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Messages - Shocks

Pages: [1] 2
1
Shinobi Life Online Suggestions / Re: Clan Suggestion
« on: August 04, 2016, 05:28:37 »
So right now, if you look at how clans work on SLO and in the Naruto universe there's a bit of discrepancy.

Let me run through some examples of just what I'm talking about.

The Nara Clan: Known for their secret shadow manipulation techniques
Inuzuka Clan: Known for their Man/Beast Jutsu
Hozuki Clan: Known for their Unique Water Style Jutsu
Iburi Clan: Known for their ability to take on the form of smoke

Clans on SLO however, currently can only share physical traits and perhaps a main chakra nature.

Now you can discover and pass along a jutsu through the lines of the clan and have a sort of makeshift hidden clan jutsu, however nothing prevents someone from a different clan or village to discover the technique the same way the original founder did, and also pass that down to his clan.

Despite this, I'm sure you all know that the dev team can't just make a jutsu for every schmuck that waltzes in and makes a clan. The further we'd go the more clan specific jutsu we'd have to make, and the more ridiculous they would get.

So I propose a system. Allow clans from each village, after reaching a certain amount of members, to apply as an "Official" Clan. Do this until we get maybe 3 official clans in each village. Official clans can choose from a list of pre-approved hidden techniques created in the Jutsu Creation topic to use in their clan. First come first serve. Members will still be able to create their own clans in the same format as we have now, they just won't be able to have an official clan specific jutsu. The Clan leaders will also be able to strictly control the people using this technique by denying applicants they don't see fit.

I can brainstorm some ideas for the Hidden Jutsu'  if the idea gets approved, but for now it's just a way I find to make clans more intuitive. As always let me know what you guys think of the idea, and if you'd prefer this system over the current system.

Great system proposed similar system recently as an example but you've explained it much better, i think at the stage the game is at in terms of development this is a good way to implement clans properly.

2
Again mate examples LOL, missing my points, just ideas and examples of other successful models i use wow because of its popularity and over all growth.

and i do, but a reward system for clans and orgs would be a good implement regardless of jutsu and kekkei genkai and something to look at and perhaps invest time in.

i get you totally, every game has T&E, its part of the whole process like anything else ect, but im just thinking about minimizing massive changes in game mechanics later, so like you said the more ideas the better, I just wish the devs could have a little more time to speak with us in topics like this and if they already have a system they are going to use so we could give them suggestions on those specific areas.

outside of that loads of clans having sharingan, again i agree, it was an example, its going to be a hard thing. but with something as POWERFUL as sharingan, in your example for instance, because again going out and finding the sharingan, 2 large problems, 1 the people keep it to them selves or get bored log off and dont come back, or again we have multiple clans with the same abilities.again more than 1 clan would have sharingan? so maybe the devs could create clans based off of the ones the community have created? and separate them by kekkei genkai, this meaning the top best clans in terms of art and description history depth ect, the community could vote on the list and at the end the top ranks are made and separate into villages, just one idea. AND, i did say players in a clan when joining would have to meet the conditions of the ability to use them, not just join and receive.

This means the community would have contributed a huge amount of personalization and hard work that was actually put into the game, thats an amazing way for devs to treat their communities, as we see in alot of big games devs dont wanna listen its all about the money, but some are listening, very carefully and getting involved and making the community known for what they contribute and being rewarded for it, great direction for any gaming community to go.

Again just an idea :P

and P.S. I have no preconceived notions of what a mmorpg should look and play like.
BUT i care enough to say where i see success and where i dont and ideas to combat the 2nd and ways to improve the first based over 21 years of gaming and 10 years of developing.

i'm not criticizing the devs either :/ they have crafted a system that they have to be realistic in terms of game mechanics, but it has room to be tweaked and moved around and other things tried in the base system, they may in a years time find a new system based on the forums so you have to be honest about what you can see and what ideas you have for it.

and on a topic like this, i've come across a few areas where people like to start shit or bicker or criticise or belittle, the forums are for ideas, analysis and debate, not petty remarks and assumptions.

