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Author Topic: Traps  (Read 6857 times)

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Offline StrawHatSeyi

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Traps
« on: January 25, 2015, 01:38:27 »
Remember when Kisame killed himself, and Guy opened that scroll! The scroll was boobie traped with water prison jutsu by Kisame. In the game, it would be cool to see jutsu cast on scrolls, and it would be triggered by obviously opening it. So for example if the mission was to retrieve a scroll from the hidden inferno containing intel, the hidden inferno ninja guarding the scroll could put a trap/sealing jutsu on the scroll, so if they were to be beat in battle, the ninja trying to get the scroll would be in for a a nasty surprise

Here's an example





(Guy, naruto, yamato and others are all in the water prison if you can't see clearly.


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Offline rayzote

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Re: Traps
« Reply #1 on: January 25, 2015, 01:46:22 »
I believe jutsu scrolls and scroll traps are gonna be in SLO, but i doubt something like that could happen in the game, so to me, trap scroll triggered by opening doesn't sounds a very good idea. But this is just me. :3
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Offline Mars

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Re: Traps
« Reply #2 on: January 25, 2015, 01:52:50 »
It's a good idea, but a lot of people don't know what's in their inventory or they might accidentally click on a trapped scroll of theirs and gg hardcore character.
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Offline Leebz

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Re: Traps
« Reply #3 on: January 25, 2015, 04:44:01 »
I don't see this being a good idea either but that's just my opinion.
Why would anyone need scrolls in SLO? It worked for the series because of intel and sending messages to fellow org members and such but to send intel to fellow members of a clan or org will be done in private message or skype, not by some scroll.
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Offline Mars

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Re: Traps
« Reply #4 on: January 25, 2015, 10:02:16 »
I don't see this being a good idea either but that's just my opinion.
Why would anyone need scrolls in SLO? It worked for the series because of intel and sending messages to fellow org members and such but to send intel to fellow members of a clan or org will be done in private message or skype, not by some scroll.
Pretty much, or you could just send them a message in game. If you meant summoning scrolls, Vreg isn't a fan of them so I don't think they'll be in game.
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Offline Leebz

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Re: Traps
« Reply #5 on: January 25, 2015, 12:54:12 »
I don't see this being a good idea either but that's just my opinion.
Why would anyone need scrolls in SLO? It worked for the series because of intel and sending messages to fellow org members and such but to send intel to fellow members of a clan or org will be done in private message or skype, not by some scroll.
Pretty much, or you could just send them a message in game. If you meant summoning scrolls, Vreg isn't a fan of them so I don't think they'll be in game.
I know scrolls won't be in game, I said that xD
Also by private message I meant by in game
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Offline Shivraj

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Re: Traps
« Reply #6 on: January 25, 2015, 14:33:50 »
Wouldn't GMs be able to see all the PMs? That way Intel can leak out if sent via PMs
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Re: Traps
« Reply #7 on: January 25, 2015, 16:36:24 »
@Leebz @Shivraj Have a look at Traps #2
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Re: Traps
« Reply #8 on: January 25, 2015, 18:27:42 »
Wouldn't GMs be able to see all the PMs? That way Intel can leak out if sent via PMs

PM are private man lol, that's why they're are private messages, GMs can't read them.
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Re: Traps
« Reply #9 on: January 25, 2015, 22:32:48 »
I dont support this for various reasons.
One of them being insta killed when you open one just because you had to open it.
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Re: Traps
« Reply #10 on: January 25, 2015, 22:53:42 »
@Reminance @Leebz @Shivraj WHY DON'T YOU GUYS CHECK TRAPS #2
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Offline Xendrus...

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Re: Traps
« Reply #11 on: January 25, 2015, 23:04:12 »
A GM Should and most likely will have the ability to read PMs. It'd be illogical if they couldn't...
With that said, a PM is a Private Message, and will remain Private. If a GM abuses his powers to leak information then he/she should be punished. The only reason for them to be able to read PMs would to regulate conversations and search for anything prohibited. Done and done.
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Re: Traps
« Reply #12 on: January 25, 2015, 23:08:22 »
@Xendrus... look at traps #2
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Re: Traps
« Reply #13 on: January 25, 2015, 23:33:15 »
@Xendrus... look at traps #2
Could you stop it please, i know you're not talking to me, but i've read this in the chatbox and here, just stop it, in the first place you could have edited this topic instead of making a new one....

A GM Should and most likely will have the ability to read PMs. It'd be illogical if they couldn't...
With that said, a PM is a Private Message, and will remain Private. If a GM abuses his powers to leak information then he/she should be punished. The only reason for them to be able to read PMs would to regulate conversations and search for anything prohibited. Done and done.

Reading Private Messages, so wrong if you ask me lol.
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Re: Traps
« Reply #14 on: January 26, 2015, 00:08:54 »
Reading Private Messages, so wrong if you ask me lol.

So what you're saying is that GMs shouldn't be able to monitor a chat system built into a game they're supposed to... monitor? Odd.
I see nothing wrong with GMs reading through PMs to check for anything prohibited. It'd honestly be stupid -NOT- to. If they were to not monitor it then Vreg'd literally be giving them a secure line to do chat about/do prohibited things.
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