
   Emotion (Refer to clan history)
   Very Low Stamina

Rival Clans:
   None

Allied Clans:
   None

Clan Members:
   Motosomoto Hitomi

Rules:
   Respect you clan
   Train Stealth, Genjutsu & Agility Then Ninjutsu
   Have Fun

Application:
   Name:
   Gender:
   Specialization:
   Chakra Nature(S):
   Weaknesses:
   Goals:

Pages: [1]

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