3
Well you know *cough* in my opinion cmsurfer has a point on how clans are pretty much just a way for new players to make friends and way for all players to rp and have fun

but

Shock also makes some strong claims in regards to adding some life to clans for instance when he says

So I think it would be good for
clans, when they have an in
game interface for creation and
recruiting members, we already
have things like importing your
clan symbol etc, a description
allowing you to fill in text fields
for history ect, a list of clan
members and Edit:'Clan Leader History'....
Well I believe that's an obvious add-on or correct me if I'm wrong

Another good point was:
How do you feel about the
same system as WOW but
custom to SLO, so for clans,
they can select a skill tree
which by "contributing",
dungeons events earning gold
experience completing
missions ect, contribute points
to their clan
But perhaps he mixed it up when he referred to a skill tree to be the system that houses this interface as it would be better for a sort of milestone system to be added (e.g as Clan Complete 5000 C-rank missions) and boom you get money, reward which can be used to improve the clans HQ/Clothing/Jutsu Inventory/Used to sponsor new young Shinobi e.t.c of course it would be interesting to have some of those add-ons and instead use the money or Clan points earned as a sort of ranking system for the clan to see how it fairs against other clans (e.g the Kirishima is the richest Clan in the World, Himitsu is the strongest and the Tsukegami have completed the most S-rank missions and the overall greatest Clans and e.t.c), similar to how Clash Royale works

BUT

As you contribute the high
ranks of the clan or founder
and other leaders ect, would
spend points to unlock abilities,
skills, jutsu, ninjutsu, genjutsu,
physical transformations, blood
traits like SLO version of
sharingan, byakugan


Clearly you have not read the FAQ's bro, number one 'Transformations' won't be in from what I've heard and Kekkei Genkai(Blood lines) lad you won't earn that from some skill tree, you'll have to travel to the ends of the SLO and search for a Kekkei Genkai
But I can sorta see where you're tryna go with the whole idea of using points to improve and unlock skills and abilities but again no It'll be to easy, the only way to help clan members improve is by simply assigning them a sensei, I don't know if that'll be added or if there'll be any boost associated with having a sensei but that's a whole new thread which I leave for cmsurfer to do XD

@Yamasukage
You make a good point but missed mine? I think too many are misinterpreting my "examples" for something else. I have read the FAQ but i'm looking into the future of the game and the scale it could reach with proper funding if a successful base model is created.

The problem with searching the world for Kekkei Genkai, is too many people will be able to get them, clans will be obsolete, the only idea of clans is "Blood Lines" a family of unique traits.

To this system we are saying, if you wanted sharingan go to that mountain and there's a big tree, turn left and there's a book that will give it to you, doesn't that sound like WTF lol.

Kekkei Genkai are blood line abilities specific to blood traits, the whole idea from naruto is Blood and Ascenstry, we are saying "no f that" lol, "the most powerful abilities player can get, you can pick up off the ground" ect. Meaning everyone has ACCESS to EVERYTHING, you know what the result of that is, CHAOS and complete imbalance, because players will go for the most powerful to compete with others, so if something is OP all the competitive players will go for that power during that period, meaning devs will have to rebalance the game over all, nurfs and whatnot, as a result there will be the new OP because every ability is difference, its mathematically impossible to create a perfectly balanced system where everyone is EQUAL in terms of ability because everyone has access to everything.

Now we have chakra releases correct? once you are locked, you are locked to using those releases, so why is kekkei genkai easier to get? and more accessable? when its over all more powerful in description to begin with let alone with actual game mechanics?

The reason I mentioned clans in this respect is that clans could have the ability to "select" from several skill tree's involving Kekkei Genkai and other traits that will help a clan be successfull. This means people will lean towards "communities" that have the abilities they want, and it will be more difficult to switch powers competitivly.

This also makes balancing competitive play much easier, because you can balance a tree over all, instead of everyone switching they let you know the balance of this and that ect, and you adjust the tree to those results, this creates a natural balance in almost "class specifics" or "roles" if you like.

See where i'm coming from? this is examples with tests and results I've seen over the years of various systems.
What we're talking about is the difference betweens these two games:
Sherwood & World of Warcraft
Play both and you will understand exactly where I'm coming from.

The bases of this is, the devs already have clans in which they can create and base skills and Kekkei Genkai on, not making a skill tree for each clan but maybe several tree's which a clan on creation can select from, and once they do they must stick with it and contribute to the clan over all to unlock more benefits/rewards "access to more content, more utility" this is a balanced way of using something as powerful as Kekkei Genkai. And like you said with completing missions and the comparison list to other clans in terms of rank exp ect is a nice system we already know that system works in other MMORPG.

The Difference, is your talking about a system that is hundreds of times easier to make, equal or worse in terms of breaking the combat balance, and even harder to fix and rebalance, and over all comes across like an old-school shockwave game put into an application.

What I'm Talking About, is a doing things right the first time, a Final Product which players will play more than 1 week to 6 months before getting bored of all the high levels having the most ridiculous abilities because they played longer and found all the kekkei genkai  :-\. Or because there's no variety of choice, its just Level, Search Collect most powerful abilities and wreck everyone, there's no RP in that other than what players come up with in their heads, if you want true RP you need roles and earned abilities like kekkei genkai, the reward of sticking with a clan and reaching the full extent of the kekkei genkai because you all worked hard at it, Work = Reward and that keeps players interested and builds a stronger community which encourages more players to join, you could have clan limits, and only by reaching a certain rank like Chunin or whatever the system might be, you can increase the max size and recruit more people.

Again - Examples

4
Then its not going to reach MMORPG standards in the long term? and jutsu online is a joke using WOW's base to make a game, make it your self lol.

If the system I suggested isn't to your liking, then what kind of game do you see SLO being at final product? If clans have no real meaning in the game, its a pointless system and people are putting effort into a system that has nothing to do with the actual game, its just character name which would really disappoint people.

I'm merely giving ideas that clans can be used whatever the devs already have planned ect.

You have a clan and org, so you wouldn't mind if the game you've donated too that aspires to be an MMORPG, said Clans and ORGS wont have any mechanics in game at all, just names, possibly cosmetics if we can get it to work.

5
Drawings / Re: Sage's Character Creator Shop
« on: July 31, 2016, 20:32:08 »
Name: Haru
Age: 20
Gender: Male
Height: 5-6ft
Weight: ??
Hairstyle: Spikey Long
Facial hair: None
Hair color: Black
Eye color: Ruby Red
Clothing style (and/or send a picture of design):

Clothing Style:

With Similar Armor & Hair:

Bandages Cover Hands Lower legs and face:

Face:

Items: Scroll of Sealing (Able to Seal Beings with chakra away for long periods of time.), Sage Staff of Chakra Nullification (Prevents people hit from using chakra for a short time.)

6
Shinobi Life Online Suggestions / Unique & Practical Jutsu
« on: July 31, 2016, 20:08:41 »
Stealth & Strategy

Jutsu Name: Hidden Mist
Jutsu Type: Ninjutsu/Genjutsu
Jutsu Description: The caster creates a thick fog in the area making it impossible for anyone to see anything inside the area, allowing for stealth kills using sound or other sensory skills.
Jutsu Level: Intermediate/Expert
Chakra Nature: Ice Release
Jutsu Range: Medium / Large
Effects if hit: None

Crowd Control & Strategy

Jutsu Name: Mind Transfer
Jutsu Type: Ninjutsu/Genjutsu
Jutsu Description: Caster takes control of the target for a short time, if the caster misses they are unable to move for a short time.
Jutsu Level: Novice
Chakra Nature: Non-Elemental Technique
Jutsu Range: Large
Effects if hit: Temporary Control Of Target

Jutsu Name: Wind Barrel / Tunnel
Jutsu Type: Ninjutsu
Jutsu Description: Caster creates a wind tunnel from their location stretching forward in the direction they are aiming, anything including the caster that enters the tunnel will be shoot through the tunnel and out of the end.
Jutsu Level: Intermediate
Chakra Nature: Wind Release
Jutsu Range: Medium / Large
Effects if hit: Push back
This one will be fun to use in general :P and good for getting to hard to reach places.

Detection & Infromation Gathering

Jutsu Name: Scensory Barrier
Jutsu Type: Scensory
Jutsu Description: Casters creates a large invisible barrier around an area, when someone enters the barrier the targets name is printed in chat to the caster.
Jutsu Level: Expert
Chakra Nature: Non-Elemental Technique
Jutsu Range: Large
Effects if hit: (Barrier/On-Touch) Prints targets name in chat to caster.

Escape & Strategy

Jutsu Name: Earth Burrow
Jutsu Type: Genjutsu/Ninjutsu
Jutsu Description: Caster enters the ground for 8s. (Allowing caster to flee or enter combat undetected.)
Jutsu Level: Novice
Chakra Nature: Earth Release
Jutsu Range: Melee
Effects if hit: None

Summoning & Crowd Control (Solo)

Jutsu Name: Summoning Jutsu
Jutsu Type: Ninjutsu
Jutsu Description: Caster will summon an animal determined by their affiliations to fight by their side, animal will attack whichever target the caster is in combat with. (Good for solo gameplay, good for strategy.)
Jutsu Level: Novice
Chakra Nature: Non-Elemental Technique
Jutsu Range: Melee
Effects if hit: None

Agility, Escape & Strategy (Melee Combat)

Jutsu Name: Battle Glide
Jutsu Type: Taijutsu
Jutsu Description: Caster shoots forward in a curve to right or left allowing them avoid projectiles, obsticles and other targets while getting closer to a target or location.
Jutsu Level: Novice / Intermediate
Chakra Nature: Wind Release / Non-Elemental Technique
Jutsu Range: Medium
Effects if hit: Knock back

7
Yo i've been posting alot about this and thought I would go a little more in depth and see what people think and how the devs feel about this idea whether they have plans for this already or not.

If we compare SLO to other MMORPG, Clan = Race, Org = Guild

So I think it would be good for clans, when they have an in game interface for creation and recruiting members, we already have things like importing your clan symbol ect, a description allowing you to fill in text fields for history ect, a list of clan members and all that will be great much later on, but near the final product we already know we will have skill tree's and so on.

How do you feel about the same system as WOW but custom to SLO, so for clans, they can select a skill tree which by "contributing", dungeons events earning gold experience completing missions ect, contribute points to their clan (This system will also work with orgs but orgs would be different in terms of reward).

As you contribute the high ranks of the clan or founder and other leaders ect, would spend points to unlock abilities, skills, jutsu, ninjutsu, genjutsu, physical transformations, blood traits like SLO version of sharingan, byakugan, ect, which then have their own conditions before a member can use them, then after meeting those conditions members can use them, like in the series but using game mechanics.

You could do the same for orgs, but orgs are more buisness with agenda's, so multiple tree's to choose from, customized to roles the devs want orgs to fill, so tree's that reward boons exp money trading or more damage ect all that based on the roll, so a rogue thief/assassin org would choose a tree customized to more damage, stealth, stealing, back stab damage kind of thing. there's not really a limit to this kind of thing, if your passionate about this idea, we can really make something great.

If we get the base model for this game right, investors will get involved, we could get massive investment as well as someone to hold the servers and publish it under the current devs which would allow them to employ people to maintain important aspects giving the devs to drive the development in the directions they want whatever their end goal vision of this game is. I dont know what you guys have planned but this could be an option much later if we get this right.

8
Shinobi Life Online Suggestions / Re: Genjutsu
« on: July 31, 2016, 18:43:34 »
The kind of genjutsu you all want would be amazing.. But it's utterly impossible in the game system we are currently using..
That is why genjutsu will be mainly control matipulation and maybe at high levels could shift your hit boxes slightly off center of your body for a short time- this effect would likewise have a long cool down. But it would make them wonder why there attack was unaffective.
However if genjutsu effects stamina in some way then it will be useful along with Taijutsu users as well as ninjutsu users. This is different from naruto because most genjutsu users in naruto are bad at close combat according to kabuto.

Moving hitboxes is dangerous in terms of genjutsu as it can be exploited, i'm telling you that from a hacker background, people could exploit it and people would just think they are using genjutsu but with no evidence of a hack.

Practically genjutsu are crowd control this has already been state but ideally will have more defensive implications and will involve strategy rather than button mashing.

I like the idea of some genjutsu needing conditions, for example you talk about itachi, first condition is he has the sharingan, so depending on what kind of race/clan abilities the devs will allow people to have or upgrade to if something like that is implicated, certain clan abilities would unlock a school of jutsu under that tree, as the clan levels up the high ranks of the clan can unlock them and players in the clan by contributing to the clan like in WOW can help unlock stuff - rewards as it were, and players can unlock those skills genjutsu jutsu ninjutsu taijutsu moves or buffs/boons by meeting the conditions to use them ect.

Now i dont think we will be copying sharingan, but i think SLO has the potential to create some similar abilities like "chidori" ect, if we do have sharingan all the better depends on what route they take, but they could create blood traits for clans allowing unique abilities in this way, eye patterns, styles of chakra release based on clans ect, like we already know what styles we have, we dont have particle style from the land of stone, that could be a clan based tree? or maybe in a later update.

also in terms like this, there should also be unique styles hidden in the game i think, allowing people to go searching and use abilities no one else can, for example have a small tree of unique skills, and have the devs place the item in the server in a location of their choosing, when the person finds the item they unlock a random jutsu in that tree, allowing very few people to have very unique skills, this seporating players a little, because someone like choji wouldnt stand a chance against someone like madara who had unique abilities, kabuto is a perfect example.

what i would love to know is will we have SAGE modes? snake dragon beasts curse frog ect. Summonings small pets for crowd control and tanking or distracting, and larger ones for traveling and larger scale combat at max level > ascended skills.

Because in terms of genjutsu, it seems to be one of the most powerful abilities ever, considering what madara did to the whole shinobi world with the infinite tsukuyomi. So we do need a very in depth system, conditions > trigger > activate < conditions to exit, that kind of intense system will need in depth coding to create real strategy otherwise battles will be littered with everyone using genjutsu and then killing everyone who isnt moving lol. The conditions should be higher vs the result on the victim, and maybe some bad side effects for people who have their genjutsu fail or break making it harder for them to be used, so people must plan a head of on the fly how they will get this person under the genjutsu, fighting while planning when the moment to use it is, and like in Age of Wulin/Wushu when you die from another player outside of a gamemode like deathmatch, you should get a debuff.

9
General Discussion / Re: General disscusion
« on: July 30, 2016, 22:44:58 »
yeah i understand totally but physical appearances of clans is cosmetics. when people say main strengths or traits in terms of ability they are saying "We train This, This & This", anyone giving their clan ridiculous ability is only kidding them selves lol.

Maybe later in development where clans are creating in game with an interface and the ability to join a clan when your make your character, when making a clan you can choose an ability or trait for the clan so people who join are auto assigned that or those characteristic(s) and that or those ability(s).

MMO Regards, Clan is in term "Race", and Orginization is a "Guild".
So you could setup Abilities for clan members to have, even if its just a boon, and depending on what level the founder of the clan is determines what level and what skills/boons are even available. And as you progress you can increase the power and add more boons to encourage more people to join. there's too many possibilities for this lol.

10
General Discussion / Re: General disscusion
« on: July 30, 2016, 22:22:54 »
thank you i will adjust the clan to say premium ranks must have the different eye colors, do normal players get the opportunity to have both eyes any color or does eye color in general come under premium?

@Shocks
Right now only players who pay for it will be able to have different coloured eyes. This might change though, it's not uncommon to win free cosmetic changes in events in other MMORPG games.

whats your suggestions right now to clans who have eye colors? right now now the game is in deathmatch mode with little costmetic or mechanics, so clans for the time being have a lot of freedom and it gives the devs more ideas to work from.

11
Shinobi Life Online Clans / Re: Hitomi Clan
« on: July 30, 2016, 19:55:35 »
I actually read your clan after I made my clan details, originally eye color and hair were different, but because the white hair stepped one another clans toes >.> and so did the eyes, but my original Idea is based around black and red, I wasn't sure what else to go with, all with red eyes, loads of clans will go for, white eyes loads of clans will go for, black eyes look normal, but 1 black 1 red or 1 red 1 white ect, thats unique so i went with that. I read yours after and im sorry the eye's have a similar approach, difference being you have 1 eye 1 color 1 eye the other, where i gave specifics on which eye is which color.

and considering the background i haven't read the majority of yours but i doubt they are similar in the slightest in terms of history ect.

12
Shinobi Life Online Suggestions / Re: Genjutsu
« on: July 30, 2016, 19:51:48 »
I've used unity, it's not impossible trust me on that.

13
Right starting off I've read alot and seen the videos and understand that alot of jutsu were removed because of bugs, but looking at whats currently left i'm confused.

We have a fire skill short range
We have an air medium to long range
and a lightning skill melee range

no chakra charge?
no healing skill (very little chance of bugs)
no basic genjutsu? (on hit scramble controls, count-down timer)

I think in coming updates we will need a long range Headling, 1 Basic Genjutsu with practicle uses and
Fire-Ball with long range slow-medium fast casting time with large radius
a long range fast moving water bullet or wave (much faster than air bullet, less radius but faster and more damage)
Air Bullet (needs force applied to object hit, just saying it would be nice)
A Melee Range earth wall (either in front or around caster)

We also need not a jutsu that requires chakra and hand signs but a skill like jump and run, that allows us to teleport a long distance forward, like in the series where you vanish and appear somewhere, something like that but with a cooldown timer to prevent abuse, this would be great for escaping or closing gaps or just getting to a location faster.

We do need faster chakra regenerations or skills to use less of it for better combat. (The 2nd one probably best.)

Yes, those are the three jutsu we have. Yes, we have chakra recharge -- but it only occurs (increased recharge speed) when you're out of combat for a few seconds or are standing completely still, otherwise the chakra recharge is slow whilst you're in combat; and no, we don't have a specific button for it, mainly because of the reasons stated above. I can agree with the healing skill, but I don't believe that's a priority atm -- and genjutsu at this point might be asking just a *bit* too much, so don't be sure of that coming any time soon.

If I may pry, why a long-range heal? Wouldn't that be just a *wee* bit OP considering what it could do paired with Chidori-spammers? In my own opinion, healing for now is better left short-ranged, as it means you need to protect your healer if you want them to be effective on the battlefield.

I definitely agree with a faster long-range jutsu, or just a bit of a speed increase on the wind-bullet; any player with half a brain can see it coming a mile away, have lunch and then still have enough time to dodge.

Earth-Dome is coming, so that should solve your problem there. Not sure what the point of a teleport would be considering it would HAVE to take chakra -- and in terms of speedy-travel, you could always just rocket to speed 60 and then double-hulk-jump to wherever you needed to get.

And while I've heard the argument for faster chakra regeneration *within* combat quite a few times, I'm still inclined to be opposed to it (though, of course, everybody's got a different opinion on the subject). Personally, I feel that a faster in-combat chakra regen would make the current version of chidori sooooo damned OP -- it's already difficult enough as is when you have to dodge a consistent wave of 6 chidori in a row before they run out of chakra...only to then dodge another few due to the way it's designed. This is because other jutsu such as FB and WB require that you keep the jutsu *active*, thereby rendering your ability to regenerate chakra within combat almost null and void, whilst chidori has no such requirement -- one hit, the jutsu is finished, and chakra regeneration (though slow) is still able to recoup faster than those of the breath/bullet jutsu. In essence, it'd make using anything outside of Chidori pointless, because Chidori is the most effective in combat, and would then be capable of being continuously spammed; to the point at which the more skilled 'Lancers' wouldn't ever need to take a breather.

Pretty sure we're all looking forward to some new jutsu though (New toys, yaaaaay!).

Yo apologies for some of the typos it was gone 4 in the morning and I was working on alot lol, I didn't mean a long range heal i should have checked over what I had wrote but i went to bed after posting.

Self Heal & Melee Range Heal, again I was surprised this wasn't an option at this stage as it has potential to have minimal bugs (coding).

Chakra Regeneration > I did say that the 2nd option would be better meaning adjust how much chakra each skill uses, for the time being while updates are being worked on, the first thing people complain about is the hitboxes and not having chakra very quickly in a fight. It will be a while before stats and levels come out increasing how much chakra we have to begin with so its more fun for players in death match to have that extra freedom.

Wind Bullet > Exactly lool I mean you can hit with it, i've heard there's been an update for aiming better with it which i'm glad to hear and looking forward to seeing, again though considering this is a "Wind Bullet" implying its dangerous and fast moving the actual dynamics of it don't fit that, more of a ghost balls or something.

Teleport > This is just an idea that plays into the series a little bit more, and considering we will have Taijutsu which will use Stamina? Not Chakra, I think a teleport would be nice, I understand for now it won't happen but maybe later on if there's a method of fast travel this could be used instead, choose a fast travel location and you vanish (with the blinking lines from most anims) and have them again when you appear after the loading screen in your new location.

I was also thinking lastnight, do you guys have an Ice Jutsu planned? something that will freeze someone in place, I know generally you want genjutsu to have this kind of thing but it would be nice.

Also, Genjutsu or Ninjutsu, Hidden Mist would be nice, blanket an area in a thick fog making it hard to see would be great. But for this either have to improve sound by location and radius or create a follow up jutsu or ability attatched to casting hidden mist to see people inside the radius.

14
Shinobi Life Online Clans / Re: Hitomi Clan
« on: July 30, 2016, 17:33:42 »
Unique Traits: Each member of the clan will have pale skin and black hair
with their left eye being black and their right eye being red.

Only premium members can have different eye colors, and i doubt all of your members will be premium members.

Q: Will SLO allow characters to have a different eye color for each eye?
A: No, there will not be an option in the character selection. However, premium members will have the option to change their eye color(s) once per character (This means you can have two different colors).

thank you i will adjust the clan to say premium ranks must have the different eye colors, do normal players get the opportunity to have both eyes any color or does eye color in general come under premium?

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Introduction / Re: Yo (Motsomoto Shocks)
« on: July 30, 2016, 17:31:53 »
thanks guys, love the community so far, very friendly

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